"And those designers are…?"
"Well, me, in large part."
"I just wanted a reality check. I do know a little about how you work, and just how important you've become to civilization. I wanted to see what sort of fool you took me for."
"Not that sort, at any rate. You're right. Most technology long ago reached realms where new designs would be impossible without a great deal of involvement by me, or a being a lot like me. Often the original impetus for a new technology comes from a human dreamer-I have not usurped that human function yet, though more and more of such advances as we see in our surroundings are coming from me. But you've caused me to stray again from the main point. And… do you have any more of that whiskey?"
I stared at him. The charade that a "man" was actually "sitting" in a "chair" in my "treehouse" drinking my "whiskey" was getting a bit too much for me. Or should it have been "me?" No matter what other hocus-pocus the CC might have worked with my mind, I was completely aware that everything I was experiencing at that moment was being fed directly into my brain through that black magic known as Direct Interface. Which was turning out to be even blacker than I, a notorious resister to D.I., could ever have guessed. But for some reason of his own, the CC had decided to talk to me in this way, after a lifetime of being a disembodied voice.
Come to think of it, I could already see one effect of this new face of the CC. I was now thinking of the CC as "him," where before I'd always used the neuter third person singular pronoun.
So I got up and re-filled his glass from a bottle nearly half-full. And hadn't it been nearly empty the last time I'd poured?
"Quite right," the Admiral said. "I can re-fill that bottle as often as I wish."
"Are you reading my mind?"
"Not as such. I'm reading your body language. The way you hesitated when you lifted the bottle, the expression on your face as you thought it over… Direct Interface, the nature of the un-reality we're inhabiting. Your 'real' body did none of these things, of course. But interfacing with your mind, I read the signals your brain sent to your body-which doesn't happen to be hooked into the circuit at the moment. Do you see?"
"I think so. Does this have anything to do with why you've chosen to communicate with me like this? In that body, I mean."
"Very good. You've only tried Direct Interface twice in your life, both of them quite a long time ago, in terms of the technology. You weren't impressed, and I don't blame you. It was much more primitive in those days. But I communicate with most people visually now, as well as audially. It is more economical; more can be said with fewer words. People tend to forget just how much human communication is accomplished with no words at all."
"So you're here in that preposterous body to give me visual cues."
"Is it that bad? I wanted to wear the hat." He picked it up and looked at it admiringly. "It's not strictly contemporary, if you must know. This world is about at the level of 1880, 1890. The uniform is late eighteenth century. Captain Bligh wore a hat a lot like this. It's called a cocked hat, specifically, a bicorne."
"Which is a lot more than I ever needed to know about eighteenth century British naval headgear."
"Sorry. The hat really has nothing to do with anything. But I'm curious. Has my body language conveyed anything to you?"
I thought it over, and he was right. I had gleaned more nuances from talking to him this way than I would have in the past, listening to his voice.
"You're nervous about something," I said. "I think maybe you're worried… about how I'll react to what you've done to me. What an astonishing thought."
"Perhaps, but accurate."
"I'm completely in your power. Why should anything worry you?"
He squirmed again, and took another sip of his drink.
"We'll get into that later. Right now, let's get back to my story."
"It's a story now, is it?"
He ignored me, and plowed ahead.
"What you have just experienced is a fairly recent capability of mine. It's not advertised, and I hope you don't plan to do a story on it in the Nipple. So far I've used it mostly on the insane. It's very effective on catatonics, for instance. Someone sits there all day, unmoving, not speaking, lost in a private world. I insert several years' worth of memories in a fraction of a second. The subject then remembers wakening from a bad dream and going about a comfortable, routine life for years."
"It sounds risky."
"They can't get any worse. The cure rate has been good. Sometimes they can be left alone after that. There are subjects who have lived as many as ten years after treatment, and not reverted. Other times counseling is needed, to find the things that drove them to catatonia in the first place. A certain percentage, of course, simply drift back into oblivion in weeks or months. I'm not trying to tell you I've solved all the mysteries of the human mind."
"You've solved enough of them to scare the hell out of me."
"Yes. I can understand your feelings. Most of the methods I use would be far too technical for you to understand, but I think I can explain something about the technique.
"First, you understand that I know you better than anyone in the universe. Better than…"
I laughed. "Better than my mother? She's not even in the running. Were you trying to think of another example? Don't bother. It's been a long time since I was close to anyone. I was never very good at it."
"That's true. It's not that I've made a special study of you-at least, not until lately. By the nature of my functions, I know everyone in Luna better than anyone else. I've seen through their eyes, heard through their ears, monitored their pulse and sweat glands and skin temperature and brain waves and the churning of their stomachs and the irising of their eyes under a wide variety of situations and stimuli. I know what enrages them and what makes them happy. I can predict with reasonable certainty how they will react in many common situations; more importantly, I know what would be out of character for them.
"As a result, I can use this knowledge as the basis for something that could be considered a fictional character. Call this character ParaHildy. I write a scenario wherein ParaHildy is stranded on a desert island. I write it in great detail, using all the human senses. I can abbreviate and abridge at will. An example: you recall picking up a handful of sand and studying it. It was a vivid image to you, one you would have remembered. If I'm wrong about this, I'd like to hear about it."
As you might expect, I said nothing. I felt a cold chill. I can't say I liked listening to this.
"I gave you that memory of sand grains. I constructed the picture with almost infinite visual detail. I enhanced it with things you weren't even aware of, to make it more lifelike: the grittiness of the grains, the smell of the salt water, tiny sounds the grains made in your hand.
"The rest of the time, the sand was not nearly so detailed, because I never caused ParaHildy to pick up a handful and look at it, and think about looking at it. Do you see the distinction? When ParaHildy was walking down the beach, he would notice sand clinging to his feet, in an absent sort of way. Remember, Hildy, think back, recall yourself walking down the beach, bring it back as vividly as you can."
I tried. In some way, I already saw most of what he was driving at. In some way, I already believed that what he was saying was true.
Memory is a funny thing. It can't be as sharp as we'd sometimes like to believe it is. If it was, it would be like an hallucination. We'd be seeing two scenes at once. The closest mental pictures of things can get to real things is in a dream state. Other than that, our memory pictures are always hazy to one degree or another. There are different sorts of memories, good and bad, clear and hazy, the almost-remembered, the thing you could never forget. But memory serves to locate us in space and time. You remember what happened to you yesterday, the previous year, when you were a child. You remember quite clearly what you were doing one second ago: it usually wasn't all that different from what you're doing now. The memories stretch backward in time, defining the shape of your life: these events happened to me, and this is what I saw and heard and felt. We move through space continually comparing what we're seeing now to the maps and cast of characters in our heads: I've been here before, I remember what's around that corner, I can see what it looks like. I know this person. That person is a stranger, his mug shot isn't in my files.