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A month later a package arrived from a place far to the south and west, from a scholar whom Loran and Feldon had known when they were at Terisia City, at the Ivory Towers. The package contained a small chip of a crystal, glowing softly-a powerstone, the heart of artifice. There were fewer and fewer stones of this type in the years since the devastation, but this was one.

The package contained a note as well, signed by Drafna, master of the School of Lat-Nam. It said simply, "I understand."

Feldon held the powerstone and noticed that his fingers were trembling. Cradling the crystal in both hands, he went to the automaton, standing guard in the center of the workshop. He had placed the bracket for the crystal where the heart would be in a living woman. Feldon set the crystal within its framework, and closed the compartment door. He reached behind the automaton's left ear and touched a small switch.

The automaton jerked to life like a puppet whose strings had suddenly been pulled. Its head shook then cocked slightly to one side. One leg tensed, the other relaxed. One shoulder dipped slightly.

Feldon nodded and raised a hand, pointing to the far side of the room. The automaton in the shape of Loran walked gingerly, like a woman finding her land legs after a long sea voyage. By the time she had reached the end of the workshop she was walking normally. She reached the opposite side, turned, and walked back.

She smiled, hidden wires rippling the lips over ivory teeth. The smile was perfect.

Feldon smiled back, the first time he had truly smiled since Loran had left him.

Every day the automaton stood patiently in his workshop. He talked to it but had to point to command it. For the first month it was enough.

But it was silent, save for the high-pitched whirring of gears and wire spooling and unspooling. At first Feldon thought he could live with it, but after the first month it became an irritant. After the second it was insufferable. The silence, its metallic lips crafted into that perfect smile, was more than he could bear. It seemed to mock him, to taunt him.

He asked it questions, then reprimanded himself for he knew it could not answer. The Loran he had built was a creature of copper skin and geared muscles. It was not the woman he had loved.

At last he reached behind her ear and touched the small toggle, deactivating her. She stiffened as the power left her, though the smile remained on her lips. He removed the powerstone from her heart, set the stone on the shelf, and placed the inactive automaton in the garden standing guard over Loran's grave. Within a week the steel gears had rusted solid, locking it forever in its stance, its glass eyes seeing but not recording the world around it.

In the week that followed Feldon returned to the fireside, staring into the flickering flames as if they held some secret. At the end of the week, under a cold rain, he departed, leaving his servants to keep up the house in his absence. He left the town in a small wagon, heading eastwards into the lands most affected by the devastation of the Brothers' War.

As he traveled, he asked questions. Did anyone know of mages, of spellcasters, of individuals with wondrous power? Before the destruction of the Ivory Towers, there had been many who had explored the paths of magic, but they had been scattered when Terisia City had fallen. Surely some survived, somewhere.

He asked merchants and mendicants, farmers and priests. Some looked at him as if he were mad, and some were frightened, terrified that he was seeking to bring back the powers that created the devastation in the first place. But enough understood what he was looking for, and of those a few knew of this wise man or that shaman who walked the Third Path. In time he heard of the Hedge Wizard, and he turned his wagon to the east.

He found the Hedge Wizard near the wreckage that had been Sarinth, one of the great cities that had resisted Mishra and was destroyed for its sin. Most of the great forests of that land had been later lumbered and its mountains stripped to feed the war machines of the brothers' battles. Now it was a barren landscape, its soil runneled and ravined by eternal rain. What forests that survived were overrun by a tangle of briars and young trees.

In one of those briar-choked shambles Feldon found a hermit. The man had defended his patch of ground from Mishra's armies, and the strain had nearly broken both his mind and his spirit. He was a hunched figure, bent nearly double with age, with a drooling grin and a cackling laugh.

Feldon approached him with open hands, showing he was weaponless. The hermit had heard of the Council of Mages at Terisia City and had known of Feldon's name among them. He laughed and capered and allowed Feldon to come within his forest, to study the hermit's magics.

Feldon offered to teach the hermit his own spells in return, but the hunched madman would have nothing to do with the mountains or their power. Instead he taught Feldon of the woods, and they crossed and re-crossed his small domain, which he had so laboriously held against all invaders. Over the course of the next month Feldon felt he knew the land as well as the old hermit. They spoke of many things-of plants, of trees, and of the seasons. The hermit felt the world was getting colder beyond his borders, and Feldon agreed. It seemed to him that the glaciers of his home were swelling slightly with every passing year.

Finally, they spoke of magic. Feldon showed his power, summoning images from the flames of birds, mythical dragons, and, finally, a simple, knowing smile. When Feldon had finished, the hermit cackled and nodded.

The madman stood, arms folded in front of him. Feldon started to say something, but the hermit held up a hand to quiet him. For a moment there was silence in the forest.

Then there was a noise, or rather, a sensation, a rumble that pounded through the ground and into Feldon's bones. The ground quaked beneath his feet, and the campfire collapsed in on itself from the shuddering ground. Feldon cried out despite himself, but the hermit did not move.

Then the wurm appeared. It was a great, ancient creature, as large as one of Mishra's dragon engines of old. Its scales were golden and green, and it had baleful, red eyes that glimmered in the dark. It loomed above them for an instant, and was gone. A wall of scales surged past them-the wurm's elongated body hurtling before them. After a long time, the wurm's whiplike tail spun out, smashing the trees like a line pulled from a runaway wagon.

The ground stopped shaking. The old hermit turned and bowed deeply. Feldon returned the bow and understood how the ancient mage had kept this patch of forest for all these years.

Carefully, Feldon outlined his problem: He had lost someone dear to him, and his own magics lacked the power to restore her. Did the power of the hermit hold more?

The old hermit rocked back on his heels and grinned.

"Is this one who is dear still alive?" he asked.

Feldon shook his head, and the hermit's grin faded. He, too, shook his head.

"I can only summon the living-that is the power of the growing briar. But perhaps I can send you to someone who might have the power you seek."

Feldon left the hermit's forest the next morning, heading north.

Ronom Lake bordered the lands of Sarinth, and the lake had faired as badly as the land. Where once there were expanses of white beach now only leprous gray moss flourished, and the lake itself was little more than wide expanses of stagnant, oily water broken by pungent algae blooms in greasy shades of green and red. Feldon guided his small wagon along the perimeter of the lake. The hermit said he would recognize the signs when he reached the domain of the sorceress who ruled part of the shore.

Indeed he did. The gray moss began to fade and at last retreated fully, leaving only a cascade of white sand as pure as any Feldon had seen. It was broken at the shore by a thin line of rounded black stones, themselves smoothed by the rolling surf. Feldon took a deep breath and smelled the fresh spray, without a tinge of musty fog.