At the opposite pole of genius from Lord Dunsany, and gifted with an almost diabolic power of calling horror by gentle steps from the midst of prosaic daily life, is the scholarly Montague Rhodes James, Provost of Eton College, antiquary of note, and recognized authority on mediæval manuscripts and cathedral history. Dr. James, long fond of telling spectral tales at Christmastide, has become by slow degrees a literary weird fictionist of the very first rank; and has developed a distinctive style and method likely to serve as models for an enduring line of disciples.
The art of Dr. James is by no means haphazard, and in the preface to one of his collections he has formulated three very sound rules for macabre composition. A ghost story, he believes, should have a familiar setting in the modem period, in order to approach closely the reader's sphere of experience. Its spectral phenomena, moreover, should be malevolent rather than beneficent; since fear is the emotion primarily to be excited. And finally, the technical patois of "occultism" or pseudo-science ought carefully to be avoided; lest the charm of casual verisimilitude be smothered in unconvincing pedantry.
Dr. James, practicing what he preaches, approaches his themes in a light and often conversational way. Creating the illusion of every-day events, he introduces his abnormal phenomena cautiously and gradually; relieved at every turn by touches of homely and prosaic detail, and sometimes spiced with a snatch or two of antiquarian scholarship. Conscious of the dose relation between present weirdness and accumulated tradition, he generally provides remote historical antecedents for his incidents; thus being able to utilise very aptly his exhaustive knowledge of the past, and his ready and convincing command of archaic diction and colouring. A favourite scene for a James tale is some centuried cathedral, which the author can describe with all the familiar minuteness of a specialist in that field.
Sly humourous vignettes and bits of lifelike genre portraiture and characterisation are often to be found in Dr. James's narratives, and serve in his skilled hands to augment the general effect rather than to spoil it, as the same qualities would tend to do with a lesser craftsman.
In inventing a new type of ghost, he has departed considerably from the conventional Gothic tradition; for where the older stock ghosts were pale and stately, and apprehended chiefly through the sense of sight, the average James ghost is lean, dwarfish, and hairy—a sluggish, hellish night—abomination midway betwixt beast and man—and usually touched before it is seen. Sometimes the spectre is of still more eccentric composition; a roll of flannel with spidery eyes, or an invisible entity which moulds itself in bedding and shows a face of crumpled linen. Dr. James has, it is clear, an intelligent and scientific knowledge of human nerves and feelings; and knows just how to apportion statement, imagery, and subtle suggestions in order to secure the best results with his readers. He is an artist in incident and arrangement rather than in atmosphere, and reaches the emotions more often through the intellect than directly. This method, of course, with its occasional absences of sharp climax, has its drawbacks as well as its advantages; and many will miss the thorough atmospheric tension which writers like Machen are careful to build up with words and scenes. But only a few of the tales are open to the charge of tameness. Generally the laconic unfolding of abnormal events in adroit order is amply sufficient to produce the desired effect of cumulative horror.
The short stories of Dr. James are contained in four small collections, entitled respectively Ghost Stories of an Antiquary, More Ghost Stories of an Antiquary, A Thin Ghost and Others, and A Warning to the Curious.
There is also a delightful juvenile phantasy, The Five Jars, which has its spectral adumbrations. Amidst this wealth of material it is hard to select a favourite or especially typical tale, though each reader will no doubt have such preferences as his temperament may determine.
Count Magnus is assuredly one of the best, forming as it does a veritable Golconda of suspense and suggestion. Mr. Wraxall is an English traveller of the middle nineteenth century, sojourning in Sweden to secure material for a book. Becoming interested in the ancient family of De La Gardie, near the village of Raback, he studies its records; and finds particular fascination in the builder of the existing Manor-house, one Count Magnus, of whom strange and terrible things are whispered. The Count, who flourished early in the seventeenth century, was a stern landlord, and famous for his severity toward poachers and delinquent tenants. His cruel punishments were bywords, and there were dark rumours of influences which even survived his interment in the great mausoleum he built near the church—as in the case of the two peasants who hunted on his preserves one night a century after his death. There were hideous screams in the woods, and near the tomb of Count Magnus an unnatural laugh and the clang of a great door. Next morning the priest found the two men; one a maniac, and the other dead, with the flesh of his face sucked from the bones.
Mr. Wraxall hears all these tales, and stumbles on more guarded references to a Black Pilgrimage once taken by the Count, a pilgrimage to Chorazin in Palestine, one of the cities denounced by Our Lord in the Scriptures, and in which old priests say that Antichrist is to be born.
No one dares to hint just what that Black Pilgrimage was, or what strange being or thing the Count brought back as a companion. Meanwhile Mr. Wraxall is increasingly anxious to explore the mausoleum of Count Magnus, and finally secures permission to do so, in the company of a deacon. He finds several monuments and three copper sarcophagi, one of which is the Count's. Round the edge of this latter are several bands of engraved scenes, including a singular and hideous delineation of a pursuit—the pursuit of a frantic man through a forest by a squat muffled figure with a devil-fish's tentacle, directed by a tall cloaked man on a neighbouring hillock. The sarcophagus has three massive steel padlocks, one of which is lying open on the floor, reminding the traveller of a metallic clash he heard the day before when passing the mausoleum and wishing idly that he might see Count Magnus.