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"I seek only information," Jaerume Kaldre said quietly. "I have traveled far and seek news. My destination is Garnet, and I would know if humans are welcome there or if some trouble has closed their gates."

"They're open to humans as far as I know," the captain said. The fear that created a cold, hard knot in his stomach warned him to be more courteous than usual. "Lytburg does not bar peaceful travelers who arrive after sunset," he said, hoping the stranger would not avail himself of the amenities of the city.

"If that is an invitation, I thank you," Kaldre replied. "But the moon is bright and I can travel miles before I rest." He turned his horse and walked back across the bridge, away from the gate.

The death knight had been careful not to let his anger show. By the conversation he had overheard, he knew his quarry was no longer in Lytburg. Only the merchesti could have chewed up a spear point. If the little fiend left, disguised as a dwarf… the kender had disguised it and helped it to leave the city.

He walked casually until he was well away from the bridge, then mounted his horse, spurring it east. Not far away, in a group of abandoned farm buildings, the kobolds waited.

Chapter 11

MyUncle Trapspringer loved to travel…

Shortly after dawn Trap and Ripple saddled the ponies, loaded the pack animal, and were on their way again. The few trees west of the abandoned farm gave way to more open country. The sun was still low in the morning sky when they reached what, on Trap's map, was a line of hills.

When they left the fields behind they discovered that "hills" did not quite describe the terrain they faced. In some distant past it might have been a plateau stretching south from the mountains. Run-off from the heights to the north had dug gullies that had, through the years, become arroyos and small canyons, leaving the upper surface a series of small mesas with steep sides, many of sheer rock. Where there was soil, range grass and small bushes softened the landscape.

Their path was limited to the arroyos that were between eight and twenty feet deep. Often, when the passes were too narrow for two to ride abreast, Trap led the way. When possible he chose a path leading west. The dry watercourses twisted about and they found themselves traveling north, south and even east again. Halmarain, Ripple, and even the gully dwarves made suggestions to correct their course. Their choices were no better than Trap's. After hours of trying to find their way out of the maze, Trap brought the group to a halt.

"Gosh! Where are we? What sort of place is this?" Ripple asked when she, Halmarain, and Trap dismounted for a conference.

"I'd say it was left over from some sort of natural upheaval," Halmarain said. "Runoff from the mountain storms, but judging by the vegetation, I'd guess they're no longer stream beds."

"It's strange. It's interesting. I think it was made by water that couldn't make up its mind where it was going," Trap said, looking first to the north and then south. "These old gullies seem to run in all directions and I bet they go on forever, so it would be a wonderful place for hide-and-find, if we had anyone interested in playing." He eyed the wizard hopefully.

"We may be playing that game without meaning to," Halmarain said. "We could stay lost in here for days."

"Do you think so? That sounds like fun," Trap said.

At the wizard's urging he dismounted and climbed up a steep but negotiable slope. From his vantage point he could see more arroyos to the north, south, and west, all running into each other. To the east was the plain they had crossed. A group of travelers was approaching the maze by a washout half a mile to the north. One, heavily cloaked-which seemed strange in the warmth of the day-rode a horse. The others walked behind him and in the distance they seemed small in comparison to the rider.

Trap climbed down, intending to tell Halmarain he thought they should turn north at the first opportunity and follow the other group of travelers. On the way down, he changed his mind. The small human wizard saw danger everywhere, and she would certainly object. He would relieve her of her fear by not telling her about the travelers.

"Did you find a way out?" Halmarain asked.

"Of course. I know how to get us through," he said, not really lying.

"Then you lead us out of here," she said, taking the leads for the two gully dwarf mounts. Because of the narrow trail, Umpth was carrying the wagon wheel, much to the irritation of his pony.

Trap led the party north at every opportunity and within an hour he found the trail of the other group of travelers. Their trail twisted about too, but he followed along, confident they would sooner or later work their way out of the maze.

He was just rounding a turn in the path when he stopped. Further up the trail, he saw several kobolds walking in a line. Their backs were to the kender and the last was just disappearing when Halmarain rode abreast of Trap.

"What is it?" she asked, her tiny voice pitched even higher because of her worry.

"Kobolds," he told her. "Maybe they know a shorter path. I could ask them… I should have thought of it before the last one disappeared."

"Certainly not. They'd give you directions, get ahead of us, and set an ambush. They'd want our mounts and supplies," she warned. "How many did you see?"

"At least ten," Trap replied. "I couldn't tell how many had passed before I saw them, but they seemed to know where they were going, and if we want to find our way out-"

"Ten is too many for us to fight," Halmarain murmured as if to herself.

"But if we were nice to them-"

"No, leave them alone," Halmarain ordered.

Before Trap could object he heard the clump of heavily booted feet, the rattle of equipment, and the snarling complaints of goblins before he saw them. They were heading northwest, using an arroyo that ran parallel to the one in which the kender and their group hid.

"Goblins on one side, kobolds on the other," Halmarain said. "What do we do now?"

"For a line of deserted hills, this place certainly is busy," Trap said to himself half an hour later. He had rounded a curve in a gully and saw the retreating back of a goblin. Forgetting the wizard's warning, he stepped out, shouting to catch the last goblin's attention.

"Hello!" he called as the last in the line of humanoids stopped and turned to stare at him. "I'm lost. Can you tell me how to get out of this maze?"

The goblins stopped to confer, and he decided they were working out the best directions they could. Then, from an intersecting passage just beyond the goblins, came another shout and the kobolds rushed into sight again. They charged in Trap's direction.

The kender waved and smiled. They wanted to be helpful too, he decided. So much for the little wizard's fears.

The goblins spotted the kobolds and two of the goblins threw spears. One kobold fell and the others attacked the goblins.

"What have you done?" Halmarain rode up and stared at the battle. It was increasing in size as more goblins and kobolds charged out of the narrow gorges.

"I just asked a question," Trap said, disappointed that she didn't seem to understand. "And you're wrong, they're so friendly and want to help so much that they're fighting over who will give us directions."

"I'll decide where we go," Halmarain glared at him and turned her pony around, trotting back the way they had come. At the first intersection she took a westerly path that turned south in less than a hundred yards.