As soon as the villager was out of sight the little wizard turned on the kender. She seemed more frightened than angry.
"Who would be seeking you?"
"No one," Trap replied.
"We don't know any humans in Solamnia except you," Ripple added. "The only ones we've met since leaving home were on the ship, and how would they know we were traveling with dwarves? Mayhap you were right and the cloaked man really was looking for two other kender."
"We'll stay here the rest of today and tonight if we can find lodging," Halmarain decided. "By then he may be far away. Let's see what we can do about costumes. And for Gilean's sake, straighten Beglug's boots! They're backward again." She glared at the two kender who were exchanging looks with raised eyebrows. She understood their expression as if she had heard their thoughts. "You're right, they could look like part of a costume."
Half an hour later they led the ponies down a path that winded between two large barns and came out into the village square across from an old inn. Earne had been on the lookout for them and called them over to the inn to meet his father. They could tell nothing about the mayor because of the strange outfit he wore. He resembled a large, round, blue ball with a carved wooden mask.
"And you'll have to identify your costumes," Earne said, grinning at the little wizard. For Halmarain, they had cut long blades of grass that covered her clothing and stuck up from her dwarf helmet. She wore a beard of grass. Like the green on her clothing and helmet, it was held in place by a spell.
"I'm a grass elemental," Halmarain said. "My friend here is the creation of an inept wizard"-she pointed to Beglug, who wore his own face without makeup and his boots were backward-"This is a whirly-gig"-she indicated Umpth, who wore the wagon wheel atop his pointed helmet. It too was held in place by one of the wizard's spells-"These two are kender-dwarves." Trap wore Beglug's beard while Ripple had tied the little fiend's wig under her chin.
"And me gully dwarf," Grod proudly announced. They had liberally coated his hauberk, helmet, and face with mud.
"You did an excellent job for travelers who had not expected to join our celebration," the mayor said. He bobbed up and down until Trap wondered if Braad Jomann would bounce away. "Come leave your mounts in the stables and partake of the day."
A crowd of several hundred humans and dwarves were strolling about, eating, drinking, and dancing. All the revelers wore strange costumes. Most combined the features of animals, birds, fish, and dragonlike shapes. The overall scene resembled the result of some insane and inept wizard's experiments.
At one end of the square a group of musicians performed on a raised wooden platform. The two lute players appeared to be wearing one costume that joined their bodies and near legs into one. Together they formed a two headed creature with four arms, three legs, and a body that was more than five feet wide. Beside them, two human arms reached out from a carved dragon shape, overlaid with painted wooden scales. The hidden musician beat out the rhythm of the music on a drum.
The two kender stood wide eyed, completely forgetting their companions. They wandered around fascinated by the costumes. For the first few minutes they were too busy looking to handle the few loose items available.
Not even their interest in the costumes could long hold down kender nature. They spent a couple of happy hours standing quietly on the fringes of chatting celebrants, their hands busy exploring pouches and pockets. There were so many pockets, and people were moving about so much, even the kender lost track of who owned what when they attempted to replace the many items they'd inspected. The kender's pouches bulged with items accidentally dropped inside and other things they intended to return when they found the owners again.
Trap and Ripple saw Grod, who had found the tables laden with food and was busy stuffing himself. The villagers, well aware of the reputed gully dwarf appetite, were offering him food. They complimented him on getting into the spirit of his costume.
Umpth was near the musician's platform, dancing by himself, spinning around and around. His dark hair and beard flowed out from under the wagon wheel that was still in place on his helmet.
Then the mayor jumped onto the platform and called everyone to attention and ordered them to take the seats that had been placed around the edge of the square.
The villagers knew what was coming and willingly obeyed. Earne found seats for himself, Trap, and Ripple. Halmarain and Beglug sat by a tall human on the other side of the square. Their feet dangled as they sat on the seats made for humans. The merchesti seemed fascinated with all the creatures and for once he was not trying to eat the furniture.
At the southern side of the square, a juggler kept four apples in the air at one time. The crowd watched him until they heard a sizzle and a low boom at the north-western corner of the square. They jerked their heads around to see billowing black smoke. When it cleared, a black-robed figure stood on the platform.
"Hey! That's great! You have wizards and magic?" Trap asked Earne. "I really like magic."
"So do I," Ripple said, leaning forward to watch.
"No, we don't have any real magic, the smoke is only a dwarf trick, and the wizard is a local weaver in costume," the young man said. "He's playing the part of Canoglid, the black wizard that enslaved our village a thousand years ago."
The story enacted that afternoon was in mime but was easy to understand. The villagers feared the wizard who, using horrible beasts to keep them in order, had enslaved them. Then another wizard-this one in white robes- appeared and brought other creatures to drive the evil ones away.
The black-robed wizard leaped off the platform and his foe in white moved forward to meet him. They threw fireballs at each other and at first Trap agreed with Ripple, magic seemed the only explanation for the small fires that blossomed around them.
Still, his eye was quick. The mock battle brought the white-robed wizard close to where Trap and Ripple sat. The kender noticed that when the black-robed figure pretended to throw a spell, the other would flinch away as if he had been struck. His movements disguised the fact that he dropped a small object onto the ground and a short-lived blaze erupted from it. One fell without exploding. Trap kept an eye on it.
The mock battle continued until all the evil creatures and the black-robed wizard had been driven away.
"We are saved! Thanks to Paladine, we are saved!" the players in human dress shouted and the onlookers jumped up from the benches and joined in the jubilant shout. The musicians hurried back onto the platform and the music began again.
As the crowd began to mill about, Trap hurried to pick up the little unexploded ball and examined it. Slightly smaller than a chicken egg, it was made of very thin glass and was partitioned. One side held powder and the other a liquid. He slipped it in his pouch, thinking someone might step on it and break it, setting fire to his or her feet.
He decided that he should give it back to the man who played the white-robed wizard. When he went in search of the tall human, all he found was the white robe, discarded on a bench at the end of the square. He fingered the robe, and inside a pocket he found six more unexploded flame balls.
"Gee! That's dangerous! What if someone were to sit on the cloak?" he asked himself, grinning as he pictured one of the revelers setting his pants afire. He put the rest of the balls in his pouches, intending to return them when he found the player that had worn the white robes.
He had just fastened the strap on his pouch when Halmarain appeared from behind a group of dancing villagers. She seemed to be fighting her heavy boots as she hurried toward Trap. Her face was stiff with anger and worry.