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"It's hard to say how much further," Wencit replied now, in answer to his question. "I still can't get a clear look through their glamour."

"Sounds like a lot of so-called 'intel' I've gotten handed over the years," Houghton snorted.

"I did tell you there were going to be problems," Wencit pointed out mildly, and Houghton surprised himself with a chuckle.

"Yeah, you did," he agreed, almost as if all of this made some sort of coherent sense after all.

Darkness had finished falling a good two hours ago. Mashita was steering by the aid of his night-vision gear, and Houghton had his own goggles down. Although NVG wasn't as big as an advantage as it once had been back home, since the other side had started acquiring the same sort of technology, the Corps had managed, by and large, to stay ahead of the curve. Here, though, no one had ever even heard of electronics, he thought, watching the gray-green universe moving steadily past as Tough Mama's wheels churned through the tall grass.

Of course, he thought sardonically, some people seem to be able to see just a little bit better than others.

"Tell me, Wencit," he said, "have you always been particularly fond of carrots?"

"What?" The bright spots of the wizard's peculiar eyes vanished for an instant as he blinked in obvious perplexity, and Houghton grinned. It was the first time he'd managed to throw the other man completely off balance with a simple question.

Then the brightness of Wencit's eyes reappeared, and Houghton's grin faded. His question might have gone right by the wizard, but it was obvious to him that Wencit, without any artificial aids at all, could see in the dark at least as well as he could.

And why shouldn't he? Nothing else that's happened so far makes any sense, does it?

"Never mind." He shook his head. "I know you said something about 'glamours' and 'scrying spells.' I even understand that glamours are like . . . camouflage, or maybe what we might call stealth back home. And that scrying spells are the way you wizards get around the glamours. But I'm a simple jarhead from someplace where no one ever heard of magic that really works. I don't have a clue what you're talking about when you wander off into those detailed explanations of yours. So could you try and put it into very, very simple terms even I can understand? If you can get through their defenses well enough to know which direction to go, how can you not know how far to go?"

"The problem is that it's not just any old wizard on the other end of that glamour," Wencit replied after a moment. He turned to look ahead, and the diamond-bright pin pricks of his glowing eyes disappeared from Houghton's gray-green world.

"Glamours and scrying spells are like a . . . wrestling match, in a lot of ways." He chuckled sourly. "You did say you wanted a simple analogy, and that's about as basic as it gets. Each wizard has a certain inherent strength, and each wizard knows a certain number of 'holds' to use against the other in something like this. Depending on how the match goes, you can tear certain bits and pieces of information away from the other fellow, but you can't always predict exactly which ones you'll get. And the better matched the 'wrestlers' are, the less predictable the outcome becomes."

He glanced back at Houghton, who nodded to show that he was still with him . . . so far, at least.

"Well," Wencit continued, "as I already told you, I'm what people call a 'wild wizard.' That means I'm capable of much more powerful spells than most wizards can produce. And I've also been around a long, long time, so I've learned a great many 'holds' over the years. But there are limits in all things, Ken Houghton. And, unfortunately, there are some very powerful and well-trained 'wand wizards,' as well. Worse, wild wizards can't combine their sorcery with anyone else's, but wand wizards can. And it happens that there are at least three of those powerful wand wizards out there in front of us, two of whom are combining their efforts to maintain their glamour. They're very good, too. In fact, unless I'm very much mistaken, they aren't Norfressan at all."

"What's 'Norfressan,' and why should it matter one way or the other?" Houghton asked.

"Norfressa is the continent we're currently driving across," Wencit said dryly. "Most of the people on it are descended from refugees who fled to it about twelve hundred years ago from another continent, called Kontovar."

He paused, and Houghton grimaced.

"Why do I have the feeling I'm not going to like finding out what caused them all to decide to . . . relocate so abruptly?"

"Because of the fact that I called them 'refugees,' perhaps?"

"That was probably it," Houghton agreed.

"Well, it was certainly the appropriate word," Wencit continued rather more grimly. "The short version of what happened is that there was a rebellion-possibly it would be more accurate to call it a civil war-which led to the fall of the Empire of Ottovar, the most powerful empire this world has ever known. The war began as a revolt against the authority of the Strictures of Ottovar, the fundamental law Ottovar and his wife Gwynytha had laid down to govern the use and misuse of sorcery at the time they created the empire. The rebels won."

For just a moment, Wencit's voice was like a shard of rusty ice, hammered flat and cold.

"The Council of Ottovar, the council of wizards charged with enforcing the Strictures, was destroyed along with the Empire. I was a member of that council. In fact, I was its last head. I know you've seen horrible things in the wars you've fought, but I very much doubt that you've ever seen the equal of the horrors the Council of Carnadosa, the black wizards, and their allies loosed upon the world in their arrogance and mad ambition. The demons they set free, the way they twisted and perverted their slaves and victims. The way they played with the Races of Man like vicious children with toys.

"I'm willing to believe that at least some of them didn't deliberately set out to give themselves to the pure service of evil. There's a hunger in any wizard. The art is like a fever, one that calls out to you. A wizard can't refuse that call, and for some of us any limitation, any restriction that prevents us from pursuing the full and free exercise of our art, is all but intolerable. Which was precisely the reason Ottovar and Gwynytha created the Strictures in the first place, to protect those who couldn't command sorcery from those who could. But once the Strictures were broken or rejected, the lure of unbridled power did what it so often does. It drew them further and further from the Light, and as they sank deeper into the Dark, they embraced it like lovers."

He paused and drew a deep breath.

"We saved what we could. It wasn't a lot. And after we'd gotten out everyone we could, the last surviving members of the Council of Ottovar strafed Kontovar. We rained down death and destruction across an entire continent. We burned cities and entire realms, Gunnery Sergeant, killed every living creature for thousands of leagues in all directions from Trùofrùolantha, the ancient capital of Ottovar.

"We couldn't kill everything, of course, and the most powerful of their wizards were protected behind their own shields, their own wards. But we killed their lesser allies . . . and their armies, their slaves, their sorcerous creations. We killed the victims they would have used as their tools to conquer all of Norfressa, as well. It was the only thing we could do, the only way to prevent them from following us here, to Norfressa, to complete their victory, and the price of that devastation was high. The spells we created and invoked- the spells I crafted-cost the lives of almost every other member of the Council, but they worked. Oh, yes, they worked."