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Slowly he turned around, scanning the length and breadth of the ship with his gaze. All the while, he concentrated on every detail he saw or otherwise perceived, trying mightily to channel it down the telepathic link into the mind of the metal creature. "Those 'tiny, scurrying things' you see," he whispered harshly, "they're like me. And they're like you, too. They have minds, emotions. They have wishes, and hopes, and dreams. They love. They feel fear. They're alive."

He pounded the ship's rail with a fist. "This-the ship- isn't alive. It has no mind, no will. When it breaks, we fix it. We steer it, control it. Without us-without our minds-it's inert, goes nowhere."

No, the mental voice maintained forcefully. The parasites are not like Zat. They have no minds. It paused-hesitantly, Teldin thought. Why have the parasites never spoken?

"One is speaking to you now," the Cloakmaster asserted. "Except I'm not a parasite. I am an independent being like you, with my own mind. We all are.

"I know it's difficult," he went on more quietly. "We seem so different, don't we, you and us? In size, in shape, in where and how we live. But we share one thing: we're aware of ourselves, and of the universe around us. Despite all the other differences-minor differences-that makes us the same."

The mental link remained "silent" for so long that Teldin was starting to think that Zat had broken the connection. But then the telepathic communication resumed-slowly, almost tentatively. I hear your thoughts, the creature said. Fora moment I shared your senses. What you say must be true. But is it true for all the infestations on all the "ships"?

"I think so," Teldin confirmed.

There was another long pause. Then we have done something terribly unwise, Zat murmured. All infestations? The sense of guilt was stronger, overlaid now with sadness.

Teldin shut his eyes, his throat constricting so tightly that he could hardly breathe. He thought he knew what the "terribly unwise" thing that Zat and its race had done was. What do you do when you find something you consider to be alive parasitized, suffering from some kind of infestation? You remove the infestation, don't you… ?

Teldin Moore, Zat continued, you and your tiny, scurrying minds are welcome in the space of Garrash. I and those of my kind welcome you.

In response to Zat's mental words, half a dozen more of the mirrored triangles emerged from the fire ring, soaring up into the cold darkness of wildspace to take up station behind and to either side of the first creature.

Is there any service we may perform for you? Zat asked. My kind would learn more about you….

"No service," Teldin said quickly. It wasn't that he particularly distrusted Zat, but there was something about the creature's suddenly effusive friendship so soon after its doubt and denial that bothered him. How many ships have you "sanitized?" he found himself wondering. "We just want some information. We know that you were recently visited by a large ship, a very large ship." He visualized the Spelljammer, tried to communicate the image through the telepathic link.

Apparently he'd succeeded. His mind was filled with a torrent of emotions, powerful enough to sear his thoughts with pain, as if his brain were being scoured with wire brushes. Recognition mixed with surprise, with excitement, and with tinges of ecstacy, but the dominant feeling was one of awe, almost religious in its intensity. Yes, Zat answered eagerly, the Wandering One. It was in the space of Garrash. It deigned to join us, the Wandering One, to sail on the currents of fire with us. It even shared its thoughts with us, to our great honor. The creature hesitated, then continued doubtfully, You know of the Wandering One?

At first Teldin was surprised by the tone of Zat's telepathic contact, but then he understood. You think the Spelljammer's one of you, don't you? he mused. Or something very like you, but much greater. The idea that "tiny, scurrying things" like us know your "Wandering One"-it must be as shocking to you as it would be to me if a rat swaggered up and told me it was personally acquainted with Paladine.

Could they think the Spelljammer's a kind of deity? he wondered. It would make sense, wouldn't it?

"Yes, we know of the Wandering One," he answered. "In fact, we've been following it across the universe."

Why? Zat wanted to know. There was a tinge of something that could have been suspicion in its voice.

"Wonder," Teldin answered quickly. It wouldn't do to tell Zat that I might be a deity's next captain, would it? "Wonder and awe. We've never seen anything like it before, and we want to learn what we can about it. To revere it-from a respectful distance, of course." He held his breath, waiting for the metal creature's answer.

Yes, Zat replied after a few moments. Yes, that is filling, but the Wandering One left the space of Garrash, Teldin Moore, it went on. It left over a planetary turn ago. Teldin instantly knew-thanks to the cloak, of course-that a 'planetary turn,' or a Garrash day, was about two hundred hours long.

More than two hundred hours, more than a week. Teldin felt his shoulders sag. The Spelljammer had left Vistaspace, then, traversing the Flow to another crystal sphere between the times that the Cloakmaster had used the amulet. The great ship was just so fast…

"Do you know where it was going?" Teldin asked pessimistically. "Did it tell you?"

The Wandering One returns home, Zat replied, to Teldin's shock, as it frequently does. A tinge of regret seeped into the telepathic voice. I tried to follow, in my presumption, but I was unable to keep pace with it.

You tried to follow your god home, Teldin translated with a wry grin, and it left you in the dust. "Where is this home?" he asked. "Do you know?"

Of course. The voice seemed surprised. Do not all who know the Wandering One know of its origins?

"No. We don't. Where is it?"

The One Egg, Zat replied flatly. Among the shards of the One Egg.

Teldin felt that his heart would burst. The Broken Sphere. What else could the creature be referring to? "And where's that? Do you know?"

At the center of all.

Teldin ground his teeth in frustration. So close… "And how do I find that? Can you give me directions?"

Of course.

The breath hissed from Teldin's lungs. "Tell me," he whispered.

Leave the space of Garrash, and this crystal sphere, Zat instructed, then follow the secondary eddies in the paramagnetic gradient, as they increase in amplitude. There are tertiary eddies that might lead you astray, but if you concentrate entirely on the secondaries, you cannot help but find the shards of the One Egg. It is a long journey, one that would take us many planetary turns, but at least the direction is simple to determine.

Teldin stared at Zat, hanging in space like some demented artificer's trick mirror. I think I understood one word in five, he told himself. What in Paladine's name is a 'paramagnetic gradient,' and what do 'secondary eddies' look like?

He turned to Djan. "What's a paramagnetic gradient?" he asked.

The half-elf looked startled-Teldin remembered he'd only been hearing half of the strange conversation-but then he shrugged. "I couldn't tell you to save my life," he admitted.