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Tika looked at him, her laughing face suddenly grown pale and serious.

Reaching up, Caramon slowly took down the plaque. He looked at it silently for long moments, then, with a smile, he handed it to Tika.

“Keep this for me, will you, my dear?” he asked softly and gently.

She looked up at him in wonder, her trembling fingers going over the smooth edges of the plaque, tracing out the arcane symbol inscribed upon it.

“Will you tell me what happened, Caramon?” she asked.

“Someday,” he said, gathering her into his arms, holding her close. “Someday,” he repeated.

Then, kissing the red curls, he stood, looking out over the town, watching it waken and come to life. Through the sheltering leaves of the vallenwood, he could see the gabled roof of the Inn. He could hear voices now, sleepy voices, laughing, scolding. He could smell the smoke of cooking fires as it rose into the air, filling the green valley with a soft haze.

He held his wife in his arms, feeling her love surround him, seeing his love for her shining before him always, shining pure and white like the light from Solinari... or the light shining from the crystal atop a magical staff...

Caramon sighed, deeply, contentedly. “It doesn’t matter anyway,” he murmured. “I’m home.”

Wedding Song (A reprise)
But you and I, through burning plains, through darkness of the earth, affirm the world, its people, the heavens that gave them birth, the breath that passes between us, this new home where we stand, and all those things made larger by the vows between woman and man.

Acknowledgments

We would like to acknowledge the original members of the DRAGONLANCE story design team: Tracy Hickman, Harold Johnson, Jeff Grubb, Michael Williams, Gali Sanchez, Gary Spiegle, and Carl Smith.

We want to thank those who came to join us in Krynn: Doug Niles, Laura Hickman, Michael Dobson, Bruce Nesmith, Bruce Heard, Michael Breault, and Roger E. Moore.

We would like to thank our editor, Jean Blashfield Black, who has been with us through all our trials and triumphs. And, finally, we want to express our deep thanks to all of those who have offered encouragement and support: David “Zeb” Cook, Larry Elmore, Keith Parkinson, Clyde Caldwell, Jeff Easley, Ruth Hoyer, Carolyn Vanderbilt, Patrick L. Price, Bill Larson, Steve Sullivan, Denis Beauvais, Valerie Valusek, Dezra and Terry Phillips, Janet and Gary Pack, our families, and, last but not least—all of you who have written to us.

Afterword

And so, our travels in Krynn have come to an end.

We know that this will disappoint many of you, who have been hoping that our adventures in this wonderful land would last forever. But, as Tasslehoff’s mother might say, “There comes a time when you have to toss out the cat, lock up the door, put the key under the mat, and start off down the road.”

Of course, the key will always remain under the doormat (provided no other kender move into town), and we are not discounting the possibility that someday we might journey down this road in search of that key. But we have Tas’s magical time-traveling device in our pouches now (fortunately for Krynn!), and there are more worlds we are eager to explore before we return to this one.

We had no idea, when the DRAGONLANCE project was started, that it would be as successful as it has been. There are many reasons for this, but the main one, I think, is that we had a truly great team working on the project. From the writers to the artists to the game designers to the editors—everyone on the DRAGONLANCE team cared about their work and went above and beyond the call of duty to make certain it succeeded. Tracy says that—somewhere—Krynn really exists and that all of us have been there. We know this is true, because it is so hard saying good-bye.

Speaking of saying good-bye, we first realized the depth of feeling readers had for our characters and our world we had created when we received the outpouring of letters regarding the death of Sturm.

“I know Sturm doesn’t mean anything to you!” one distraught reader wrote. “After all, he’s just a figment of your imagination.”

Of course, he was much more than that to us. Spending so much time with our characters, they become very real to us, too. We triumph with them, grieve with them, and mourn them. We did not “kill” Sturm arbitrarily. The noble Knight of Solamnia was intended to be a tragic hero from the first inception of the project. Death is a part of life, it is a part we all face and must learn to deal with—even our happy-go-lucky kender.

Sturm’s death is foreshadowed in the first book by the Forestmaster, who looks directly at the knight when she says, “We do not mourn the loss of those who die fulfilling their destinies.” Sturm’s brave sacrifice forces the knights to reexamine their values and eventually provides the means to unite them. Sturm died as he lived—courageously, with honor, serving others. His memory lives for those who loved him, just as the light of the Starjewel beams in the darkness. Many times, when his friends are troubled or facing a dangerous situation, the memory of the knight returns to them, giving them strength and courage.

We knew that Flint’s death would have a sad impact on Tasslehoff and, indeed, we wept more for Tas when Flint died than we did for the old dwarf, who had led a rich, full life. But something in Tas changed forever (and for the better) when he lost his gruff but tender-hearted friend. This, too, was a necessary change (though Tanis would add here that some things never change—kender among them!). But we knew that Tas would have to face a rough road in the second trilogy. We knew he would need strength and, most of all, compassion to come through it.

We always hoped we would have a chance to tell Caramon’s and Raistlin’s story, even when we were still working on the first trilogy. When writing the short story, “Test of the Twins,” we had the vague outlines in mind of what would eventually become the second trilogy. LEGENDS grew in scope and depth even as we worked on CHRONICLES, and therefore it was quite simple to just keep traveling down the road with those of our characters who still needed us.

It was important to us to show in LEGENDS a quest that was not so much involved with saving a world as it was (as Par-Salian says) with saving a soul. Everyone believed that it was Raistlin’s s soul we referred to, but, of course, it was his twin’s. The archmage had already doomed himself. The only thing that saves him at the end is his brother’s love and that small spark of caring in his own heart that even the darkness within him cannot completely extinguish.

But now this road has brought us, as all roads must eventually, to a parting. We authors are traveling down one path, our characters another. We feel confident we can leave them now. They don’t need us anymore. Caramon has found the inner resources he needs to cope with life. He and Tika will have many sons and daughters, and we would be surprised if at least one doesn’t become a mage.

Undoubtedly Caramon’s children will join with Tanis’s one son (a quiet, introspective youth) and with Riverwind’s and Goldmoon’s golden-haired twins in some adventure or other. They might possibly try to discover whatever became of Gilthanas and Silvara. They might journey to the united elven kingdom, brought together at last by Alhana and Porthios, who do—after all—come to develop a deep and enduring love for each other. They may meet up with Bupu’s children (she married the Highbulp when he wasn’t looking) or they might even travel for a while with “Grandpa” Tasslehoff.