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So know going in that I'm not going to provide many technical details. Know that I'm not going to tell you much about what went on behind the scenes; I'm as ignorant of it as anyone else.

No, this is simply what happened to me during the Big Glitch…

***

Afterwards, when it became necessary to talk about Delambre and the colony of weirdos in residence there, the newspads had to come up with a term everyone would recognize, some sort of shorthand term for the place and the people. As usual in these situations, there was a period of casting about and market research, listening to what the people themselves were calling it. I heard the place called a village, a warren, and a refuge. My particular favorite was "termitarium." It aptly described the random burrows in the Delambre trash heap.

Pads who didn't like the Heinleiners called the residents a cabal. Pads who admired them referred to Delambre and the ship as a Citadel. There was even confusion about the term "Heinleiner." It meant, depending on who you were talking about, either a political philosophy, a seriously crackpot religion (eventually known as "Organized Heinleiners"), or the practitioners of scientific civil disobedience loosely led by V.M. Smith and a few others.

Simplicity eventually won out, and the R.A.H., the trash pile adjacent to it, and certain caves and corridors that linked the whole complex to the more orderly world came to be called "Heinlein Town."

Simplicity has its virtues, but to call it a town was stretching the definition.

There were forces other than the Heinleiners' militant contrariness that worked against Heinlein Town ever fielding a softball team, electing a dog catcher, or putting up signs at the city limits-wherever those might be-saying Watch Us Grow! Not all the "citizens" were engaged in the type of forbidden research done by Smith and his offspring. Some were there simply because they preferred to be isolated from a society they found too constricting. But because a lot of illegal things were going on, there had to be security, and the only kind the Heinleiners would put up with was that afforded by Smith's null-field barriers: the elect could just walk right through it, while the un-washed found it impenetrable.

But the security also entailed some things even an anarchist would find inconvenient.

The constriction most of these people were fleeing could be summed up in two words: Central Computer. They didn't trust it. They didn't like it peering into their lives twenty-four hours a day. And the only way to keep it out was to keep it completely out. The only thing that could do that was the null-field and the related technologies it spun off, arcane arts to which the CC had no key.

But no matter what your opinion of the CC, it is damn useful. For instance, whatever line of work you are in, I'd be willing to bet it would be difficult to do it without a telephone. There were no telephones in Heinlein Town, or none that reached the outside world, anyway. There was no way to reach the planet-wide data net in any fashion, because all methods of interfacing with it were as useful coming in as going out. If Heinlein Town had one hard and fast rule it was this: The CC shall extend no tentacle into the Delambre Enclave (my own term for the loose community of trash-dwellers).

Hey, folks, people have to work. People who live completely away from the traditional municipal services have an even stronger work imperative. There was no oxygen dole in Heinlein Town. If you stayed, and couldn't pay your air assessment, you could damn well learn to breathe vacuum.

One result was that eighty percent of "Heinlein Town" residents were no more resident than I was. I was a weekender because I didn't want to give up my home and my place in Texas. Most weekenders lived in King City and spent all their free time in Delambre because they had to pay the bills and found it impossible to earn any money in Heinlein Town. There were not many full-time economic niches available, a fact that galled the Heinleiners no end.

Heinlein Town? Here's what it was really like:

There were half a dozen places with enough people living close by to qualify as towns or villages. The largest of these was Virginia City, which had as many as five hundred residents. Strangeland was almost as big. Both towns had sprung up because of an accident of the process of waste disposaclass="underline" a few score very large tin cans had been jumbled together at these locations, and they were useful for living and farming. By large, I mean up to a thousand meters in length, half that in diameter. I think they had been strap-on fuel tanks at one time. The Heinleiners had bored holes to connect them, pressurized them, and moved in like poor relations. Instant slum.

You couldn't help being reminded of Bedrock, though these people were often quite prosperous. There were no zoning regulations that didn't relate to health and safety. Sewage treatment was taken seriously, for instance, not only because they didn't want the place to stink like Bedrock but because they didn't have access to the bounty of King City municipal water. What they had had been trucked in, and it was endlessly re-used. But they didn't understand the concept of a public eyesore. If you wanted to string a line across one of the tanks and hang your laundry on it, it's a free country, ain't it? If you thought manufacturing toxic gases in your kitchen was a good idea, go ahead, cobber, but don't have an accident, because civil liability in Heinlein Town could include the death penalty.

Nobody really owned land in Delambre, in the sense of having a deed or title (hold on, Mr. H., don't spin in your grave yet), but if you moved into a place nobody was using, it was yours. If you wanted to call an entire million-gallon tank home, that was fine. Just put up a sign saying KEEP OUT and it had the force of law. There was plenty of space to go around.

Everything was private enterprise, often a cooperative of some kind. I met three people who made a living by running the sewers in the three biggest enclaves, and selling water and fertilizer to farmers. You paid through the nose to hook up, and it was worth it, because who wants to handle every detail of daily life? Many of the largest roads were tollways. Oxygen was un-metered, but paid for by a monthly fee to the only real civic agency the Heinleiners tolerated: the Oxygen Board.

Electricity was so cheap it was free. Just hook a line into the main.

And here's the real secret of Mr. Smith's success, the reason a fairly unlikable man like him was held in such high esteem in the community. He didn't charge for the null-field jig-saw network that hermetically sealed Heinlein Town off from the rest of Luna-that had made their way of life possible. If you wanted to homestead a new area of Delambre, you first rented a tunneling machine from the people who found, repaired, and maintained them. When you had your tunnel, you installed the tanks, solar panels, and heaters of the ALU's every hundred meters, then you went to Mr. Smith for the null-field generators. He handed them out free.

He had every right to charge for them, of course, and nary a Heinleiner would have complained. But just so you don't think he was a goddamcommunist, I should point out that while he gave away the units, he didn't give away the science. The first thing he told you when he handed you a generator was, "You fuck with this, you go boom." Years ago somebody hadn't believed him, had tried to open one up and see what made the pretty music, and sort of fell inside the generator. There was a witness, who swore the fellow was quickly spit back out-and how he ever fell into a device no bigger than a football was a source of wonder in itself-but when he came out, he was inverted, sort of like a dirty sock. He actually lived for a little while, and they put him in the public square of Virginia City as a demonstration of the fruits of hubris.