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Bully Brawclass="underline" An Apollo Kidd Adventure

This is 1995. A group of young people sit on the stoop of a decaying brownstone just off the L. The topic is television. Some show or another. Who can remember? Broadcast television in the year 1995 is terrible all around, hugs and catchphrases and phantasmal laughter suspended in analog fuzz. Is Full House on in 1995? Is Urkel? They don’t know how bad they have it. Naomi leads the conversation. A skinny, toothy girl with a voice like a preacher. You can almost hear the organ chords rumbling in your chest whenever she opens her mouth. She jokes about what she would do if her own hypothetical future husband were to comically declare himself the man of the house, with the punchlines mainly revolving around the speed and vigor with which she would slap the black off him. She is sort of funny, but only because the television shows she is describing are not.

Apollo does not make any jokes. He is sort of funny himself (people laugh at him, at least), but he does not know how to make funny words happen. He is mostly quiet, only chiming in with the factual, offering airtimes and channels and dropping the names of actors when they get stuck on the tips of tongues. Six or seven of them are gathered, and Apollo believes himself to definitely be the or-seventh. He is wearing a T-shirt with a superhero on it. Not Superman. Superman gear can be forgiven as a harmless eccentricity if you’re otherwise down. But Apollo’s rocking some kind of deep-cut clown in a neon gimp suit on his chest. Remember, this is 1995, and this man is thirteen years old. Unforgivable. He’s not just the or-seventh, he is the physical manifestation of all the or-seventhness that has ever existed in the world.

The new girl is sitting next to him. She might have been the or-seventh were she not new. Check that sweater. Yellow? Polyester? Sequin pineapples? In this heat? Worse than unforgivable. But who knows what lies under it? A butterfly? A swan? Any and all manner of transformative symbology could be hiding, waiting, growing. There’s still hope for her. She may be four-eyed and flat-butted and double-handed and generally Oreoish, but there is hope. She can at least drop into the conversation sometimes, in the empty spaces after the punchlines. She has that power. For instance, after Naomi does a long routine on what she would do if she ever found a wallet lying on the sidewalk like on TV (in brief: cop that shit), the new girl says something about losing her own money and getting punished harshly by her mother. It is not a funny thing to say, but memories of belts and switches and tears are still fresh in their adolescent minds, and it is comforting to laugh it out. Apollo laughs the hardest, and he does not know why.

The sun is gone. Just a little light left. The new girl can’t go home alone. Not in the almost-dark. This is 1995, not 1948. Apollo volunteers to walk with her.

“He like you,” says Marcus, Naomi’s not-quite-but-basically boyfriend, by way of explaining why Apollo is the best one for the job.

Apollo denies this so fervently that he has to go through with it, lest she think he truly hates her. The walk is quiet for the first few blocks. Apollo is not a big talker, and the new girl has been here for two weeks, and no one, except maybe the ultra-gregarious Naomi, has had a real conversation with her. Still, Apollo finds himself feeling strangely comfortable. Maybe it is the sweater. Perhaps the fact that it should be embarrassing her is preventing him from being embarrassed himself. Perhaps it is the sartorial equivalent of imagining one’s audience naked. Perhaps she’s just sort of great.

Apollo stops short just before they reach the corner. He holds out his arm so that the girl will stop too. There’s danger up ahead. A gang of street toughs. Six of them. One of those multicultural, gender-integrated ’90s gangs, a Benetton ad with knives. Red jackets, gold sneakers. One of them has a boom box. KRS-One, maybe? Early KRS-One. Stuff about listening to people’s guns as they shoot you with them. Their victim is an old, gray-haired man. His hands are up. There is a briefcase at his feet. The gangsters taunt him stereotypically.

“Give us ya money, Pops!”

“Don’t make me cut you!”

“Nice and easy!”

“Don’t be a hero!”

“I need to regulate!”

Apollo takes a slow step back. He means for Shayla to step with him, but she does not. He pulls on her arm, but she is still. She has a look on her face like she wants to fight motherfuckers. This is the most frightening expression that can appear on a human face.

“We have to go,” he says.

“No,” she says. “We have to help him.”

“C’mon.”

He pulls on her arm again, hard this time, but she slips his grasp. She runs at the gang, leaps into the air, and tackles the nearest one. The gangsters are surprised at first, to see this little girl brazenly attacking one of their own, but they quickly pull her off him and throw her to the ground.

“What’s your malfunction?!” one of them screeches.

The girl stands and pulls out, seemingly from nowhere, a fantastic-looking gun object that in no way resembles a gun or any other real-life weapon. “Stand down, jerks.”

“Oh dag! She got a gun object that in no way resembles a gun or any other real-life weapon! Kick rocks, guys!”

The gangsters run off into the night. Apollo runs over to the girl.

“What’s going on? What’s that thing?”

“Don’t worry about it. Forget you saw anything,” says the girl.

“Exactly,” says the old man. He begins to laugh, first a low, soft chuckle, then an increasingly maniacal cackle that echoes in the night. “You have fallen for my trap, Princess Amarillia! I knew you could not resist helping a stranger in need.”

The girl gasps. “Lord Tklox!”

“What?” says Apollo.

Smiling, the old man reaches up and grabs his face, pulling it off to reveal pale skin, elegant features, and hair the color of starlight. His body begins to bulge and swell as he grows larger, eventually doubling in height. He laughs as a shining sword appears in his hands.

“Run!” shouts the girl.

“What is happening?!”

“No time to explain. Take this.” She hands him her fantastic-looking gun object that in no way resembles a gun or any other real-life weapon. “I’ll hold him off with my Venusian jiu-jitsu. Just go! Don’t stop. Please. Don’t stop. Just run. Don’t let him get you like he got the others.”

The girl takes a martial arts stance and nods. Apollo does not need further explanations. He runs in the opposite direction. He runs as fast as he can, until his lungs burn and he cannot feel his legs. Stopping to catch his breath, he holds the gun object that in no way resembles a gun or any other real-life weapon up to the light. He does not even know how to use it, how it could possibly help him in this strange battle.

So wrapped up in thought, Apollo does not even see the man in the police uniform. He does not hear him telling him to drop his weapon. He only hears the gun go bang. Later his body is found by his mother, who cries and cries and cries.

Did you ever read “Lost in the Funhouse”? I just reread it as research on solving metafictional problems. Not super-helpful. We get it; fiction is made up. Cool story, bro. But you know the flashback to the kids playing Niggers and Masters? Is that a real thing? Or is it just a sadomasochistic parody of Cowboys and Indians? I can’t find any information on it online, but I’m sure somebody somewhere has played it. If something as cruel as Cowboys and Indians exists, why not Niggers and Masters? There is no way a game like that is only theoretical. It’s too rich, too delicious. The role of Master is an obvious power fantasy, presenting one with the authority to command and punish as an adult might, without any of the responsibility. The role of Nigger is just a different kind of power fantasy, power expressed as counterfactual. In playing the Nigger, one can experience subjugation on one’s own terms. There is no real danger, no real pain. You can leave at any time, go home and watch cartoons and forget about it. Or you can indulge fully, giving oneself up to the game, allowing oneself to experience a beautiful simulacrum of suffering. It is perfect pretend. There are probably worse ways of spending a suburban afternoon, and there is something slightly sublime about it, baby’s first ego death. Sure, it’s profoundly offensive, but who’s going to stop you? But whatever. I’m probably reading too much into it. It’s probably a made-up, postmodern joke. When I was a kid, we just played Cops and Robbers, and it was fine.