A fortunate intruder will find the chair empty and wonder forever how it came to be there and who uses it. An unlucky explorer, or one rash enough to take or damage any of the items, will soon learn that it is one of the retreats of a certain old and mad wizard known as Halaster, called by some the Lord of Undermountain. Only he can call the ghostly ring of floating, skeletal liches that surround the chair fully into Faerun to hurl spells at those who offer him violence.
The fortunate visitor who found the alcove empty and lived to walk on would soon reach a stretch of passage where human bones drift and whirl endlessly, awaiting a living foe to rake and bludgeon. Bones circling with slow patience that stirs into deadly hunger whenever an intruder comes within reach.
Beyond the bonewhirl, the passage turns right and ends in a vast emptiness: A cavern large enough to hold some cities of the world above.
An emptiness where many eyes now blinked as a point of light winked into sudden life in the darkness.
The light pulsed, whirled in a frenzied dance, and grew swiftly larger, blazing up into a bright, floating… human woman, all long, silken hair; liquid grace; fine gown; and dark, darting eyes. The deep chuckle came again, and its source drifted close to the glowing phantom, peering at it with many eyes.
“Let us begin,” a deep voice rumbled in tones of triumph, and a thing of dusty tentacles and flowing flesh rose almost wearily from the rocks of the cavern floor to approach the phantom.
As it came, its tentacles fell back into a melting bulk that rose up, thinned, and shaped itself with frightening speed into a twin of the phantom lady.
Above the glowing image and the shapeshifting thing, the many eyes watched critically as one strove to match the other … many eyes on restless, snakelike stalks reaching from a floating sphere split by a broad, jagged mouth of many teeth. The huge central orb of the sphere blazed with excitement, and a deep rumble of satisfaction rolled around the cavern.
Xuzoun was old even as beholders go, but to its kind there comes a time when the patience of long years and cold cunning runs outand for Xuzoun, that time had come.
The eye tyrant drifted around its enthralled doppleganger with eager speed, looking for the slightest difference from the conjured imageand emitting another rumble of satisfaction when it found none. Motes of magelight swirled in its wake as it went, working mightier magics.
If all went well, this shapeshifting thrall that now looked. so beautiful and delicateevery inch a breathless, cultured, sheltered human noble maidenwould soon be wearing another shape: that of a certain Lord of Waterdeep. And thereby would Xuzoun, through eyes and shapeshifting hands unshakably linked to its will, reach at last into the World Above and the rich, bustling city of humans too stupid even to notice when they were being manipulated. Waterdeep, City of Splendors, where coins flowed in golden rivers and folk came from all over Faerunand beyondto dip their hands in the passing riches. And more: to taste and smell power, wielded with subtlety or brute force.
Power. To be a part of it all and shape ends and happenings to one’s own desires. That was the lure Xuzoun could taste, even here in the hidden dark. With this thrall standing in the boots of the one called Durnan, master of the famous inn called the Yawning Portal, Xuzoun could readily convey items and beings between Skullport and Waterdeep (for stiff fees) as desired … and in a stroke become a channel for those flowing coins, and a part of all the darkest intrigues of the Sword Coast.
To live again, after so much skulking and waiting in the endless dark!
A long, cold time ago the Phaerimm had come and the city of Ooltul had fallen, dead beholders rent and hurled down its labyrinthine passages in spellbursts until their gore-drenched husks choked the very avenues of the City of Tyrants. A city that had bent purple worms and illithids alike into mind-thralled guardians, cut new passages and chambers out of solid rock with melting ease, and casually slaughtered drow warbands and armies alike. The city of Xuzoun’s birth.
The beholder could still scarce believe it had fallen, even after a slow eternity of fleeing across the lightless Underdark from the relentless Phaerimm, to come at last to fabled Skullport, the Source of Slaves, the most famous of the places Where the World Above Met the World Below. The place where Xuzoun had vowed it would stand, and run no more.
The eye tyrant looked again at its thrall and with an impatient thought blew the glowing image of the human maiden into a thousand dancing motes of magelight. They swirled in brief chaos then sped to the cavern walls to cling and glow palely there, shedding the radiance necessary for the next spell to work.
Aye, the next spelclass="underline" the lure that would bring the doomed Lord of Waterdeep to Xuzoun. The old hero would come warily down into the depths of Undermountain to rescue a young, pretty noble lady in need: Nythyx Thunderstaff, the daughter of Durnan’s old friend Anadul, who was brother to Baerom, head of the noble House of Thunderstaff. And here he would die.
The beholder looked at its doppleganger thrall, standing in the shape of Nythyx, and through the mind-link made it shrink back and put one delicate hand to its mouth in terror.
A perfect likeness; Xuzoun smiled. Soon Durnan would be within reach.
Aye, soon. If all went well. As things so seldom did when one had dealings with humans, Xuzoun thought wryly. Then it shrugged, eyestalks writhing like a nest of disturbed caterpillars, and a few magelights obediently rushed together in front of it, swirled briefly, and became an eyean eye that watched the fearful maiden as she spoke the words Xuzoun bid her to.
When the message was done, the beholder rumbled in satisfaction as the glowing eye circled it once before flying forth to find the human called Durnan.
Durnan the Lord of Waterdeep. Durnan the Master of the Portal. Durnan the Doomed.
* * * * *
“And so our blades beyond compare” Durnan sang, bending down to rummage in the bottom rungs of the rack. Selecting a bottle, he drew it forth.
“Did brightly flash through haunted air,” he continued, and blew sharply on gray, furry dust that failed to whirl up from the bottle’s label, but merely slid reluctantly sideways and fell away. Dantymer’s Dew, 1336. Hmm. No Elixir of Evermeet, but not a bad vintage. Azoun of Cormyr had been crowned that year … and who was to say he’d fared better than this wine?
Durnan ran his dust-sash along the bottle and set it in the silently floating basket at his elbow. What else had he? Ah, yes: Best Belaerd! Urrh. Why folk liked black licorice whisky from far Sheirtalar was beyond him, but like it they did, in increasing numbers, too, and one must move with the times.
Huh. A golden dragonshower upon that. Lads scarce old enough to shave swaggering into his inn night after night with loud, arrogant voices and gleaming dazzleshine-treated swords they missed no chance to wave around and brag about their prowess with… Were we ever that crass when we were that young, that… unsubtle? I suppose.
Time is the great healer of hurts and lantern of favorable light; no doubt it was making his youth brighter in his eyes even as it made his back creak, these days, and his bones ache on damp days. They were aching now. Durnan hefted a brace of belaerd bottles into the basket and strode on, not bothering to look back to make sure it was following.