Suldrun ran up the arcade, scanned the Urquial to make sure that no one watched, then ducked under the old larch and thrust open the groaning old gate. She squeezed through, shut the gate and descended the winding path past the fane and into the garden.
The day was bright and sunny; the air smelled sweet of heliotrope and fresh green leaves. Suldrun surveyed the garden with satisfaction. She had uprooted all those weeds she considered rank and crass, including all the nettles and most of the thistles; the garden now was almost orderly. She had swept leaves and dirt from the tessellated floor of the old villa, and had cleared detritus from the bed of a little stream which trickled down one side of the ravine. There was still much to do, but not today.
Standing in the shadow of a column, she opened the clasp at her shoulder, let her gown drop around her ankles and stepped away naked. Sunlight tingled on her skin; cool air produced a delicious contrast of sensations.
She moved down through the garden. Just so must a dryad feel, thought Suldrun; just so must it move, in just such a hush, with no sound but the sigh of the wind in the leaves.
She halted in the shade of the solitary old lime tree, then continued down to the beach to see what the waves had brought in.
When the wind blew from the southwest, as was often the case, the currents swung around the headland and curled into her little cove, bringing all manner of stuff to the beach until the next high tide, when the same current lifted the articles and took them away once more. Today the beach was clean. Suldrun ran back and forth, skirting the surf as it moved along the coarse sand. She halted to scrutinize a rock fifty yards out under the headland, where she once had discovered a pair of young mermaids. They had seen her and called out, but they used a slow strange language Suldrun could not understand. Their olive-green hair hung about their pale shoulders; their lips and the nipples of their breasts were also a pale green. One waved and Suldrun saw the webbing between her fingers. Both turned and looked offshore to where a bearded merman reared from the waves. He called out in a hoarse windy voice; the mermaids slipped from the rocks and disappeared.
Today the rocks were bare. Suldrun turned and walked slowly up into the garden.
She dressed in her rumpled frock and returned to the top of the ravine. First a peek through the gateway to make sure no one watched, then quickly through and a run, hop and skip back down the arcade, past the orangery and once more into Haidion.
A summer storm blowing in from the Atlantic brought a soft rain to Lyonesse Town. Suldrun was confined to Haidion. One afternoon she wandered into the Hall of Honors.
Haidion was quiet; the castle seemed to hold its breath. Suldrun walked slowly around the room, examining each of the great chairs as if to appraise its strength. The chairs in turn considered her.
Some stood proud and aloof; others were surly. Some were dark and sinister, others benevolent. At the throne of King Casmir Suldrun surveyed the dark red gonfalon which concealed the back room.
Nothing, she told herself, could induce her to venture within; not with magic so close.
Stepping to the side she evaded the purview of the throne and felt more at ease. There, not ten feet from her face, hung the gonfalon. Naturally she dared not enter, nor even approach, the back room... Still, to look would cause no harm.
On soft feet she sidled close to the hanging, and gently pulled it aside. Light from the high windows passed over her shoulder to fall on the far stone wall. There: in a crevice, the iron rod.
There: the upper and lower lock-holes. And beyond, the room where only King Casmir might go... Suldrun let the panels come together.
She turned away and, in a sober mood, departed the Hall of Honors.
Relations between Lyonesse and Troicinet, never warm, had become strained, for a variety of reasons, which, trifle by trifle, acted to create hostility. The ambitions of King Casmir excluded neither Troicinet nor Dascinet, and his spies pervaded every level of Troice society.
King Casmir was handicapped in his program by the absence of a navy. Despite a long coastline, Lyonesse lacked easy access to the sea, with blue-water ports only at Slute Skeme, Bulmer Skeme, Lyonesse Town and Pargetta behind Cape Farewell. The indented coast of Troicinet created dozens of sheltered harbors' each with piers, yards and ways. There was an amplitude both; of skilled shipwrights and good timber: hackberry and larch for knees, oak for frames, stands of young pinhead spruce for masts and a dense resinous pine for planking. Troice merchant ship: ranged north to Jutland, Britain and Ireland, south down the Atlantic to Mauretania, and the Kingdom of the Blue Men, east past Tingis and into the Mediterranean.
King Casmir considered himself a master of intrigue and sought incessantly for some trifling advantage which he might exploit. On one "occasion a heavily laden Troice cog, inching along the coast of Dascinet in a dense fog ran aground on a sand bank. Yvar Excelsus, the irascible King of Dascinet, instantly claimed the vessel and its cargo, citing maritime law, and sent lighters to unload the cargo. A pair of Troice warships appeared, repelled what was now a swarming flotilla of half-piratical Dasce, and at high tide pulled the cog into deep water.
In a fury King Yvar Excelsus sent an abusive message to King Granice at Alceinor demanding reparations, upon pain of punitive action.
King Granice, who well knew the temperament of Yvar Excelsus, ignored the message, exasperating the Dasce king almost to a state of incandescence.
King Casmir now dispatched a secret emissary to Dascinet, urging attack upon Troicinet, and promising full assistance. Troice spies intercepted the envoy and took him with his documents to Alceinor.
A week later a cask was delivered to King Casmir at Haidion, in which he discovered the body of his envoy with the documents crammed into his mouth.
Meanwhile King Yvar Excelsus became distracted by another matter, and his threats against Troicinet came to nothing.
King Granice made no further remonstrance to King Casmir, but began seriously to consider the possibility of an unwelcome war.
Troicinet, with a population half that of Lyonesse, could never expect to win such a war and hence had nothing to gain and everything to lose.
From the town Pargetta, close by Cape Farewell, came ill reports of pillage and slaughter by the Ska. Two black ships, arriving at dawn, discharged troops who looted the town with a dispassionate precision more terrifying than savagery. All who interfered were killed. The Ska took crocks of olive oil, saffron, wine, gold from the Mithraic temple, tin and silver ingots, flasks of quicksilver.
They took away no captives, put torches to no buildings, committed no rape or torture, and killed only those folk who impeded their robbery.
Two weeks later a Troice cog, putting into Lyonesse Town with a cargo of Irish flax, reported a disabled Ska ship in the Sea of Tethra, west of Cape Farewell. The Troice cog had put in close to discover forty Ska sitting at their benches too weak to row. The Troice had offered a tow, but the Ska refused to take a line, and the cog sailed away.
King Casmir instantly despatched three war-galleys to the area, where they found the long black ship wallowing dismasted in the swells.
The galleys drew up alongside, to discover disaster, anguish and death. A storm had broken the vessel's back-stay; the mast had collapsed upon the forepeak, crushing the water casks, and half the ship's complement already had succumbed to thirst.
Nineteen men survived; too weak to offer resistance, they were taken aboard the Lyonesse ships and given water. A line was made fast to the long-ship; the corpses were thrown overboard and all returned to Lyonesse Town, and the Ska were jailed in an old fort at the west end of the harbor. King Casmir, riding his horse Sheuvan, went down to the harbor to inspect the long-ship. The contents of the forward and after cargo holds had been conveyed to the dock: a case of gold and silver temple adornments, glass jars of saffron gathered from the sheltered valleys behind Cape Farewell, pottery urns stamped with the symbol of the Bulmer Skeme press.