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Glyneth and Dhrun ate a slice of crusty bread with butter; then Glyneth simulated a yawn. "We're both tired, Dame Melissa. If you'll excuse us, we'd like to go to bed."

"Of course! Glyneth, you may help Dhrun to his bed and you know your own room."

Glyneth, carrying a candle, took Dhrun up to the garret. Dhrun asked dubiously: "Aren't you afraid to be alone?"

"A little, but not too much."

"I'm no longer a fighter," said Dhrun wistfully. "Still, if I hear you cry out I'll be there."

Glyneth descended to her room and lay on the bed fully clothed. A

few minutes later Didas appeared. "She's in her workroom now; we have a few moments to talk. To start, let me say that Dame Melissa, as she calls herself, is a dire witch. When I was fifteen years old, she gave me drugged milk to drink, then transferred herself into my body—that which she wears today. I, a fifteen-yearold girl, was housed in the body Melissa had been using: a woman about forty years old. That was twenty-five years ago. Tonight she will change my forty-year-old body for yours. You will be Dame Melissa and she will be Glyneth, only she will wield power and you will end your days as a serving woman like me. Dhrun will be put to work carrying water from the river to her orchard. She is in her workroom now preparing the magic."

"How can we stop her?" asked Glyneth in a shaking voice.

"I want to do more than stop her!" spat Didas. "I want to destroy her!"

"So do I—but how?"

"Come with me; quick now!"

Didas and Glyneth ran out to the pig-sty. A young pig lay on a sheet. "I've washed it and drugged it," said Didas. "Help me carry it upstairs."

Once in Glyneth's room they dressed the pig in a nightgown and a mob-cap, and lay it in the bed, face to the wall.

"Quick now!" whispered Didas. "She'll be on her way. Into the closet!"

They had barely shut themselves in when they heard footsteps on the stairs. Dame Melissa, wearing a pink gown and carrying a red candle in each hand, entered the room.

Above the bed a pair of censers hung from hooks; Melissa touched fire to them and, smouldering, they gave off an acrid smoke.

Melissa lay down on the bed beside the pig. She placed a black bar across her neck and the neck of the pig, then spoke an incantation: I into thee!

Thou into me!

Straitly and swiftly, let the change be!

Bezadiah!

There was a sudden startled squealing as the pig discovered itself in the undrugged body of Melissa. Didas sprang from the closet, dragged the pig to the floor, and pushing the erstwhile Melissa to the wall lay beside her. She arranged the black bar from across her neck to that of Melissa. She inhaled the smoke from the censers and uttered the incantation: I into thee!

Thou into me!

Straitly and swiftly, let the change be!

Bezadiah!

At once the pig's frightened squealing came from the body of the crone Didas. Melissa arose from the bed and spoke to Glyneth: "Be calm, child. All is done. I am once more in my own body. I have been cheated of my youth and all my young years, and who can make restitution? But help me now. First we'll take the old Didas down to the sty, where at least it will feel secure. It is a sick old body and soon will die."

"Poor pig," muttered Glyneth.

They led the creature once known as Didas down to the sty and tied her to a post. Then, returning to the bedroom, they carried out the body of the pig which was beginning to stir. Melissa tied it securely to a tree beside the cottage then drenched it with a pan of cold water.

At once the pig regained consciousness. It tried to speak, but its tongue and oral cavity made the sounds incomprehensible. It began to wail, in terror and grief.

"So there you are, witch," said the new Dame Melissa. "I don't know how I look to you through a pig's eyes, or how much you can hear through a pig's ear, but your witching days are at an end."

Next morning Glyneth awoke Dhrun with a report of the previous night's events. Dhrun felt somewhat aggrieved because of his exclusion from the affair, but held his tongue.

The legitimate Dame Melissa prepared a breakfast of fried perch fresh from the river. While Dhrun and Glyneth ate, the butcher's apprentice came to the door. "Dame Melissa, you have stock to sell?"

"True, quite true! A fine yearling sow, for which I have no need.

You'll find her tied to a tree at the back. Ignore the strange sounds it makes. I'll settle accounts with your master on my next visit into town."

"Exactly so, Dame Melissa. I noticed the animal as I arrived and it seems in prime condition. With your permission, I'll be away and about my duties." The butcher's boy departed and presently could be seen through the window, leading the squealing pig down the road.

Almost immediately after, Glyneth said politely: "I think that we also had better be on our way, as we have far to go today."

"You must do as you think best," said Dame Melissa. "There is much work to be done, otherwise I would urge you to visit with me somewhat longer. One moment." She left the room and presently returned with a gold piece for Dhru'n and another for Glyneth.

"Please do not thank me; I am overcome with joy to know once more my own body, which has been so misused."

For fear of disturbing the magic force resident in the old purse, they tucked the gold coins into the waistband of Dhrun's trousers, then, bidding Dame Melissa farewell they set off along the road.

"Now that we're safely out of the forest, we can start to make plans," said Glyneth. "First, we'll find a wise man, who'll direct us to one even wiser, who'll take us to the First Sage of the Kingdom, and he will chase the bees from your eyes. And then..."

"And then what?"

"We shall learn what we can of princes and princesses, and which might have a son named Dhrun."

"If I can survive seven years bad luck, that will be enough."

"Well then, one thing at a time. March now! Forward, step, step, step! Ahead is the village and if we can believe the signpost, its name is Wookin."

On a bench before the village inn an old man sat whittling long yellow-white curls from a length of green alder.

Glyneth approached him somewhat diffidently. "Sir, who is considered the wisest man in Wookin?"

The old man ruminated for the space required to shave two exquisitely curled shavings of alder-wood. "I will vouchsafe an honest response. Mind you now, Wookin appears placid and easy, but the Forest of Tantrevalles looms nearby. A dire witch lives a mile up the road and casts her shadow across Wookin. The next village along the way is Lumarth, at a distance of six miles. Each of these miles is dedicated to the memory of the robber who only a week ago made that mile his own, under the leadership of Janton Throatcut. Last week the six gathered to celebrate Janton's name day, and they were captured by Numinante the Thief-taker. At Threemile Crossroad you will still discover our famous and most curious landmark, old Six-at-a-Gulp. Directly north, barely outside the village, stands a set of dolmens, arranged to form the In-and-Out Maze, whose origin is unknown. In Wookin reside a vampire, a poison-eater, and a woman who converses with snakes. Wookin must be the most diverse village of Dahaut. I have survived here eighty years. Do I then need to do more than declare myself the wisest man of Wookin?"

"Sir, you would seem to be the man we seek. This boy is Prince Dhrun. Fairies sent golden bees to buzz circles in his eyes, and he is blind. Tell us who might cure him, or failing that, whom we might ask?"

"I can recommend no one near at hand. This is fairy magic and must be lifted by a fairy spell. Seek out Rhodion, king of all fairies, who wears a green hat with a red feather. Take his hat and he must do your bidding."

"How can we find King Rhodion? Truly, it is most important."

"Even the wisest man of Wookin cannot rive that riddle. He often visits the great fairs where he buys ribands and teazles and other such kickshaws. I saw him once at Tinkwood Fair, a merry old gentleman riding a goat."