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Blackwood's genius there can be no dispute; for no one has even approached the skill, seriousness, and minute fidelity with which he records the overtones of strangeness in ordinary things and experiences, or the preternatural insight with which he builds up detail by detail the complete sensations and perceptions leading from reality into supernormal life or vision. Without notable command of the poetic witchery of mere words, he is the one absolute and unquestioned master of weird atmosphere; and can evoke what amounts almost to a story from a simple fragment of humourless psychological description. Above all others he understands how fully some sensitive minds dwell forever on the borderland of dream, and how relatively slight is the distinction betwixt those images formed from actual objects and those excited by the play of the imagination.

Mr. Blackwood's lesser work is marred by several defects such as ethical didacticism, occasional insipid whimsicality, the flatness of benignant supernaturalism, and a too free use of the trade jargon of modem "occultism." A fault of his more serious efforts is that diffuseness and long-windedness which results from an excessively elaborate attempt, under the handicap of a somewhat bald and journalistic style devoid of intrinsic magic, colour, and vitality, to visualise precise sensations and nuances of uncanny suggestion. But in spite of all this, the major products of Mr. Blackwood attain a genuinely classic level, and evoke as does nothing else in literature in awed convinced sense of the imminence of strange spiritual spheres of entities.

The well-nigh endless array of Mr. Blackwood's fiction includes both novels and shorter tales, the latter sometimes independent and sometimes arrayed in series. Foremost of all must be reckoned The Willows, in which the nameless presences on a desolate Danube island are horribly felt and recognised by a pair of idle voyagers. Here art and restraint in narrative reach their very highest development, and an impression of lasting poignancy is produced without a single strained passage or a single false note. Another amazingly potent though less artistically finished tale is The Wendigo, where we are confronted by horrible evidences of a vast forest dæmon about which North Woods lumbermen whisper at evening. The manner in which certain footprints tell certain unbelievable things is really a marked triumph in craftsmanship. In An Episode in a Lodging House we behold frightful presences summoned out of black space by a sorcerer, and The Listener tells of the awful psychic residuum creeping about an old house where a leper died. In the volume titled Incredible Adventures occur some of the finest tales which the author has yet produced, leading the fancy to wild rites on nocturnal hills, to secret and terrible aspects lurking behind stolid scenes, and to unimaginable vaults of mystery below the sands and pyramids of Egypt; all with a serious finesse and delicacy that convince where a cruder or lighter treatment would merely amuse. Some of these accounts are hardly stories at all, but rather studies in elusive impressions and half-remembered snatches of dream. Plot is everywhere negligible, and atmosphere reigns untrammelled.

John Silence—Physician Extraordinary is a book of five related tales, through which a single character runs his triumphant course. Marred only by traces of the popular and conventional detective-story atmosphere—for Dr. Silence is one of those benevolent geniuses who employ their remarkable powers to aid worthy fellow-men in difficulty—these narratives contain some of the author's best work, and produce an illusion at once emphatic and lasting. The opening tale, A Psychical Invasion, relates what befell a sensitive author in a house once the scene of dark deeds, and how a legion of fiends was exorcised. Ancient Sorceries, perhaps the finest tale in the book, gives an almost hypnotically vivid account of an old French town where once the unholy Sabbath was kept by all the people in the form of cats. In The Nemesis of Fire a hideous elemental is evoked by new-spilt blood, whilst Secret Worship tells of a German school where Satanism held sway, and where long afterward an evil aura remained. The Camp of the Dog is a werewolf tale, but is weakened by moralisation and professional "occultism."

Too subtle, perhaps, for definite classification as horror-tales, yet possibly more truly artistic in an absolute sense, are such delicate phantasies as Jimbo or The Centaur. Mr. Blackwood achieves in these novels a close and palpitant approach to the inmost substance of dream, and works enormous havoc with the conventional barriers between reality and imagination.

Unexcelled in the sorcery of crystalline singing prose, and supreme in the creation of a gorgeous and languorous world of iridescently exotic vision, is Edward John Moreton Drax Plunkett, Eighteenth Baron Dunsany, whose tales and short plays form an almost unique element in our literature. Inventor of a new mythology and weaver of surprising folklore, Lord Dunsany stands dedicated to a strange world of fantastic beauty, and pledged to eternal warfare against the coarseness and ugliness of diurnal reality. His point of view is the most truly cosmic of any held in the literature of any period. As sensitive as Poe to dramatic values and the significance of isolated words and details, and far better equipped rhetorically through a simple lyric style based on the prose of the King James Bible, this author draws with tremendous effectiveness on nearly every body of myth and legend within the circle of European culture; producing a composite or eclectic cycle of phantasy in which Eastern colour, Hellenic form, Teutonic sombreness and Celtic wistfulness are so superbly blended that each sustains and supplements the rest without sacrifice or perfect congruity and homogeneity. In most cases Dunsany's lands are fabulous—"beyond the East," or "at the edge of the world." His system of original personal and place names, with roots drawn from classical, Oriental, and other sources, is a marvel of versatile inventiveness and poetic discrimination; as one may see from such specimens as "Argimenes," "Bethmoora," "Poltarnees," "Camorak," "Iluriel," or "Sardathrion."

Beauty rather than terror is the keynote of Dunsany's work. He loves the vivid green of jade and of copper domes, and the delicate flush of sunset on the ivory minarets of impossible dream-cities. Humour and irony, too, are often present to impart a gentle cynicism and modify what might otherwise possess a naïve intensity. Nevertheless, as is inevitable in a master of triumphant unreality, there are occasional touches of cosmic fright which come well within the authentic tradition. Dunsany loves to hint slyly and adroitly of monstrous things and incredible dooms, as one hints in a fairy tale. In The Book of Wonder we read of Hlo-Hlo, the gigantic spider-idol which does not always stay at home; of what the Sphinx feared in the forest; of Slith, the thief who jumps over the edge of the world after seeing a certain light lit and knowing who lit it; of the anthropophagous; Gibbelins, who inhabit an evil tower and guard a treasure; of the Gnoles, who live in the forest and from whom it is not well to steal; of the City of Never, and the eyes that watch in the Under Pits; and of kindred things of darkness. A Dreamer's Tales tells of the mystery that sent forth all men from Bethmoora in the desert; of the vast gate of Perdondaris, that was carved from a single piece of ivory; and of the voyage of poor old Bill, whose captain cursed the crew and paid calls on nasty-looking isles new-risen from the sea, with low thatched cottages having evil, obscure windows.

Many of Dunsany's short plays are replete with spectral fear. In The Gods of the Mountain seven beggars impersonate the seven green idols on a distant hill, and enjoy ease and honour in a city of worshippers until they hear that the real idols are missing from their wonted seats. A very ungainly sight in the dusk is reported to them—"rock should not wall in the evening"—and at last, as they sit awaiting the arrival of a troop of dancers, they note that the approaching footsteps are heavier than those of good dancers ought to be. Then things ensue, and in the end the presumptuous blasphemers are turned to green jade statues by the very walking statues whose sanctity they outraged. But mere plot is the very least merit of this marvellously effective play. The incidents and developments are those of a supreme master, so that the whole forms one of the most important contributions of the present age not only to drama, but to literature in general. A Night at an Inn tells of four thieves who have stolen the emerald eye of Klesh, a monstrous Hindoo god. They lure to their room and succeed in slaying the three priestly avengers who are on their track, but in the night Mesh comes gropingly for his eye; and having gained it and departed, calls each of the despoilers out into the darkness for an unnamed punishment. In The Laughter of the Gods there is a doomed city at the jungle's edge, and a ghostly lutanist heard only by those about to die (cf. Alice's spectral harpsichord in Hawthorne's House of the Seven Gables); whilst The Queen's Enemies retells the anecdote of Herodotus in which a vengeful princess invites her foes to a subterranean banquet and lets in the Nile to drown them. But no amount of mere description can convey more than a fraction of Lord Dunsany's pervasive charm. His prismatic cities and unheard of rites are touched with a sureness which only mastery can engender, and we thrill with a sense of actual participation in his secret mysteries. To the truly imaginative he is a talisman and a key unlocking rich storehouses of dream and fragmentary memory; so that we may think of him not only as a poet, but as one who makes each reader a poet as well.