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Even though he was still invisible, Trap backed away with the others, trying to stay out of range of the stinging hail.

The gully dwarves, who had stayed at the back of the gold trimmed hall were the first to reach the passage, the dwarves and kender backing along in their wake. They were followed by the goblins. The larger bugbears had to stoop to pass under the lower ceiling. A tacit truce existed as humanoid and demi-human alike tried to escape the storm.

The pelting ice followed them down a long corridor. The torches on the walls were extinguished one by one as the storm reached them. They retreated in light and behind them the darkness flowed before the storm.

Everyone followed the course set by the Aghar, so Trap was not surprised when he backed through a doorway and found himself in Chalmis Rosterig's laboratory. A brief look showed him it was only slightly different from Orander's, with shelves of books and scrolls, bubbling liquids and strange objects in glass jars.

At the far end of the chamber, Halmarain stood holding the gate stone in one hand, and Beglug's arm with the other. She was singing a note that sounded vaguely familiar to Trap. She could not seem to get off one discordant note and Trap would have liked to help her with her tone. Chalmis stood by her, intoning a spell that seemed to affect her voice, since it was deeper and louder than usual.

The ice storm had stopped just inside the door, and was sweeping around, curving so the dwarves, kender, and humanoids were all trapped against the left wall.

The kender saw Chalmis start as Draaddis Vulter appeared in the doorway. Chalmis bent over Halmarain. He moved his lips in speech, but the howling of the humanoids, the threats and shouts of the dwarves, and the rattle of ice on the floor kept Trap from hearing the white-robed wizard's voice. Then Chalmis straightened and muttered, his hand raised. The ice storm disappeared, and Trap discovered he was no longer invisible.

The white-robed wizard continued his chanting and a glow rose around the tiny human female who stood with the gate stone in one hand and held Beglug's arm with the other. She kept up the discordant note.

Freed from the fear of the ice pellets, the humanoids attacked the dwarves and the kender again. The dwarves' axes hacked at the spears and clubs. Trap was hard pressed to slip away from a goblin that was intent on pinning him to the stone wall with a stone-tipped spear.

Ripple was holding her own against a bugbear twice her height. While backing down the passage she had pulled a small barbed steel ball from her pouch, removed the protective covering and had attached it to her whippik. Her mini-morningstar could hold off creatures much larger than herself.

In the doorway of Chalmis' workroom, Draaddis Vulter cursed as his ice storm was dispelled. He began another chant. The ear-splitting reports of cracking stone filled the chamber and reverberated off the walls. Directly in front of the black-robed wizard, the floor moved and up heaved a stone creature with four legs, six arms, and no head. The stone golem ignored the battle between the dwarves and kender and the humanoids and charged the white-robed wizard.

Chalmis was already chanting, from the floor came another roar of breaking rock. A series of tentacles, also of flexible stone, grabbed at Draaddis's crawling golem and lifted it off its feet. The four-legged creature slammed down to the floor with a force that shook everyone in the chamber.

Ripple fell and was nearly speared by a goblin. Umpth, equally off balance, had tried to support himself with the wheel. It slipped out of his hands, bounced up, and caught the goblin on the side of its head. The half-stunned goblin rose to its feet, glared at the gully dwarves, and shook its head to clear its already slow wits.

Seeing the humanoid's attention turned toward them, Umpth grabbed the wheel and stepped back, holding his artifact in front of him as if it were a shield. Grod, similarly threatened, seemed to suddenly remember that he carried an axe and pulled it from it's sheath. He attempted to raise it over his head, but he lost his grip and it struck the wall behind him. As the steel blade ricocheted off the wall, it caught the goblin a stunning blow with the handle.

That was enough battle for the gully dwarves. Umpth grabbed the wheel, Grod picked up his sodden blanket, and they raced around the stone monsters who were still battling in the center of the chamber. Three of the tentacles had broken off and disappeared back into the floor. Two of the six arms and one leg of the first monster were also broken and had disappeared.

Trap jumped to the side just as a bugbear rushed him. The huge humanoid brought its heavy, iron-tipped club down with a blow that would have crushed the kender's skull if it had connected. The kender's dodge caught the bugbear unprepared. His heavy weapon continued down and struck the floor with a blow that jarred the beast's entire arm. While he was still vibrating from the shock, Trap flipped his hoopak around and threw his entire weight against the weapon as he drove it into the bug-bear's chest.

Though intent on his own battle, he was vaguely aware of Beglug, who stood by Halmarain. The little fiend seemed to be waking up, beginning to recognize the fight going on around him. Suddenly he charged the tentacles of the stone golem created by Chalmis and bit off an arm. The remainder of the writhing tentacle threw him side-ways where his claws ripped out the throat of a goblin who was backing away from a dwarf's swinging axe. His eyes glowing with the light of battle, Beglug charged toward Ripple.

Trap was, at the moment, backing away from a bug-bear's long spear while he waited for an opportunity to move in and used his much shorter reach. He nodded in satisfaction as he saw the merchesti heading in his sister's direction. If Beglug joined with her, they could protect each other and inflict considerable damage on their enemies. At least that was what he thought. He realized his error when he heard Ripple's voice.

"Beglug, what are you doing?"

Beglug was swatting at her, his claws extended.

Trap had never run away from an enemy, but at that moment he was more interested in what was happening with his sister and Beglug than the bugbear. He glanced around, noticed he was perilously close to the remaining tentacles of the stone golem and ducked under one, falling and rolling as he used their threat to dodge the bugbear. The humanoid, too intent on his intended victim to take proper precautions, lunged forward and was grabbed by a stone arm.

Trap rose to his feet and dodged right between a dwarf and a goblin as he tried to reach Ripple. He was prevented from going to her side by a new influx of the enemy that had been late arriving in Chalmis Rosterig's laboratory.

Another score of goblins and bugbears swarmed in, causing Trap and the six dwarves to retreat until their backs were to the wall. The gully dwarves raced between the backs of the goblins and stone golems, seeking a safe corner, but ended up coming face-to-face with Draaddis Vulter. The wizard raised a threatening hand.

Trap had only a moment to see Ripple, on the other side of the chamber, backing away from the maddened merchesti. She was attempting to hold him off, but the little fiend was clearly trying to kill the kender girl. She had dropped her whippik, which was useless in trying to defend herself from the little fiend. She used a fallen bug-bear's spear, careful not to give Beglug the opportunity to bite it.

Trap could see she was trying not to harm the creature, she was just protecting herself from it. What she had not noticed was that she was backing straight into Halmarain, who seemed so deep into her spell-casting that she was unaware of anything else.

Trap, still just holding his own against two goblins could not go to her.