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The motley assemblage made its way northward across a strange and tumbled land, a dozen armed men driving several dozen gully dwarves. The little creatures — barely half the size of their captors — stumbled in an erratic double line, each bound to those in front and behind by a length of cord tied around his neck. The men surrounded them, herded them like cattle.

The slavers had been two separate parties only days before, and each party had been successful. Good slaves for the market. Human slaves — men, women and children. Then the Cataclysm — whatever it was — had occurred. Each party had lost its captives in the ensuing chaos, and now they had nothing to show for their expeditions except these pitiful gully dwarves they had chanced across.

Little enough to show, when they arrived at the main camp. Still, the gully dwarves were better than nothing.

The line topped a ridge, and they looked out on yet another scene of chaos. A forest of tall conifers once had lined the narrow valley. Now, hardly a tree was standing. The valley was a patchwork maze of fallen timbers, scattered this way and that as though some giant thing had trod there and paused to scuff its feet.

The men stared at the scene in wonder, then movement caught their eyes. "Ah," Daco breathed. "There. Look."

Among the fallen timbers were people, a ragged line of them making their way northward. Even from the ridge top, it was obvious that they were refugees… from something. There were at least a dozen of them, maybe more, and among them were women and children. No more than two or three carried weapons of any sort. "Well, well." Daco grinned. "It seems our luck has just improved. That lot will bring a fine price at the pens."

This Place was a mess. Whatever had happened was through happening, but the entire cavern was a litter of fallen stone, gravel dumps, and dust. Holding candles high, the Lady Drule and the others with her poked about, seeing what could be salvaged. There wasn't much: a few iron stew bowls, Hunch's mop-handle staff, about half of the Highbulp's prized elk antler, a few bits of fabric, a reaver's maul, a battered stew pot, a stick used for stirring… odds and ends. Most of what the clans had owned was either destroyed or lost.

The Lady Drule shook her head sadly. "Gonna need to forage soon," she said. " 'Bout outta stuff."

She wandered toward the entrance — or where the entrance had been — and looked at a mighty wall of fallen stone. There was no way out. The entrance was sealed.

Behind her, a whining voice said, "So much for that."

She turned to see the Grand Notioner, leaning on his mop handle. "Guess so," she said.

"So what we do now?"

"Dunno." Lady Drule shrugged. "All go find Highbulp, I guess. Let him decide."

"Decide what?" Hunch frowned. "Highbulp dumb as a post. What bright idea he gonna have?"

"Highbulp our glorious leader," Drule pointed out. "He think of somethin'."

"Hmph!"

He followed along, though, with all the rest, when the Lady Drule set out in search of the Highbulp. The last she had seen of him, he and most of the other males had been disappearing into a crack in the back of the cave. The search began there.

Beyond the crack was an erosion seep, a damp, winding tunnel that led away into the hill, curving beyond sight, heading generally upward. Drule started treading along it, and there was a clamor behind her. "What happen?" She turned to look.

"Nothin'," someone said. "Somebody fall down." "Come on," the Lady Drule urged them. "Keep up."

A smoke-hazed sun had crossed much of the sky, and the hot, searing winds from the east had changed to cool, whispering winds drifting down from the shattered peaks to the west. Time and miles were behind Krog since his awakening, but still he had found no one.

It was as though the world were an empty place, and he the only being on it. Confusion and sheer loneliness drove him on, though his search seemed more and more hopeless.

Then, atop a barren caprock hill, he heard voices. People — somewhere — talking among themselves. With a whimper of sheer glee, Krog searched for the source of the sounds, his eyes alight, his ears twitching. He saw no one, but after a time he heard the voices again and found where they came from. Amidst a pile of rubble was a hole in the ground, and somewhere below were voices, coming nearer. He knelt, peered into the darkness. He could see nothing. He tried to lower himself into the hole, but only his head would go in. The hole was far too small for his shoulders. He backed out, sniffling in frustration, and heard the voices again — various voices, close enough now that he could almost make out the words.

Knowing nothing else to do, Krog lay beside the hole, listening. The sound soothed and comforted him. He was not alone after all. He sniffled again, and tears glistened in his eyes as he closed them.

The old seep wound upward, and upward again, and the gully dwarves followed it, their candles casting weird shadows on the stone walls. It was slow going. Whatever had made the cavern shake and had sealed its entrance, had littered the tunnel with shards and slabs of broken rock. Footing was tricky, requiring more concentration than most of the Lady Drule's followers could maintain in a place with so many distractions — layers of fresh stone to be looked at and tasted, small, furry things to be noted in case there was time later for a rat hunt, and their own distorted shadows bobbing here and there.

As a result, the journey was punctuated with thuds and bumps, trips and falls, and a running commentary up and down the line:

"Look here! Pretty shine."

"What that over there? Dragon?"

"Not dragon, dummy, just bat shadow."

"Oops!" Thud.

"Hey, floor bouncy 1"

"Not bouncy. You fall on me. Get off."

"Somethin' shiny there? Nope, just Bipp's eyes."

"Anybody bring stew?"

"Where we goin', anyway?"

"To find Highbulp."

"Find Highbulp? Why?"

"Dunno. Lady Drule say so."

Then, from the head of the line, "Sh!"

The Lady Drule had rounded a bend and saw light ahead. She stopped, and several of her followers bumped into her. "Sh!" she repeated.

Behind her, around the bend, someone complained, "Hunch! Get staff off my foot!" Then, "Hunch? Hunch! Wake up, get staff off my foot!"

There were sounds of a tussle, and the Grand Notioner's voice, "What? What goin' on?"

The Lady Drule turned, frowning. She put a finger to her lips. "Sh!"

This time the message was relayed back down the line, and there was silence. She turned again, peering toward the dim light ahead. The tunnel seemed to widen there, and something glistened. Raising her hand to keep the rest hushed, Drule crept forward. Another cavern was just ahead, its floor strewn with broken rock and glitters of pyrite, and the light came from overhead. She tiptoed into the open, peering around. The light was daylight and came from a hole in the ceiling. There was no sign of the Highbulp and his explorers, but among the glitters lay two or three candles, a forage pouch, and a shoe. The others had been here.

The Lady Drule's ears perked at a sound that was like faraway thunder — or someone snoring. It came from overhead, and her eyes brightened. "Gorge?" she called softly. "Highbulp, where you?"

"Lady Drule find Highbulp?" someone asked.

"Must be close," someone else suggested. "Sure sounds like him snorin'."

Drule looked up at the opening in the ceiling, then handed her candle to the one nearest her. "All wait here," she said. "Maybe they up there. I go see."

Clambering onto a pile of fallen stone, she found handholds on the stone wall and climbed toward the light. The opening above was small — about two feet across — but it was big enough for any gully dwarf to go through.

The Lady Drule climbed, then hoisted herself into the hole. The sound of snoring came again, very close. If that was Gorge snoring, he was outdoing himself. She had never heard even the Highbulp sleep so loudly.