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His adversary hooted loudly then and struck repeatedly with all his swords, and for a space it looked as though Fafhrd's universal parry must surely be pierced, but then the ax licked out again from the center of the sword-shield, once, twice, and two more tentacle tips fell and the swords they gripped with them. The octopus drew back then out of reach and sprayed a great mist-cloud of stinking black ink from its tube, under cover of which it might work its will unseen on the pinned Northerner, but even as the blinding mist billowed toward him Fafhrd hurled his ax at the huge central head. And although the black fog hid the ax almost as soon as it left his hand, the heavy weapon must have reached a vital spot, for immediately the octopus hurled its remaining swords about the grotto at random (fortunately striking no one although they made a fine clatter) as its tentacles thrashed in dying convulsions.

Fafhrd drew a small knife, slashed his otterskin tunic down the front and across the shoulders, stepped out of it with a contemptuous wave to the mollusk as if to say, “Have it for supper if you will,” and turned to see how his comrade fared. The Mouser, bleeding greenly from two trivial wounds in ribs and shoulder, had just finished severing the major tendons of his three hideous opponents — this having proved the only way to immobilize them when various mortal wounds had slowed them in no way at all nor caused them to bleed one drop of blood of any color.

He smiled sickishly at Fafhrd and turned with him toward the upper terraces. And now it became clear that the Green and Silver Ones were at least in one respect true queens, for they had not fled the prodigious battles as lesser women might, but abided them and now waited with arms lightly outstretched. Their gold and silver masks could not smile, but their bodies did, and as the two adventurers mounted toward them from the shadow into the light (the Mouser's little wounds changing from green to red, but Fafhrd's blue tunic staying pretty inky) it seemed to them that veily finger webs and light neck-scorings were the highest points of female beauty. The lights faded somewhat on the upper terraces, though not on the lower where the monotonous six-toned music of the tops kept reassuringly on, and the two heroes entered each into that dark lustrous realm where all thoughts of wounds are forgotten and all memories of even the zestiest Lankhmar wine-cellar grow flat, and the Sea, our cruel mother and loving mistress, repays all debts.

A great soundless jar, as of the rock-solid earth moving, recalled the Mouser to his surroundings. Almost simultaneously the whir of one of the tops mounted to a high-pitched whine ending in a tinkly crash. The silver light began to pulse and flicker wildly throughout the grotto. Springing to his feet and looking down the steps, the Mouser saw a memory-etching sight: the rust-topped black sea-witch whipping wildly at her rebellious tops, which leaped and bounded about the table like fierce silver weasels, while through the air around her from all sides but chiefly from the tunnel there converged an arrow-swift flight of flying fish, skates, and ribbon-edged eels, all inky black and with tiny jaws agape.

At that instant Fafhrd seized him by the shoulder and jerked him fully around, pointing up the ledges. A silver lightning flash showed a great cross-beamed, weed-fringed door at the head of the rocky stairs. The Mouser nodded violently — meaning he understood it resembled and must be the door they had yesterday seen from the ribbony cliff summit — and Fafhrd, satisfied his comrade would follow him, dashed toward it up the ledges.

But the Mouser had a different thought and darted in the opposite direction in the face of an ominous wet reeking wind. Returning a dozen lightning-flashes later, he saw the green and silver queens disappearing into round black tunnel mouths in the rock to either side of the terrace and then they were gone.

As he joined Fafhrd in the work of unsettling the crossbars of the great weedy door and drawing its massive rusty bolts, it quivered under a portentous triple knocking as though someone had smote it thrice with a long-skirted cloak of chain mail. Water squirted under it and through the lower third of the central vertical crack. The Mouser looked behind him then, with the thought that they might yet have to seek another avenue of escape… and saw a great white-headed pillar of water jetting more than half the height of the grotto from the mouth of the tunnel connecting with the Inner Sea. Just then the silver cavern-light went out, but almost immediately other light spilled from above. Fafhrd had heaved open half of the great door. Green water foamed about their knees and subsided. They fought their way through, and as the great door slammed behind them under a fresh surge of water, they found themselves sloshing about on a wild beach blown with foam, swimming with surf, and floored chiefly with large flat water-worn oval rocks like giants’ skipping stones. The Mouser, turned shoreward, squinted desperately at the creamy cliff two bowshots away, wondering if they could possibly reach it through the mounting tide and climb it if they did.

But Fafhrd was looking seaward. The Mouser again felt himself shoulder-grabbed, spun around, and this time dragged up a curving ledge of the great tower-rock in the base of which was set the door through which they had just emerged. He stumbled, cutting his knees, but was jerked ruthlessly on. He decided that Fafhrd must have some very good reason for so rudely enjoining haste and thereafter did his best to hurry without assistance at Fafhrd's heels up the spiraling ramplike ledge. On the second circling he stole a seaward look, gasped, and increased the speed of his mad dizzy scramble.

The stony beach below was drained and only here and there patched with huge gouts of spume, but roaring toward them from outer ocean was a giant wave that looked almost half as high as the pillar they were mounting — a great white wall of water flecked with green and brown and studded with rocks — a wave such as distant earthquakes send charging across the sea like a massed cavalry of monsters. Behind that wave came a taller one, and behind that a third taller still.

The Mouser and Fafhrd were three gasping circles higher when the stout tower shuddered and shook to the crashing impact of the first giant wave. Simultaneously the landward door at its base burst open from within and the cavern-traveling water from the Inner Sea gushed out creamily to be instantly engulfed. The crest of the wave caught at Fafhrd's and the Mouser's ankles without quite tripping them or much slowing their progress. The second and third did likewise, although they had gained another circle before each impact. There was a fourth wave and a fifth, but no higher than the third. The two adventurers reached the stumpy summit and cast themselves down on it, clutching at the still-shaking rock and slewing around to watch the shore — Fafhrd noting the astonishing minor circumstance that the Mouser was gripping between his teeth in the corner of his mouth a small black cigar.

The creamy curtain-wall shuddered at the impact of the first wave and great cracks ran across it. The second wave shattered it, and it fell into the third with an explosion of spray, displacing so much salt water that the return wave almost swamped the tower, its dirty crest tugging at the Mouser's and Fafhrd's fingers and licking along their sides. Again the tower shook and rocked beneath them but did not fall, and that was the last of the great waves. Fafhrd and the Mouser circled down the spiraling ledges until they caught up with the declining sea, which still deeply covered the door at the tower's base. Then they looked landward again, where the mist raised by the catastrophe was dissipating.