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Bruenor understood and approved. He felt the tingle of anticipation start in his blood. He turned back on the woman and noticed at once that she now held a dagger at her side instead of the parchment. Apparently she understood the nature of the two adventurers she was dealing with.

Drizzt, also noticing the metallic glint, stepped back from Bruenor, trying to appear unmenacing to Whisper, though in reality, he wanted to get a better angle on some suspicious cracks that he had noticed in the wall—cracks that might be the edgings of a secret door.

Bruenor approached the woman with his empty arms outstretched. “If that be the price,” he grumbled, “then we have no choice but to pay. But I’ll be seein’ the map first!”

Confident that she could put her dagger into the dwarf’s eye before either of his hands could get back to his belt for a weapon, Whisper relaxed and moved her empty hand to the parchment under her cloak.

But she underestimated her opponent.

Bruenor’s stubby legs twitched, launching him up high enough to slam his helmet into the woman’s face, splattering her nose and knocking her head into the wall. He went for the map, dropping the original purse of gems onto Whisper’s limp form and muttering, “As we agreed.”

Drizzt, too, had sprung into motion. As soon as the dwarf flinched, he had called upon the innate magic of his heritage to conjure a globe of darkness in front of the window harboring the crossbowmen. No bolts came through, but the angered shouts of the two archers echoed throughout the alley.

Then the cracks in the wall split open, as Drizzt had anticipated, and Whisper’s second line of defense came rushing through. The drow was prepared, scimitars already in his hands. The blades flashed, blunt sides only, but with enough precision to disarm the burly rogue that stepped out. Then they came in again, slapping the man’s face, and in the same fluidity of motion, Drizzt reversed the angle, slamming one pommel, and then the other, into the man’s temples. By the time Bruenor had turned around with the map, the way was clear before them.

Bruenor examined the drow’s handiwork with true admiration.

Then a crossbow quarrel ticked into the wall just an inch from his head.

“Time to go,” Drizzt observed.

“The end’ll be blocked, or I’m a bearded gnome,” Bruenor said as they neared the exit to the alley. A growling roar in the building beside them, followed by terrified screams, brought them some comfort.

“Guenhwyvar,” Drizzt stated, as two cloaked men burst out into the street before them and fled without looking back.

“Sure that I’d forgotten all about that cat!” cried Bruenor.

“Be glad that Guenhwyvar’s memory is greater than your own,” laughed Drizzt, and Bruenor, despite his feelings for the cat, laughed with him. They halted at the end of the alley and scouted the street. There were no signs of any trouble, though the heavy fog provided good cover for a possible ambush.

“Take it slow,” Bruenor offered. “We’ll draw less attention.”

Drizzt would have agreed, but then a second quarrel, launched from somewhere down the alley, knocked into a wooden beam between them.

“Time to go!” Drizzt stated more decisively, though Bruenor needed no further encouragement, his little legs already pumping wildly as he sped off into the fog.

They made their way through the twists and turns of Luskan’s rat maze, Drizzt gracefully gliding over any rubble barriers and Bruenor simply crashing through them. Presently, they grew confident that there was no pursuit, and they changed their pace to an easy glide.

The white of a smile showed through the dwarf’s red beard as he kept a satisfied eye cocked over his shoulder. But when he turned back to view the road before him, he suddenly dove down to the side, scrambling to find his axe.

He had come face up with the magical cat.

Drizzt couldn’t contain his laughter.

“Put the thing away!” Bruenor demanded.

“Manners, good dwarf,” the drow shot back. “Remember that, Guenhwyvar cleared our escape trail.”

“Put it away!” Bruenor declared again, his axe swinging at the ready.

Drizzt stroked the powerful cat’s muscled neck. “Do not heed his words, friend,” he said to the cat. “He is a dwarf, and cannot appreciate the finer magics!”

“Bah!” Bruenor snarled, though he breathed a bit easier as Drizzt dismissed the cat and replaced the onyx statue in his pouch.

The two came upon Half-Moon Street a short while later, stopping in a final alley to look for any signs of ambush. They knew at once that there had been trouble, for several injured men stumbled, or were carried, past the alley’s entrance.

Then they saw the Cutlass, and two familiar forms sitting on the street out in front.

“What’re ye doin’ out here?” Bruenor asked as they approached.

“Seems our big friend answers insults with punches,” said Regis, who hadn’t been touched in the fray. Wulfgar’s face, though, was puffy and bruised, and he could barely open one eye. Dried blood, some of it his own, caked his fists and clothes.

Drizzt and Bruenor looked at each other, not too surprised.

“And our rooms?” Bruenor grumbled.

Regis shook his head. “I doubt it.”

“And my coins?”

Again the halfling shook his head.

“Bah!” snorted Bruenor, and he stamped off toward the door of the Cutlass.

“I wouldn’t…” Regis started, but then he shrugged and decided to let Bruenor find out for himself.

Bruenor’s shock was complete when he opened the tavern door. Tables, glass, and unconscious patrons lay broken all about the floor. The innkeeper slumped over one part of the shattered bar, a barmaid wrapping his bloodied head in bandages. The man Wulfgar had implanted into the wall still hung limply by the back of his head, groaning softly, and Bruenor couldn’t help but chuckle at the handiwork of the mighty barbarian. Every now and then, one of the barmaids, passing by the man as she cleaned, gave him a little push, taking amusement at his swaying.

“Good coins wasted,” Bruenor surmised, and he walked back out the door before the innkeeper noticed him and set the barmaids upon him.

“Hell of a row!” he told Drizzt when he returned to his companions. “Everyone in on it?”

“All but one,” Regis answered. “A soldier.”

“A soldier of Luskan, down here?” asked Drizzt, surprised by the obvious inconsistency.

Regis nodded. “And even more curious,” he continued, “it was the same guard, Jierdan, that let us into the city.” Drizzt and Bruenor exchanged concerned looks.

“We’ve killers at our backs, a busted inn before us, and a soldier paying us more mind than he should,” said Bruenor.

“Time to go,” Drizzt responded for the third time.

Wulfgar looked at him incredulously. “How many men did you down tonight?” Drizzt asked him, putting the logical assumption of danger right out before him. “And how many of them would drool at the opportunity to put a blade in your back?”

“Besides,” added Regis before Wulfgar could answer, “I’ve no desire to share a bed in an alley with a host of rats!”

“Then to the gate,” said Bruenor.

Drizzt shook his head. “Not with a guard so interested in us. Over the wall, and let none know of our passing.”

* * *

An hour later, they were trotting easily across the open grass, feeling the wind again beyond the break of Luskan’s wall.

Regis summed up their thoughts, saying, “Our first night in our first city, and we’ve betrayed killers, fought down a host of ruffians, and caught the attention of the city guard. An auspicious beginning to our journey!”

“Aye, but we’ve got this!” cried Bruenor, fairly bursting with anticipation of finding his homeland now that the first obstacle, the map, had been overcome.

Little did he or his friends know, however, that the map he clutched so dearly detailed several deadly regions, one in particular that would test the four friends to their limits—and beyond.