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3. Other Paths to the Singularity

When people speak of creating superhumanly intelligent beings, they are usually imagining an AI project. But as I noted at the beginning of this article, there are other paths to superhumanity. Computer networks and human-computer interfaces seem more mundane than AI, yet they could lead to the Singularity. I call this contrasting approach Intelligence Amplification (IA). IA is proceeding very naturally, in most cases not even recognized for what it is by its developers. But every time our ability to access information and to communicate it to others is improved, in some sense we have achieved an increase over natural intelligence. Even now, the team of a Ph.D. human and good computer workstation (even an off-net workstation) could probably max any written intelligence test in existence.

And it’s very likely that IA is a much easier road to the achievement of superhumanity than pure AI. In humans, the hardest development problems have already been solved. Building up from within ourselves ought to be easier than figuring out what we really are and then building machines that are all of that. And there is at least conjectural precedent for this approach. Cairns-Smith [9] has speculated that biological life may have begun as an adjunct to still more primitive life based on crystalline growth. Lynn Margulis (in [10] and elsewhere) has made strong arguments that mutualism is a great driving force in evolution.

Note that I am not proposing that AI research be ignored. AI advances will often have applications in IA, and vice versa. I am suggesting that we recognize that in network and interface research there is something as profound (and potentially wild) as artificial intelligence. With that insight, we may see projects that are not as directly applicable as conventional interface and network design work, but which serve to advance us toward the Singularity along the IA path.

Here are some possible projects that take on special significance, given the IA point of view:

Human/computer team automation: Take problems that are normally considered for purely machine solution (like hillclimbing problems), and design programs and interfaces that take advantage of humans’ intuition and available computer hardware. Considering the bizarreness of higher-dimensional hillclimbing problems (and the neat algorithms that have been devised for their solution), some very interesting displays and control tools could be provided to the human team member.

Human/computer symbiosis in art: Combine the graphic generation capability of modern machines and the esthetic sensibility of humans. Of course, an enormous amount of research has gone into designing computer aids for artists. I’m suggesting that we explicitly aim for a greater merging of competence, that we explicitly recognize the cooperative approach that is possible. Karl Sims has done wonderful work in this direction [11].

Human/computer teams at chess tournaments: We already have programs that can play better than almost all humans. But how much work has been done on how this power could be used by a human, to get something even better? If such teams were allowed in at least some chess tournaments, it could have the positive effect on IA research that allowing computers in tournaments had for the corresponding niche in AI.

Interfaces that allow computer and network access without requiring the human to be tied to one spot, sitting in front of a computer. (This aspect of IA fits so well with known economic advantages that lots of effort is already being spent on it.)

More symmetrical decision support systems. A popular research/product area in recent years has been decision support systems. This is a form of IA, but may be too focused on systems that are oracular. As much as the program giving the user information, there must be the idea of the user giving the program guidance.

Local area nets to make human teams more effective than their component members. This is generally the area of “groupware”; the change in viewpoint here would be to regard the group activity as a combination organism.

In one sense, this suggestion’s goal might be to invent a “Rules of Order” for such combination operations. For instance, group focus might be more easily maintained than in classical meetings. Individual members’ expertise could be isolated from ego issues so that the contribution of different members is focused on the team project. And of course shared databases could be used much more conveniently than in conventional committee operations.

The Internet as a combination human/machine tool. Of all the items on the list, progress in this is proceeding the fastest. The power and influence of the Internet are vastly underestimated. The very anarchy of the worldwide net’s development is evidence of its potential. As connectivity, bandwidth, archive size, and computer speed all increase, we are seeing something like Lynn Margulis’ vision of the biosphere as data processor recapitulated, but at a million times greater speed and with millions of humanly intelligent agents (ourselves).

The above examples illustrate research that can be done within the context of contemporary computer science departments. There are other paradigms. For example, much of the work in artificial intelligence and neural nets would benefit from a closer connection with biological life. Instead of simply trying to model and understand biological life with computers, research could be directed toward the creation of composite systems that rely on biological life for guidance, or for the features we don’t understand well enough yet to implement in hardware. A longtime dream of science fiction has been direct brain-to-computer interfaces. In fact, concrete work is being done in this area:

Limb prosthetics is a topic of direct commercial applicability. Nerve-to-silicon transducers can be made. This is an exciting near-term step toward direct communication.

Direct links into brains seem feasible, if the bit rate is low: given human learning flexibility, the actual brain neuron targets might not have to be precisely selected. Even 100 bits per second would be of great use to stroke victims who would otherwise be confined to menu-driven interfaces.

Plugging into the optic trunk has the potential for bandwidths of 1 Mbit/second or so. But for this, we need to know the fine-scale architecture of vision, and we need to place an enormous web of electrodes with exquisite precision. If we want our high-bandwidth connection to add to the paths already present in the brain, the problem becomes vastly more intractable. Just sticking a grid of high-bandwidth receivers into a brain certainly won’t do it. But suppose that the high-bandwidth grid were present as the brain structure was setting up, as the embryo developed. That suggests:

Animal embryo experiments. I wouldn’t expect any IA success in the first years of such research, but giving developing brains access to complex simulated neural structures might, in the long run, produce animals with additional sense paths and interesting intellectual abilities.

I had hoped that this discussion of IA would yield some clearly safer approaches to the Singularity (after all, IA allows our participation in a kind of transcendence). Alas, about all I am sure of is that these proposals should be considered, that they may give us more options. But as

for safety — some of the suggestions are a little scary on their face. IA for individual humans creates a rather sinister elite. We humans have millions of years of evolutionary baggage that makes us regard competition in a deadly light. Much of that deadliness may not be necessary in today’s world, one where losers take on the winners’ tricks and are coopted into the winners’ enterprises. A creature that was built de novo might possibly be a much more benign entity than one based on fang and talon.

The problem is not simply that the Singularity represents the passing of humankind from center stage, but that it contradicts our most deeply held notions of being. I think a closer look at the notion of strong superhumanity can show why that is.