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I speak, of course, of empathy, or in the cases stat a disciple of Mielikki,

god or gods, but for most, I would hope, it is a realization of the basic truth that the community, the society, is a needed component in the preservation of the self, both materially and spiritually.

I have considered this many times before and professed my belief in community. Indeed, it was just that belief that stood me up again when I was beaten down with grief, when I led my newfound companions out of Neverwinter to serve the greater good of a worthy place called Port Llast. This, to me, is not a difficult choice; to serve the community is to serve the self. Even Artemis Entreri, that most cynical of creatures, could hardly disguise the sense of satisfaction he felt when we pushed the sea devils back under the surf for the good of the goodly folk of Port Llast.

As I consider my own roots and the various cultures through which I have passed, however, there is a more complicated question: What is the role of the community to the self? And what of the smaller communities within the larger? What are their roles or their responsibilities?

Surely common defense is paramount to the whole, but the very idea of community needs to go deeper than that. What farming community would survive if the children were not taught the ways of the fields and cattle? What dwarf homeland would thrive through the centuries if the dwarflings were not tutored in the ways of stone and metal? What band of elves could dance in the forest for centuries untold if not for the training given the children, the ways of the stars and the winds?

And there remain many tasks too large for any one man, or woman, or family, critical to the prosperity and security of any town or city. No one man could build the wall around Luskan, or the docks of Baldur’s Gate, or the great archways and wide boulevards of Waterdeep, or the soaring cathedrals of Silverymoon. No one church, either, and so these smaller groupings within the larger societies need to contribute, for the good of all, whether citizens of their particular flock or group, or not.

But what then of the concentration of power that might accompany the improvements and the hierarchical regimentation that may result within any given community? In societies such as a dwarf clan, this is settled through the bloodlines and proper heirs, but in a great city of mixed heritage and various cultures, the allocation of power is certainly less definitive. I have witnessed lords willing to allow their peasants to starve, while food rots in their own larders, piled deep and far too plentiful for one house to possibly consume. I have seen, as with Prisoner’s Carnival in Luskan, magistrates who use the law as a weapon for their own ends. And even in Waterdeep, whose lords are considered among the most beneficent in all the world, lavish palaces look down upon hovels and shanties, or orphaned children shivering in the street.

Once again, and to my surprise, I look to Ten-Towns as my example, for in this place, where the population remains fairly steady, if the individuals constantly change, there is logical and reasoned continuity.

CHAPTER 7

ARR ARR’S BOY

The Year of the Third Circle (1472 DR) Citadel Felbarr

"Murgatroid “ "Muttonchops” Stonehammer sighed and pulled at his thick black beard, tugging hard enough to flex the muscles in his large arm. He gritted his teeth and pulled his beard back the other way.

It was not an uncommon gesture from the old fighter, who was indeed very old, the oldest dwarf in Citadel Felbarr as far as anyone could tell. Muttonchops had lived an adventurous life, had fought with King Emerus against Obould and the orcs, and had even been in Mithral Hall when King Bruenor had made his legendary return to the battlefield to meet the charge of Obould’s thousands in the valley known as Keeper’s Dale, beyond the complex’s western gate. For all his battles, though, the Stonehammer patriarch had never truly distinguished himself, and his greatest accomplishment, so it now seemed, was his longevity.

Certainly he was respected among the denizens of Citadel Felbarr, as none would dispute, but this new job he had been given …

Muttonchops served as a trainer now, typically considered a position of high respect sure what to makece Fes,to and regard, except that his trainees included dwarflings, the oldest of this particular group being twelve. These elders in his charge invariably ended up the worst fighters of that age group.

“Arr Arr’s boy’s not showin’ much,” remarked Rocky Warcrown, third cousin to the king, twice-removed.

The old Stonehammer wanted to argue the point, but he could only sigh and tug his beard again, for across the room, little Arr Arr, who was just past his ninth birthday, engaged in battle with a lad from the Argut clan, a promising and powerful ten-year-old.

Bryunn Argut swept his shield out far before him and off to the left, driving young Arr Arr back a step. Without missing a step, without the slightest hesitation, Bryunn leaped forward as he twisted around, sweeping his weapon, a wooden axe, across ferociously.

Arr Arr ducked-just barely! — and stumbled backward a few steps. Bryunn Argut pursued with a series of chops and swipes that kept the younger dwarfling off-balance all the way.

“He’s a head taller than Little Arr Arr,” Muttonchops remarked, but Rocky’s snort made his excuse seem quite ridiculous.

“A year older, too, then,” said Rocky. “Ye think that’s for makin’ any difference?”

The concern in his tone struck Muttonchops profoundly, for many eyes were upon this dwarfling known to everyone in Felbarr as Little Arr Arr. For as long as anyone could remember, the Roundshields had served as captains of Citadel Felbarr’s garrison, a proud tradition of fearsome warriors and grand and loyal subjects to the Warcrowns. Reginald Roundshield, Arr Arr’s father, had been among the most popular and respected dwarves in all of Felbarr until his death at the hands of rogue orcs when Little Arr Arr was but a toddler.

Everyone in Felbarr wanted Little Arr Arr to succeed, to step up in the tradition of his father and those grandfathers before him. This was the security of the clan, after all, the solid dependability of generational continuity, the son of a son of a son of a son of a captain.

But Little Arr Arr wasn’t showing that kind of promise, and even King Emerus himself had noted as much on his last visit to Muttonchops’s training grounds.

Rocky Warcrown sucked in his breath as a last-heartbeat twist brought Little Arr Arr’s shield up just in time to deflect an axe swipe that would surely have knocked the child silly.

Muttonchops, too, winced, but he came out of it more quickly, his veteran eyes noting something here that he hadn’t before, and with a hunch in his gut speaking a different story to him than what his eyes were telling him.

Young Reginald fought the urge to jab the tip of his own wooden axe into the exposed armpit of Bryunn Argut.

How would a nine-year-old dwarfling respond? Bruenor kept asking himself, kept reminding himself. The awkwardness of the attacks-and not just those of Bryunn, who was quite formidable compared to most of the others in this class-constantly caught the old dwarf king in a young body off his guard.

But they were only at the training grounds once a tenday, after all, and this was but rudimentary training. Muttonchops Stonehammer’s job was merely to acquaint the dwarflings with the sensation of giving and taking a hit, and to allow them their first opportunities of the rolling spin and slash, or the shield asked, and Catti-brie nodded.igh the olderon rush, or any of the other building blocks of straightforward, basic dwarf fighting.