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A human in red robes stood on one side of the room. He pressed his elbows tight to his sides and bent his arms so his hands, palms up, were close to his shoulders. From each palm came a pale, glowing light. He was humming a soft, even tone. The glow from his hand rose to form an arc of light above the man's head. Behind him stood what Trap thought was a child in a red robe. The girl played a lute, stroking the same note the man hummed. Their tune could get boring very quickly, so Trap thought the two humans might enjoy learning more about music.

"That's very boring," he called across the room. "If you like, I'll show you how to make-" He intended to offer his help, but he had startled the small one, who jumped and struck a sudden loud, discordant note. The man's voice rose in the same discordant note and suddenly the arc of light changed, disappeared, and a blackness deeper than velvet opened around the red-robed human. He stepped back with a cry as a hot wind, strong as a gale, blew through the hole.

The torches blew out and a variety of objects, impossible to see in the sudden darkness, were hurled about by the gale. A piece of cloth hit Trap in the face and as he jerked it away an unknown object struck him sharply on the shoulder.

"Orander!" a voice called out in fear.

"Halmarain," a man's voice called back. "Stay away from the portal!"

"A portal? What is a portal?" Trap asked the room at large. "Is it a magic door, does it lead to some interesting place?"

No one answered him, but he heard what he thought was a cry and a whimper, though he could not positively identify the sound. Suddenly the chamber filled with a roar that had nothing to do with the hot wind. Dimly, over the roar, he heard a thin scream that could have been human or kender, and he wondered if Ripple had entered the chamber.

He heard the sound of splitting wood and the thud of heavy furniture hitting the wall. Suddenly Trap was grabbed by a huge, clawed hand. His feet dragged against an opening as he was pulled through some unseen door. It seemed to be the meeting place of the gale, where the winds were blowing in both directions.

Chapter 4

When the giant clawed hand pulled Trap through the portal to the other plane, the kender found himself in deep twilight. The air was so hot he could hardly breathe. He saw two huge eyes looking at him out of a giant, bestial face.

"Hello," he said softly. "I don't know if you know about kender, but we're really very friendly. We enjoy adventures and seeing new places-Oh! You have a very large mouth!"

A maw opened, wider than Trap was tall, and roared until the rest of the kender's speech was smothered under the noise. The monster thrust the helpless kender back into the darkness. Trap's feet were dragged across the stone floor, then the monster released him and the kender fell on his back. In the darkness, Trap sensed rather than saw the arm reach past him. It swung about as if searching, then gave another roar of frustration and withdrew.

As suddenly as the gale had started, it stopped. Trap breathed the cool, moist air of the stone chamber again. He waited a moment, sat up, and examined himself, gingerly moving his arms and legs. Nothing seemed broken, but he could feel his bruises.

"Trap?" Ripple called.

"I'm here," he answered. "Wherever 'here' is…"

A moment later a light gleamed brightly from the tip of a short staff held by the tiny red-robed figure, and he could see again. He was in the chamber lined with shelves, but they were the only furnishings still in place. Books in red covers littered the floor along with broken glass, jars, and furniture.

In its search, the monster had overturned two of the big work tables and shoved them against a wall. The third lay in splinters. In the center of the room stood the small figure in red robes. She was glaring at Trap.

"A kender!" She spat out the words as if she found them distasteful. "I might have known it would be a kender!"

In spite of its high pitch, her voice proved she was not a child. Trap thought she might be a small dwarf, though from what he had heard about dwarves she certainly was a pretty one.

"Hello, I'm Trapspringer Fargo," he said courteously. "What's your name? Are you Halmarain, the one the wizard was talking to?"

The kender stood and bowed.

"How did you get in here?" she demanded.

"Through a door in the passage," he said, pointing in the direction they had come. "By the condition of the lock and the hinges, you haven't used it in years, probably because you'd lost the key. It's easy to lose keys, people do it all the time-"

"Trust a kender to find a door even a pair of magicians had overlooked," the little wizard muttered. She gazed around the chamber and pushed several books out of the way as she picked up a short stool and sat on it.

"Poor Orander," she said, shaking her head and hunching her shoulders. "I just hope he's still alive."

"Why shouldn't he be?" Trap asked. He didn't understand this at all. "Where did he go? One minute he was here and the next he was gone. What an interesting way to travel. When he comes back, do you think he might take us with him?"

"I wish you had gone instead of him," the little wizard grumbled.

"I don't understand why you're so angry. I don't even know what happened," Trap pressed.

"Just leave me alone and let me think." She made pushing motions as if trying to get rid of him.

"I just want to know why you're so mad at me," he said, following her as she stepped over the fallen books. "I didn't do anything wrong, I just wanted to help. I don't understand what happened."

"And you're not going to stop pestering me until I tell you," she said, glaring at him. "Master Orander, with the use of some magic stones was trying to open a portal into another plane."

"I've heard of planes! A little anyway," Trap said thoughtfully. "I'm trying to remember…"

"What you remember is unimportant. What happened is that while he was holding the stones and we were creating a vibrating tone in a pitch that would take him into one world, you-you startled us and we opened a portal to an unknown destination. Now he's some place that could be dangerous-even deadly-and it's your fault."

From the doorway Ripple, Umpth, and Grod stepped into the chamber. Umpth was still rolling the wagon wheel. The three silently stared at the mess. Ripple was the first to overcome her surprise.

"Was that magic?" she asked the little wizard. "I thought magic was pretty. Still, it was different," she added, as if she were considering Halmarain's feelings. "But how can you see what you're doing in the dark? How do you know you're making the right magic? Can you see in the dark?"

"No, I can't see in the dark," Halmarain snapped. "That was magic gone awry, thanks to your friend here."

"That's not fair! He was just trying to help," Ripple defended her brother. "Your song was pretty boring."

"I'm sure she didn't intend to be rude," Trap said. "She sounds as if she was frightened by the dark-you remember how it was when we were little…"

Ripple, with ready sympathy, smiled at the little wizard and said, "You don't have to be afraid anymore. We're here and we'll help you light all the torches again." The kender girl looked around dubiously. "Though this place is really a mess. How do you find anything? I hate to mention it, but you don't seem to be a very good house-keeper. Maybe you can cook, which would be very nice since I'm a little hungry. Do you mind if I explore this room? You have such interesting stuff."

Halmarain stared at Ripple as if she could not find words. She shook her head and sat staring at the floor. The others walked about the room, inspecting the havoc wrought on the chamber. Ripple stopped and picked up something from the floor while Umpth pushed at one of the overturned tables that had been knocked against the wall. The gully dwarf jumped back with a cry. From behind the table came a wail.