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Samara’s lawyer told me the Themis I lived in was a demo they built just for Anthony and Samara and me—it’s not the version on the shelves, so I could live inside it and never come into contact with anyone. You’ll have a hard time in Themis, but I’ll never be the problem.

They developed that game around us, one thing at a time—the daytime got more purple as we went along and we called it the seasons, and the wildlife filled in in bursts because they didn’t think we’d remember what had been there the last time. (We did remember—we just thought nature was getting used to us.) Eventually there were plants with briars and fruit flies that would bother me when I was cooking. Real life. Things you believe. I caught one of them late at night, before it could land on some dough I was rolling out for cookies, and I carried it outside because Samara, our team biologist, had told us to be very careful to preserve everything we found so she could catalog all of it.

It’s not real, they forced it on us and we were never meant to keep it, I’m not stupid, but I held the fruit fly in the cup of my hand and felt its wings beating. How can they say that’s not mine?

Marie Roland

Correction: As the writer of the letter was unavailable for editorial consultation on yesterday’s Letter to the Editor, at the advice of legal counsel it has been removed.

“What the fuck did you do?”

Benjamina hands him his coffee. They’ve told the office they’re dating; it explains a lot of time in each other’s company.

“I tried to fucking”—she looks around, lowers her volume—“help Marie be someone no one could ignore. That’s her best chance.”

“Her best chance is a legal appeal by people who know what they’re doing, not you on a crusade.”

She sits back and looks at him, flat. “You think that this time, for sure, three inmates are going to win against two state prisons and Othrys Games by just quietly doing the right thing.”

He leans closer; his hand, flat on the table, almost touches her fist.

“I think if anybody realizes you’re the problem, you are going to need help and I am not going to be able to give it. What are you thinking?”

She meets his eye. “I saw Marie.”

Review: Themis Is a Whole New World

BY SARAH MCELROY

As a games reviewer, you tend to get jaded about new products. The graphics are increasingly realistic, the plots increasingly dense, and there’s a sense that some games are more about one-upsmanship than about providing a transporting experience for players.

Themis is coming to the market nearly three years late, and shrouded in mystery. It was the subject of a lawsuit two years ago, as beta testers complained they hadn’t signed on for something as immersive as they got. For normal people, that gives you pause. For gamers, that’s the kind of buzz money can’t buy. (A one-day-only letter to the editor also appeared in the Evening Times; the newspaper didn’t respond to requests for comment, so the message-board debate rages on about whether it was a legitimate report from the trenches or genius advertising.)

And if you’ve been waiting for Themis as long as I have, it’s awkward to realize you understand exactly what those beta testers meant.

In terms of practicalities, Themis isn’t very much different from half a dozen other VR immersions that have appeared the last few years. You’re part of a hardscrabble crew assigned to terraform Themis, the first colony on Proxima Centauri. If you’re looking for more plot, you won’t find it: the entire hook of Themis is that the world is, quite literally, what you make it.

But what a world. The eternal sunset casts a rosy glow over the camp, the flies hover over any kill you make. And if you think otherwise, trust me, you’ll end up making kills—Themis is about moral questions as much as strategy choices, and your team will have to eat something until the potato harvest. Every herbivore on Proxima Centauri is a take on Earth fauna of the taiga, so if you can’t look a reindeer in the eye and fire, you’re going to go hungry a lot. And you should think quickly; Themis has admirable ambitions about its much-touted real-time settings, but there’s no doubt that the optimal game play occurs at about seven times the speed of life, and at that speed, hunger levels are highly responsive. (Given that your larger goal is simply to cross the mountains and make geological observations about the ice on the dark side of the planet, hunger might be the closest you come to emergency action.)

There have been concerns about the complications of MMORPG when everything is quite so unstructured; it’s one thing to put up with creeps when they’re a mage avatar in your questing party, and another to deal with them in an environment so sharply realized that it might as well be real. I’m honestly not sure how that setting will develop—when we played it in the Tabula offices, all was well, but the more you open the encampment to strangers, the greater the risk. It’s just as well the game has a Private setting, where you and a handful of AI colleagues split the work and develop the colony in contemplative near-silence. You even get to choose your profession. (Medic is so boring as to be childish; go for Cook. Don’t worry—there’s no achievement bar. You can mess up bread as much as you want.)

These days, to survive in the marketplace, a game can’t just be good and survive. It can’t even settle for being impressive. It has to be earthshaking. And for a game that can be explained in a single sentence, Themis really does defy description. I know I’ll be seeing copycats for the next ten years; I know none of them will make me feel the way Themis did.

RATING: Must-Have

Hello Sarah,

I saw your piece about Themis in Tabula. I am a developer at Othrys who worked on the beta testing for Themis and would love to speak with you further. You can contact me at the email above.

Benjamina Harris

To All Othrys Staff:

Benjamina Harris has been terminated, effective immediately. In the next few days, HR staff may meet with you to ask questions about her performance. We apologize for the inconvenience, and appreciate your cooperation.

Sincerely,

Dan Turpin, CEO

It feels so silly, handing Woods a disk—first time she’s handled a physical disk in six years, no bigger than her thumbnail, and still passing it over is like handing him a raw egg.

“I told you I can’t help you,” he says, but she has her hands in her pockets, and after a minute he slips the thing out of sight.

“Thank you,” she says. He’s furious with her—that she didn’t get out before she was fired, that she’s had to create a new identity after everyone’s already on alert, that she’s making him responsible for backup copies of bugged conversations and stolen correspondence that will get her thrown in prison for fifty years. But he’s here when he shouldn’t be, and that makes him better than some.

“You won’t make it out of the country,” he says. “Please just hide closer to home. Yosemite’s a thousand square miles.”

She could. It would be safer. But living alone in a clearing near the river, birds calling out in the dark, mountains to the northwest—she swallows. It would be stealing.

She says, “I hope it’s bad enough that someone finds Marie.”

She heads south; the sun sets off the red rocks, and there’s no one else for a hundred miles, and she sits in the quiet car and compiles a new geography, and realizes she’ll never reach the border.