There was an otter in our brook
That every mortal semblance took,
Could any spell of magic make,
And speak the tongues of man and drake.
So runs the water away, away,
So runs the water away.
OTTER WAS THE SON of a boatwright who worked in the shipyards of Havnor Great Port. His mother gave him his country name; she was a farm woman from Endlane village, around northwest of Mount Onn. She had come to the city seeking work, as many came. Decent folk in a decent trade in troubled times, the boatwright and his family were anxious not to come to notice lest they come to grief. And so, when it became clear that the boy had a gift of magery, his father tried to beat it out of him.
"You might as well beat a cloud for raining," said Otter's mother.
"Take care you don't beat evil into him," said his aunt.
"Take care he doesn't turn your belt on you with a spell!" said his uncle.
But the boy played no tricks against his father. He took his beatings in silence and learned to hide his gift.
It didn't seem to him to amount to much. It was such an easy matter to him to make a silvery light shine in a dark room, or find a lost pin by thinking about it, or true up a warped joint by running his hands over the wood and talking to it, that he couldn't see why they made a fuss over such things. But his father raged at him for his "shortcuts," even struck him once on the mouth when he was talking to the work, and insisted that he do his carpentry with tools, in silence.
His mother tried to explain. "It's as if you'd found some great jewel," she said, "and what's one of us to do with a diamond but hide it? Anybody rich enough to buy it from you is strong enough to kill you for it. Keep it hid. And keep away from great people and their crafty men!"
"Crafty men" is what they called wizards in those days.
One of the gifts of power is to know power. Wizard knows wizard, unless the concealment is very skillful. And the boy had no skills at all except in boat-building, of which he was a promising scholar by the age of twelve. About that time the midwife who had helped his mother at his birth came by and said to his parents, "Let Otter come to me in the evenings after work. He should learn the songs and be prepared for his naming day."
That was all right, for she had done the same for Otter's elder sister, and so his parents sent him to her in the evenings. But she taught Otter more than the song of the Creation. She knew his gift. She and some men and women like her, people of no fame and some of questionable reputation, had all in some degree that gift; and they shared, in secret, what lore and craft they had. "A gift untaught is a ship unguided," they said to Otter, and they taught him all they knew. It wasn't much, but there were some beginnings of the great arts in it; and though he felt uneasy at deceiving his parents, he couldn't resist this knowledge, and the kindness and praise of his poor teachers. "It will do you no harm if you never use it for harm," they told him, and that was easy for him to promise them.
At the stream Serrenen, where it runs within the north wall of the city, the midwife gave Otter his true name, by which he is remembered in islands far from Havnor.
Among these people was an old man whom they called, among themselves, the Changer. He showed Otter a few spells of illusion; and when the boy was fifteen or so, the old man took him out into the fields by Serrenen to show him the one spell of true change he knew. "First let's see you turn that bush into the seeming of a tree," he said, and promptly Otter did so. Illusion came so easy to the boy that the old man took alarm. Otter had to beg and wheedle him for any further teaching and finally to promise him, swearing on his own true and secret name, that if he learned the Changer's great spell he would never use it but to save a life, his own or another's.
Then the old man taught it to him. But it wasn't much use, Otter thought, since he had to hide it.
What he learned working with his father and uncle in the shipyard he could use, at least; and he was becoming a good craftsman, even his father would admit that.
Losen, a sea-pirate who called himself King of the Inmost Sea, was then the chief warlord in the city and all the east and south of Havnor. Exacting tribute from that rich domain, he spent it to increase his soldiery and the fleets he sent out to take slaves and plunder from other lands. As Otters uncle said, he kept the shipwrights busy. They were grateful to have work in a time when men seeking work found only beggary, and rats ran in the courts of Maharion. They did an honest job, Otter's father said, and what the work was used for was none of their concern.
But the other learning he had been given had made Otter touchy in these matters, delicate of conscience. The big galley they were building now would be rowed to war by Losen's slaves and would bring back slaves as cargo. It galled him to think of the good ship in that vicious usage. "Why can't we build fishing boats, the way we used to?" he asked, and his father said, "Because the fishermen can't pay us."
"Can't pay us as well as Losen does. But we could live," Otter argued.
"You think I can turn the King's order down? You want to see me sent to row with the slaves in the galley we're building? Use your head, boy!"
So Otter worked along with them with a clear head and an angry heart. They were in a trap. What's the use of a gift of power, he thought, if not to get out of a trap?
His conscience as a craftsman would not let him fault the carpentry of the ship in any way; but his conscience as a wizard told him he could put a hex on her, a curse woven right into her beams and hull. Surely that was using the secret art to a good end? For harm, yes, but only to harm the harmful. He did not talk to his teachers about it. If he was doing wrong, it was none of their fault and they would know nothing about it. He thought about it for a long time, working out how to do it, making the spell very carefully. It was the reversal of a finding charm: a losing charm, he called it to himself. The ship would float, and handle well, and steer, but she would never steer quite true.
It was the best he could do in protest against the misuse of good work and a good ship. He was pleased with himself. When the ship was launched (and all seemed well with her, for her fault would not show up until she was out on the open sea) he could not keep from his teachers what he had done, the little circle of old men and midwives, the young hunchback who could speak with the dead, the blind girl who knew the names of things. He told them his trick, and the blind girl laughed, but the old people said, "Look out. Take care. Keep hidden."
In Losen's service was a man who called himself Hound, because, as he said, he had a nose for witchery. His employment was to sniff Losen's food and drink and garments and women, anything that might be used by enemy wizards against him; and also to inspect his warships. A ship is a fragile thing in a dangerous element, vulnerable to spells and hexes. As soon as Hound came aboard the new galley he scented something. "Well, well," he said, "who's this?" He walked to the helm and put his hand on it. "This is clever," he said. "But who is it? A newcomer, I think." He sniffed appreciatively. "Very clever," he said.
They came to the house in Boatwright Street after dark. They kicked the door in, and Hound, standing among the armed and armored men, said, "Him. Let the others be." And to Otter he said, "Don't move," in a low, amicable voice. He sensed great power in the young man, enough that he was a little afraid of him. But Otter's distress was too great and his training too slight for him to think of using magic to free himself or stop the men's brutality. He flung himself at them and fought them like an animal till they knocked him on the head. They broke Otter's father's jaw and beat his aunt and mother senseless to teach them not to bring up crafty men. Then they carried Otter away.