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The gully dwarves still had not learned to control their own mounts, but they had a talent for making useful items out of any material at hand. Umpth had found a length of rope he insisted had been left behind by the dwarves. He fashioned it into a series of three loops and attached it to the left stirrup of Halmarain's saddle. With a practicality belied by their otherwise childish behavior, he had even tied a short length of rope to the bottom loop. The little wizard used the loops to climb into the saddle. When she mounted she could pull her makeshift ladder up behind her and keep it from snagging on weeds and bushes on the trail.

"I guess Aghar have their uses after all," she admitted after she tested her new method of mounting her pony.

Trap was ready to lead the way and Halmarain kept the leads of Beglug's mount and the pack animal tied to the back of her saddle. Ripple brought up the rear leading Grod's and Umpth's mounts. The Aghar's wagon wheel, again set in it's travois-like frame, rolled along behind Umpth.

The road that ran north between the village of Deepdel and the fortress of Ironrock curved to skirt the foothills. The stand of woods where they had taken shelter from the midday sun gave way to gentle brush-covered slopes that rose to meet the mountain range beyond.

Before they began their journey Trap, Ripple, and Halmarain sat their mounts in a row, taking another look at one of Trap's maps.

"You'd think with all the pains the cartographer took with that picture, he would have added some practical detail," the wizard said with a snort. "He didn't even show Deepdel or the road to Ironrock."

"Still, it's a beautiful map," Trap said, defending his ill-gotten possession. He carefully rolled it, tucked it back into a pouch, and was just urging his pony forward when Umpth gave a hoot.

"Dwarves come back," the gully dwarf announced.

Trap looked back over his shoulder to see the dwarves galloping up the road. The kender stood up in his saddle. He was about to wave when Halmarain reached over and slapped his hand down.

"What did you take from them?" she asked, her eyes blazing in anger.

"Nothing!" Trap retorted. "You know that! You put a spell on us until we promised we wouldn't."

"Not soon enough, apparently," she spat out the words as she looked back at the road. "They're riding like they're chasing someone or being chased, and there's no one behind them. Get us out of here before they find us." "Wizard fuss again," Umpth muttered.

"Not really fussing, she's just tired," Trap said, giving Halmarain the benefit of the doubt. "She'll apologize when she's in a better mood, but I know what you mean, she does get-"

"Enough of that," Halmarain practically growled. "Let's go."

"They've probably discovered they took the wrong pony and they're bringing it back," Ripple suggested.

"Tell another one," Halmarain said. She picked up her own reins, turned, and raced back into the small wood. Behind her, Beglug's mount and the pack animal followed on their leads.

"Trap tell one," Grod said as Ripple followed the wizard. "Him tell good tales."

The kender didn't answer the dwarves. Ripple's attention was on her route, not because of the ponies, but to protect the wagon wheel that bounced along behind Umpth. Since Halmarain had taken the lead, Trap rode beside his sister.

"I didn't get near their packs," he told Ripple with a sigh. "I would have enjoyed seeing what was in them, but I didn't get a chance."

"Neither did I," she replied. "They couldn't be after us. I wish she wouldn't be so suspicious." Ripple threw an angry look at the departing Halmarain.

"They probably want to return the pony," Trap said, agreeing with the suggestion Ripple had made earlier.

"They can't trade it for their animal if Halmarain keeps running away," Ripple said. "And if we don't hurry, we'll lose her."

Trap was forced to agree. The sun, still hot on their backs since Halmarain was leading them east into the hills, was dipping toward the horizon. In minutes the road was left behind and they were working their way between the foothills. Halmarain had been riding furiously, anxious to lose the dwarves. The kender galloped after her, keeping her in sight until she suddenly changed course, traveling south. "Hurry, she's gone behind that hill," Ripple said.

"She could wait for us," Trap complained. He had not seen the dwarves turn off into the copse. They might have been hurrying up the road for some reason that had nothing to do with the kender and their party. Tolem's group could have lost something on their way south and they could be returning to find it. As far as the kender knew, they had not left anything behind in the copse except a length of rope. The kender had been bored and they had been looking for any diversion. They would have noticed.

Trap fell back as Ripple followed the wizard. He was sure the dwarves were not after them. As his sister led the mounts of the gully dwarves around the base of the hill behind which Halmarain had disappeared, Trap decided to put the wizard's doubts to rest. He dismounted, tied his pony to some high brush to keep it out of the sight, then walked back up to the top of the nearest knoll.

He stood watching, fully expecting to see the dwarves race by the woods and on up the road, but they had disappeared. In minutes he saw them again. They came out of the woods, traveling east. They moved more slowly, watching the ground as they followed the trail left by Trap and his companions.

One of the dwarves looked ahead, spotted the kender on the hillside, and shouted. The rest gave up their inspection of the trail and galloped toward Trap.

"Hello again," he called as they rode up. "I thought you were on the way to Deepdel. Did you come back to return our pony and get yours?"

"Thieving kender!" the leader shouted. "I'll have your head off your shoulders quick enough."

"But why? I don't know why you're so angry, because you were the one that left your pony. We didn't keep your animal on purpose and you took one of ours," Trap said, trying to be patient and understanding. He was getting tired of the accusations made against him, but he was willing to be reasonable.

"And we don't have any of your belongings. Here, I'll show you if you like," Trap said, opening the first of his pouches and reaching inside. He was not adverse to displaying his belongings. They were fun to look at and he would enjoy telling any tales that accompanied them. Perhaps he could even trade for something new and more interesting.

As he reached into the pouch, he felt an object he could not identify and pulled it out. He stood a moment gazing down on a gold ring he could not identify, until he remembered it had come from the wizard's chest beneath Orander's bed. He had intended to put it back, but in their hurry to leave he had forgotten it. To keep it from getting lost, he slipped it on his finger and held up his hand for the dwarves to see.

"This isn't yours, it belongs to a-" Just in time he remembered not to say wizard. "To a friend of mine," he said, taking a step forward, intending to show the dwarves the ring.

The step should have moved him forward approximately two feet. He heard the wind singing in his ears and he found himself standing fifty feet farther down the hillside. He gazed around him, wondering what had happened.

He heard dwarven oaths behind him and turned around. The dwarves were still sitting on their ponies, surrounding an empty space.

"Wow, that was interesting," he said.

The nearest dwarf heard the kender, twisted in his saddle, and stared at the Trap, who smiled back.

"Wonder how I did that?"

"There he is!" the dwarf shouted. "He's using some filthy wizard's spell."