Pion helped him drag the pot toward the hatch. The frogs watched Masklin with interest.
When it was positioned as well as the two of them could manage, Masklinlet the hatch open. It wasn't one that slid aside. The ancient nomes hadused it as some kind of elevator, but it didn't have wires-it went up anddown by some force as mysterious as auntie's gravy or whatever that was.
It dropped away. Masklin looked down and saw the yellow truck roll to ahalt.
When he straightened up, Pion was giving him a puzzled look.
"Flower is a message?" said the boy.
"Yes. Kind of."
"Not using words?"
"No," said Masklin.
"Why not?"
Masklin shrugged.
"Don't know how to say them."
It nearly ends there... . But it shouldn't end there.
Nomes swarmed all over the Ship. If there were any monsters withtentacles and teeth, they'd have been overwhelmed by sheer force of nome.
Young nomes filled the control room, where they were industriously tryingto press buttons. Dorcas and his trainee engineers had disappeared insearch of the Ship's engines. Voices and laughter echoed along the graycorridors.
Masklin and Grimma sat by themselves, watching the frogs in theirflower.
"I had to see if it was true," said Masklin.
"The most wonderful thing in the world," said Grimma. "You know, abromeliad looks quite different from what I expected."
"No. I think there are probably much more wonderful things in the world," said Masklin. "But it's pretty good, all the same."
Grimma told him about events in the quarry, the fight with the humans, and the stealing of the Cat to escape. Her eyes gleamed when she talkedabout fighting humans. Masklin looked at her with his mouth open inadmiration. She was muddy, her dress was torn, her hair looked like ithad been combed with a hedge, but she crackled with so much internalenergy that she nearly was throwing off sparks. It's a good thing wegot here in time, he thought. Humans ought to thank me.
"What are we going to do now?" she said.
"I don't know," said Masklin. "Try to find home, I suppose. Or a home.
According to the Thing, there's lots of worlds out there with nomes onthem. Just nomes, I mean. Or we can find one all to ourselves. A newhome. That might be even better."
"You know," said Grimma, "I think the Store nomes would be happier juststaying on the Ship. That's why they like it so much. It's like being inthe Store. All the Outside is outside."
"Then I'd better go along to make sure they remember that there is anOutside. It's sort of my job, I suppose," said Masklin. "And, when we'vefound somewhere, I want to bring the Ship back."
"Why? What'll be here?" said Grimma.
"Other nomes."
"Oh, yes," said Grimma.
"And humans," said Masklin. "We should talk to them."
"What?"
"They really want to believe in ... I mean, they spend all their time making up stories about things that don't exist. They think it's justthemselves in the world. We never thought like that. We always knewthere were humans. They're terribly lonely and don't know it." He wavedhis hands vaguely. "It's just that I think we might get along with them," he finished.
"They'd turn us into pixies!"
"Not if we come back in the Ship. If there's one thing even humans can tell, it's that the Ship isn't very pixieish."
Grimma reached out and took his hand.
"Well ... if that's what you really want to do."
"It is."
"I'll come back with you."
There was a sound behind them. It was Gurder. The Abbot had a bag slung around his neck and had the drawn, determined look of someone who is going to See It Through no matter what.
"Er. I've come to say good-bye," he said.
"What do you mean?" said Masklin.
"I heard you say you're coming back in the Ship?"
"Yes, but-"
"Please don't argue." Gurder looked around. "I've been thinking aboutthis ever since we got on the Ship. There are other nomes out there.
Someone ought to tell them about the Ship coming back. We can't take themnow, but someone ought to find all the other nomes in the world and makesure that they know about the Ship. Someone ought to be telling themabout what's really true. It should be me, don't you think? I've got tobe useful for something."
"All by yourself'?" said Masklin.
Gurder rummaged in the bag.
"No, I'm taking the Thing," he said, producing the black cube.
"Er-" Masklin began.
"Don't worry," said the Thing. "I have copied myself into the Ship's own computers. I can be here and there at the same time."
"It's something I really want to do," said Gurder helplessly.
Masklin thought about arguing and then thought, Why? Gurder will probably be happier like this. Anyway, it's true. This Ship belongs to all nomes.
We're just borrowing it for a while. So Gurder's right. Someone's got tofind the rest of them, wherever they are in the world, and tell them thetruth about nomes. I can't think of anyone better for the job thanGurder. It's a big world. You need someone really ready to believe reallyhard.
"Do you want anyone to go with you?" he said.
"No. I expect I'll find some nomes out there to help me. I've been talking to Pion." He leaned closer. "To tell the truth," he said, "I'm looking forward to it."
"Er. Yes. There's a lot of world, though," said Masklin. "You can't be sure you'll find any help."
"I'll have to hope, then."
"Well ... if you're sure ..." said Masklin doubtfully.
"Yes. More sure than anything I can remember," said Gurder. "And I've been pretty sure of a lot of things in my time, as you know."
"We'd better find somewhere suitable to set you down," said Masklin.
"That's right," said Gurder. He tried to look brave. "Somewhere with a lot of geese," he said.
They left him at sunset, by a lake.
It was a brief parting. If the Ship stayed anywhere for more than a few minutes now, humans would flock toward it.
"You were wrong to let him go," said Grimma as they closed the hatch. "He doesn't even know how to steer a goose!"
"I told him that, and he said that Pion gave him a few hints and if he couldn't find any goose nomes, then he'd learn himself," said Masklin.
"He said that if the Floridians could do it, then he could too. He wasvery definite about it."
"He'd learn? Gurder? Just like that?" said Grimma.
"Well, you learned how to drive the Cat," said Masklin.
"Huh! That was different. I had to."
"Maybe there are things he has to do too. He's got a chance. Why should we try to stop him?"
"But we're his friends!"
"That's what I mean," said Masklin.
The last they saw of Gurder was a small, waving figure on the shore.
And then there was just a lake turning into a green dot on a dwindlinglandscape. A world unfolded, with one invisible nome in the middle ofit. And then there was nothing.
The control room was full of nomes watching the landscape unroll as theShip rose.
Grimma stared at it.
"I never realized it looked like that," said Grimma. "There's so much of it!"
"It's pretty big," said Masklin.
"You'd think one world would be big enough for all of us," said Grimma.
"Oh, I don't know," said Masklin. "Maybe one world isn't big enough for anyone. Where are we heading, Angalo?"
Angalo rubbed his hands and pulled every lever right back.
"So far up," he said, with satisfaction, "that there is no down."
The Ship curved away, toward the stars.
Below, the world stopped unrolling because it had reached its edges, and became a black disc against the sun.
Nomes and frogs looked down on it.
And the sunlight caught it and made it glow around the rim, sending rays up into the darkness, so that it looked exactly like a flower.
The End About the Author TERRY PRATCHETT is the author of the immensely satisfying group ofDiscworld novels, which includes Mort, Wyrd Sisters, and Equal Rites.
Although these books were intended for adults, they have a devotedfollowing among younger readers as well. He is also coauthor of thehighly acclaimed fantasy novel Good Omens.