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The Northman shook his head. "No, Tharzon would probably know more than anyone. Very well, I admit that I'm interested."

"Follow me, then," Jack said and set off at once.

The two rogues hurried up Cove Street and took a left on Nightlamp, following the road to DeVillars Ride and turning right again. Two blocks brought them to Rhabie Promenade, and then they turned left again onto Manycoins Way and followed that road the length of the Temple District, through the Market District, and on into the neighborhood of Torchtown. Hidden in the back alley off of Vesper Way they found the Smoke Wyrm, a small taphouse in the solid stone cellars under a merchant's office. The place was favored by many of the dwarf craftsmen who lived and worked in Torchtown, and featured some of the best beer in the city.

In the middle of the day, the place was virtually empty; no self-respecting dwarf would consider drinking when there was work to be done. The only occupants were a couple of Sembians engaged in hard drinking despite the hour, and a sturdy dwarf barkeep-Tharzon.

"Jack Ravenwild," the dwarf rumbled. "I hold you responsible for a lack of sleep of late. That puzzle you gave me has me tied in knots. Anders Aricssen, good to see you again."

"I had hoped that you might have solved my riddle by now," Jack said. "Draw us two mugs of Old Smokey, friend Tharzon; we've much to discuss."

Tharzon eyed him balefully but complied, filling a pair of clay mugs from one of the numerous casks behind the bar. He set it on the worn wooden bar but didn't slide it toward Jack until the rogue rolled his eyes and set a silver talon on the table. Jack blew the foam off the draft and took a cautious sip; Old Smokey was good dwarf-work, and it would fuddle a man's wits in two mugs, if not one.

"Did you have any luck at all with it?" Jack asked.

"Some," Tharzon admitted. He nodded at Anders with a look at Jack, but Jack waved him on. With a shrug, the dwarf reached into his leather apron and pulled out a folded piece of paper, carefully unfurling it with his thick fingers. "I won't know whether I've solved it or not until I stand in the Guilder's Tomb. Here it is again:

"Other hands must take up my work

Other eyes my works behold

At the center of all the thirty-seventh

Girdled by the leaves of autumn

Mark carefully the summer staircase and climb it clockwise thrice

Order emerges from chaos; the answer made clear."

"A rather obtuse riddle," Anders remarked.

"Hmmph. Well, whoever translated this from Dwarven missed a couple of words. Instead of 'girdled,' it means 'encircled,' and instead of 'the leaves of autumn,' it could be read, these leaves of autumn."' The dwarf shook his head. "And where it says 'mark,' you should probably think of it as 'measure.' Hasty work, poorly done."

"Interesting," Jack said. "I don't see that it changes the meaning much."

"No, but you never know what might be significant. Clearly this is a set of instructions for finding the entrance of the vault. Missing even one word might mean that you never find it."

"It seems to me, friend Tharzon, that understanding this puzzle depends on understanding three things: the thirty-seventh, these leaves of autumn, and the summer staircase. I suppose you could add climbing the staircase to that list." Jack took another sip and offered a foamy leer. "Fortunately, I have already divined the meaning of the thirty-seventh."

Tharzon leaned forward, his thick arms planted on the bar. He actually stood on a short runner behind the counter, raising him to Jack's height. "I hate guessing games, Jack. Just tell us."

"The thirty-seventh refers to a superior brandy, the Maidenfire Gold of the year 637 (Dale Reckoning) distilled by Cedrizarun. He was, of course, the master distiller of old Sarbreen. It is supposed to be the most noble spirit ever crafted east of the sea."

"That would be more than seven centuries old," Anders rumbled. "I am sure it was very fine in its day, but none can possibly survive any longer."

"Don't be so sure," Tharzon said. "A human lifetime burns brightly and gutters out in less than a hundred years, but my folk sometimes live to see their fourth century. We contemplate works requiring decades, even centuries, that humans would call impossible. I have seen dwarven spirits two or three centuries old; the Master Distiller might easily have crafted a spirit that might pass decades like a human-wrought brandy would pass years." His eyes grew dark and thoughtful as the dwarf contemplated the notion. "But where would you find such a thing? And how much would it cost? A single bottle might bring a thousand gold crowns-two thousand gold crowns-in the heart of a dwarven kingdom. I cannot imagine where else you would find it."

"I know someone who has a bottle," Jack said. "For the moment, let us assume that we can borrow it when we need it. Why would a seven hundred year old bottle of brandy be at the center of all? What can it mean to this riddle?"

"Where was the inscription found?" Tharzon asked.

"My acquaintance with the expensive taste in liquor took the whole design on this parchment as a rubbing from Cedrizarun's tomb. No, I don't know exactly where that lies yet; again, let's assume that we will be able to gain that knowledge when we need it."

"That is twice now you have assumed that a very difficult obstacle to your plan will be easily overcome," Anders pointed out. "I am not reassured."

"Friend Anders, the boldest plans and the loftiest designs demand a mind that is capable of spanning insuperable difficulties to apprehend the most fantastic rewards." Jack indulged himself in another draught of the ale. "An impossibly rich prize is, by its nature, impossible to obtain, so therefore the prize that is almost impossibly rich is therefore almost impossibly difficult. And if something is almost impossible, well, that means that it is really possible but simply damned hard. Let us not turn away from a wondrous prize until we are certain that it is truly impossible to attain."

Tharzon laughed in a low voice. "No one doubts the excessive reach of your ambitions, Jack. It is the length of your grasp that is in question." The dwarf paused to draw himself a mug of Old Smokey. "This riddle is inscribed on Cedrizarun's tomb. The vault in which his funerary wealth is interred will be located somewhere near that spot, concealed by the most cunning secret entrance the master masons of old Sarbreen could devise. This riddle must tell you how to find and open the secret door."

"Are you certain that Cedrizarun did not intend a good jest at the expense of future tomb robbers?" Anders said. "How do you know that this has anything to do with a vault? For all we know, this is simply his favorite beer recipe, encoded for future brewmasters."

"I have spent almost fifty years learning all that I can about Sarbreen's old wealth and the disposal thereof," Tharzon said. "Trust me; the Guilder's Vault exists, despite the fact that it has never been found. Cedrizarun could not be certain that his descendants would retain the secret of his vault's entrance over the years, so he created the riddle as a clue in the event the knowledge was forgotten."

"Yes, but why leave any hints at all? Why leave an entrance to the vault, if it was simply designed to hold the wealth that Cedrizarun chose to take to the grave?" Anders wiped his mouth with the back of his hand. "Forgive me for saying so, Tharzon, but everyone knows that dwarves despise grave robbers. Why leave potential thieves any kind of a chance at all?"

Tharzon's eyes glittered-he'd made quite a handsome living by looting the crypts of his forefathers, even though he viewed it as restoring the glories of lost Sarbreen to their place in the light-but he held his temper. "Because Cedrizarun would want his sons, and their sons, and their sons after them to one day be buried at his side. His body doesn't lie under the stone or slab this inscription was found on; it lies inside the vault itself, with other places prepared for those who would one day join him there. That is why they would leave a door, Anders Aricssen."