THE BLOOD KING
Book Two of the CHRONICLES OF THE NECROMANCER
GAIL Z. MARTIN
For everyone who believed in my dreams and helped to make them happen.
ACKNOWLEDGEMENTS
This book was made possible by the loving indulgence of my family, who were used to sharing me with Tris and now has been kind enough to share more of my time with readers and the obligations of publishing. To my husband Larry, a wonderful first editor and muse. To my daughters Kyrie and Chandler, who read rough drafts and told their friends about the books. And to my son Cody, for being patient while I write! Thanks also to the crew at Solaris—Mark, Christian, George, Vincent, and Caroline. And of course, for my agent Ethan, who got the ball rolling.
CHRONICLES OF THE NECROMANCER
IT SHOULD HAVE been an evening of feasting and court merriment. But on the night of the Yeast of the Departed, nineteen year-old Prince Martris Drayke's life is changed forever when his half-brother, fared, kills their father and seizes the throne. Aided by his dark mage, Foor Arontala, fared murders the royal family—all except Martris, who barely escapes with the help of a handful of friends.
Tris is now an outlaw, hunted by fared's assassins. As danger and grief push Tris to his limits, he discovers that he is the mage-heir of his sorcerer grandmother Bava K'aa, a powerful sorceress whose spirit magic made her a Summoner, able to intercede among the living, dead, and undead. In a world where ghosts walk freely and where the undead vayash moru walk the night, this wild and powerful magic may be the advantage Tris needs to win back the throne—if he can keep his newfound power from destroying him first.
Tris flees the palace Shekerishet with three good friends: Carroway, a master bard; Ban Soterius, captain of the king's guard; and Tov Harrtuck, a loyal officer. Desperate to find sanctuary in one of the neighboring kingdoms, the four are pursued by bounty hunters hired by fared to kill Tris. Harrtuck leads them to Jonmarc Vahanian, a mercenary and smuggler who can guide them through the dangerous mountain passes to reach sanctuary in Principality. Taking cover with a traveling caravan, they meet the healer Carina and her brother Cam, who are on their own quest to find a way to heal King Donelan of Isencroft from a mage-sent illness.
When slavers sent by fared destroy the caravan seeking Tris and his friends, Cam, Soterius and Harrtuck are presumed dead. Only Tris's half-harnessed power is able to save him in the Ruune Videya forest, where malicious ghosts take their long-overdue revenge. Tris and his friends take with them one of the slaver's captives, a young girl named Berry, who helped them escape. Two of the undead vayash mora, Gabriel and Mikhail, join the group along the way.
On the road, Tris meets Kiara, daughter of King Donelan of Isencroft, who has gone on a dangerous coming-of-age Journey to evade a long-ago arranged betrothal to fared of Margolan. Kiara believes that Arontala is behind the wasting spell that is killing her father. She pledges herself to Tris's cause. Hounded by the king's troops, Tris and his friends find sanctuary at the legendary Library at Westmarch. The Library is a repository of ancient magical lore run by the eccentric Keeper Royster. At Westmarch, Tris's training begins with the Sisterhood, a reclusive group of powerful sorceresses.
Tris learns from the Sisterhood that Arontala has stolen the orb in which Bava K'aa once trapped the soul of the Obsidian King, a dark and powerful Summoner who nearly destroyed the Winter Kingdoms fifty years ago during the cataclysmic Mage Wars. Arontala plans to free the spirit of the Obsidian King on the night of the summer solstice—the Hawthorn Moon—and permit it to possess him, making that ancient evil incarnate and assuring fared's power over Margolan and the entire realm of the Winter Kingdoms.
In spite of the danger, Tris and Kiara fall in love. When they leave the safety of Westmarch so that Tris can continue his mage training ivith the Sisterhood, they are ambushed by Margolan assassins. Fighting their way free from one ambush, they are captured by the guards of King Staden of Principality. Expecting to be sent back to fared in chains, Tris and the others discover that their capture was Staden's way of bringing them safely to his court, where Soterius and Harrtuck have won the king's support. Berry, Staden's daughter Berwyn, urged her father to support Tris's quest. Now, as the last month of the year approaches, Tris finds himself in exile, struggling to master powerful spirit magic that has the potential to destroy him. Tris must find a way to take back the throne from fared and defeat Arontala in order to free Margolan and keep the dark magic of the Obsidian King from rising again.
CHAPTER ONE
Martris Drayke, Margolan's exiled prince, looked up sharply as the door to the war room swung open and King Staden of Principality strode into the council chamber.
"Today, we talk of war," Staden said as those assembled rose in deference. With him were a stiff-stanced man whose military bearing made plain his vocation, and another nervous man whose eyes constantly scanned the room.
"I gave you my word that you'd have access to my best strategists, Prince Drayke," Staden said proudly. "Here they are. This," he pointed toward the tall man who, even at rest, stood at attention, "is General Darrath, and this," he gestured toward his other companion, "is my chief rat catcher, Hant. If a successful campaign can be planned, they can do it."
Tris Drayke bowed in acknowledgement. "Thank you, Your Majesty," Tris replied. "I'm in your debt." Only a day had passed since Tris and his companions had been brought to Staden's palace. They had been captured by the king's guards at the border as they fled an ambush by assassins sent from Jared of Margolan. At the time, with their weapons confiscated and transported under heavy guard, Tris was sure they would be turned over to Jared, like bargaining chips in a high-stakes game of contre dice. Instead, Staden welcomed them as heroes, grateful for the return of his daughter, Berry. The past evening was spent at a banquet celebrating the princess's safe return and honoring Tris and his friends. They were richly rewarded with gold and gems, and Jonmarc Vahanian was named Lord of Dark Haven for his heroism. The reward money would be enough to help Tris raise an army of mercenaries to take back the throne. Undeterred by Jared's threats, Staden openly welcomed Tris and his companions. And so Tris found himself seated at the table with Principality's leading military strategists, beginning the task of waging war to free Margolan from Jared's rule.
"Nonsense," Staden boomed. "Let's not get into that again. I'll have your meals sent to you. Take as long as you like. I've got work to do elsewhere," he bustled, heading for the massive wooden doors. "Do join me for supper," he invited over his shoulder as he left, pulling the door closed with a bang behind him.
"So you are Martris Drayke?" Darrath said in a voice rough enough to sand wood. "I am," Tris replied.
"Come closer, boy." Darrath beckoned with a long finger. "I want to see you." Tris stepped closer, but the general beckoned once more. "Close enough to look in your eyes. I want to know what you're made of."
Tris stood a head taller than the sharp-featured general. Darrath regarded Tris coldly through eyes that seemed as if they could see down to his bones, and for a long, uncomfortable moment, Darrath's eyes met his. Tris felt as if he were being measured. "You realize," General Darrath said finally, "that if we support you, Principality will be at war with your homeland."
"I realize that."