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Without warning the two men ducked down, clinging to the side harness of their horses. Simultaneously came the musical twang of bowstrings, like the prelude of some forest concert, and several arrows buzzed angrily through the spaces that had just been vacated. Then the mare and the gelding were around the turn and galloping like the wind, their hooves striking up great puffs of dust.

From behind came excited shouts and answers as the pursuit got underway. There seemed to have been fully seven or eight men in the ambuscade — squat, sturdy rogues wearing chain-mail shirts and steel caps. Before the mare and the gelding had gone a stone's throw down the road, they were out and after, a black horse in the lead, a black-bearded rider second.

But those pursued were not wasting time. The larger man rose to a stand in his stirrups, whipping the yew bow from its case. With his left hand he bent it against the stirrup, with his right he drew the upper loop of the string into place. Then his left hand slipped down the bow to the grip and his right reached smoothly back over his shoulder for an arrow. Still guiding his horse with his knees, he rose even higher and turned in his saddle and sent an eagle-feathered shaft whirring. Meanwhile his comrade had placed a small leaden ball in his sling, whirled it twice about his head, so that it hummed stridently, and loosed his cast.

Arrow and missile sped and struck together. The one pierced the shoulder of the leading horseman and the other smote the second on his steel cap and tumbled him from his saddle. The pursuit halted abruptly in a tangle of plunging and rearing horses. The men who had caused this confusion pulled up at the next bend in the road and turned back to watch.

“By the Hedgehog,” said the smaller, grinning wickedly, “but they will think twice before they play at ambuscades again!"

“Blundering fools,” said the larger. “Haven't they even learned to shoot from their saddles? I tell you, Gray Mouser, it takes a barbarian to fight his horse properly."

“Except for myself and a few other people,” replied the one who bore the feline nickname of Gray Mouser. “But look, Fafhrd, the rogues retreat bearing their wounded, and one gallops far ahead. Tcha, but I dinted black beard's pate for him. He hangs over his nag like a bag of meal. If he'd have known who we were, he wouldn't have been so hot on the chase."

There was some truth to this last boast. The names of the Gray Mouser and the Northerner Fafhrd were not unknown in the lands around Lankhmar — and in proud Lankhmar, too. Their taste for strange adventure, their mysterious comings and goings, and their odd sense of humor were matters that puzzled almost all men alike.

Abruptly Fafhrd unstrung his bow and turned forward in his saddle.

“This should be the very valley we are seeking,” he said. “See, there are the two hills, each with two close-set humps, of which the document speaks. Let's have another look at it, to test my guess."

The Gray Mouser reached into his capacious leather pouch and withdrew a page of thick vellum, ancient and curiously greenish. Three edges were frayed and worn; the fourth showed a clean and recent cut. It was inscribed with the intricate hieroglyphs of Lankhmarian writing, done in the black ink of the squid. But it was not to these that the Mouser turned his attention, but to several faint lines of diminutive red script, written into the margin. These he read.

* * *

“Let kings stack their treasure houses ceiling-high, and merchants burst their vaults with hoarded coin, and fools envy them. I have a treasure that outvalues theirs. A diamond as big as a man's skull. Twelve rubies each as big as the skull of a cat. Seventeen emeralds each as big as the skull of a mole. And certain rods of crystal and bars of orichalcum. Let Overlords swagger jewel-bedecked and queens load themselves with gems, and fools adore them. I have a treasure that will outlast theirs. A treasure house have I builded for it in the far southern forest, where the two hills hump double, like sleeping camels, a day's ride beyond the village of Soreev.

“A great treasure house with a high tower, fit for a king's dwelling — yet no king may dwell there. Immediately below the keystone of the chief dome my treasure lies hid, eternal as the glittering stars. It will outlast me and my name, I, Urgaan of Angarngi. It is my hold on the future. Let fools seek it. They shall win it not. For although my treasure house be empty as air, no deadly creature in rocky lair, no sentinel outside anywhere, no pitfall, poison, trap, or snare, above and below the whole place bare, of demon or devil not a hair, no serpent lethal-fanged yet fair, no skull with mortal eye a-glare, yet have I left a guardian there. Let the wise read this riddle and forbear."

* * *

“The man's mind runs to skulls,” muttered the Mouser. “He must have been a gravedigger or a necromancer."

“Or an architect,” observed Fafhrd thoughtfully, “in those past days when graven images of the skulls of men and animals served to bedeck temples."

“Perhaps,” agreed the Mouser. “Surely the writing and ink are old enough. They date at least as far back as the Century of the Wars with the East — five long lifespans."

The Mouser was an accomplished forger, both of handwriting and of objects of art. He knew what he was talking about.

Satisfied that they were near the goal of their quest, the two comrades gazed through a break in the foliage down into the valley. It was shaped like the inside of a pod — shallow, long, and narrow. They were viewing it from one of the narrow ends. The two peculiarly humped hills formed the long sides. The whole of the valley was green with maple and oak, save for a small gap toward the middle. That, thought the Mouser, might mark a peasant's dwelling and the cleared space around it.

Beyond the gap he could make out something dark and squarish rising a little above the treetops. He called his companion's attention to it, but they could not decide whether it was indeed a tower such as the document mentioned, or just a peculiar shadow, or perhaps even the dead, limbless trunk of a gigantic oak. It was too far away.

“Almost sufficient time has passed,” said Fafhrd, after a pause, “for one of those rogues to have sneaked up through the forest for another shot at us. Evening draws near."

They spoke to their horses and moved on slowly. They tried to keep their eyes fixed on the thing that looked like a tower, but since they were descending, it almost immediately dropped out of sight below the treetops. There would be no further chance of seeing it until they were quite close at hand.

The Mouser felt a subdued excitement running through his flesh. Soon they would discover if there was a treasure to be had or not. A diamond as big as a man's skull… rubies… emeralds… He found an almost nostalgic delight in prolonging and savoring to the full this last, leisurely stage of their quest. The recent ambuscade served as a necessary spice.

He thought of how he had slit the interesting-looking vellum page from the ancient book on architecture that reposed in the library of the rapacious and overbearing Lord Rannarsh. Of how, half in jest, he had sought out and interrogated several peddlers from the South. Of how he had found one who had recently passed through a village named Soreev. Of how that one had told him of a stone structure in the forest south of Soreev, called by the peasants the House of Angarngi and reputed to be long deserted. The peddler had seen a high tower rising above the trees. The Mouser recalled the man's wizened, cunning face and chuckled. And that brought to mind the greedy, sallow face of Lord Rannarsh, and a new thought occurred to him.

“Fafhrd,” he said, “those rogues we just now put to flight — what did you take them for?"