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"With odds like that, how could I refuse, human?" he sniped.

"I mean it," she said, all joking aside. "Will you?"

The duergar regarded her with his river rock eyes. "I never joke," he replied. Tazi gripped him on the shoulders but restrained herself from embracing him any further.

"Out of my way," he said gruffly and brushed her hands aside. He stepped past her and the lich and faced the hordes of darkenbeasts solemnly. Tazi's skin crawled as she recollected what it was like to face the monsters in battle. She had no idea what the dwarf felt at that moment.

Tazi watched as he sheathed his axe and raised his hands out toward the screaming creatures as though he were pronouncing a benediction. His eyes widened, and Tazi could almost feel the tug of his mind. She saw that some of the creatures shrieked in apparent protest. Some flapped their wings in anger, while others just ignored the duergar. She could hear Justikar mutter foul oaths under his breath. It seemed to no avail, though, and Tazi thought he had failed. But, after what seemed to be an eternity, the crowd of birdlike things began to quiet down and calm themselves. Amazed, Tazi saw them fold their wings against their thin bodies and focus their small, black eyes at Justikar. Sweat rolled off of the dwarf, and he slowly lowered his hands. Tazi caught a glimpse of them trembling.

"I think we understand each other," he announced to the silent group, after collecting himself.

Tazi faced the lich again. "What else have you got hidden here?" she demanded.

"There is one more place to go. Follow me," he told her.

"Stay here," Tazi said to the dwarf. "I can see a gate down there. Does that lead to the mountainside?" she asked Szass Tarn. He nodded and Tazi turned back to the dwarf. "Wait with them until the last rays of the sun have faded," she instructed him.

"Then what?" Justikar asked her tiredly.

"Then kill everything in your path."

"I can do that," he replied with an evil grin.

Tazi followed Szass Tarn and the others to one last set of barracks within the Citadel. The room resembled a laboratory more than anything else, with shelves of jars and potions and a large vat off to one side. Large, armored humanoids milled about inside. Their stooped posture and pig faces marked them as ores. And these, like the ones Tazi saw with Naglatha on their journey to the Thaymount, had mottled skin the color of dried blood.

The tremors had set the beasts on edge, and they were quarreling with themselves. Unlike the zombies, though, their armor was in the best of condition, and Tazi could also see a wall that held an array of fine weapons behind them. The ores grunted and paced about, itching for something to crush, their yellow eyes flashing.

"These were to be a gift for Azhir Kren," the lich explained. "She has been anxious for some time to invade Rashemen, and I would not allow it. I thought if she had a set of new troops to train, it might keep her occupied for a while.

"They've been imprinted to recognize her," he continued and glanced at Lauzoril's unconscious burden. "Sadly, I fear she is in no condition to lead them now."

"What can we do so that they will follow me?" Tazi asked. "Unless, of course, one of you would like that honor on the field of battle?" The other Red Wizards remained silent. Bits of the ceiling tumbled down, emphasizing how little time they had left.

"What can you do to make them follow me?" Tazi asked Szass Tarn, knowing it would have to be her.

"That is the tricky part. Aside from Azhir Kren, the only other they would follow would be a leader of their own kind."

"What?" Tazi said.

"They will only recognize another Blooded One. You must become one of them if you are to lead them."

"How can I?"

"In the corner there," Szass Tarn pointed to the large vat Tazi had seen when they first entered the room, "is where we create the Blooded Ones. The young are dipped in a vat of alchemical blood and when they emerge-"

"They're stronger and more powerful and easier to control," Tazi finished for him.

"Correct," replied the lich.

"But I thought the process only worked on the young?"

"Correct again, Thazienne. In the past, it has proven potentially fatal on adults," he finished. "I do not know what else it might do to you, or how long the effects might last, if you even survive the process. But it is a risk you will have to take."

"My choice?" she questioned him.

"Always," he replied easily. "It is always your choice. Remember that."

Tazi faced the gathered wizards. Then she looked back, swallowing hard. "What do I have to do?"

"Climb into the vat and submerge yourself completely in the blood. When you rise, if you live, you should be able to marshal the ore forces."

"If…" she pointed out.

Tazi walked over to the wooden vat that was nearly ten feet high and swayed as another tremor rolled past. She climbed the small set of steps along the side of the container and peered over the rim. She saw the maroon liquid roll and slosh with the quake, thick and syrupy, and she briefly wondered where it came from. She banished the question immediately from her mind.

Doesn't matter now, she told herself.

Tazi felt her gorge rise and burn the back of her throat. The smell of hot copper filled her nostrils as well as a burning whiff of acid. She swallowed hard and looked over her shoulder at Szass Tam. He floated gently above the ground, his robes barely brushing the stones set in the floor, and regarded her with his cold stare. Tazi turned back to the vat and climbed the rest of the way up.

She balanced on the tiny platform for a moment, and the room grew deathly silent. Then she crossed her arms over her chest and stepped forward to plummet straight down into the pool of blood.

Tazi cut through the liquid like a knife. The moment she hit the fluid, Tazi felt every part of her catch fire. Hot and cold sensations ran along her body, from the ends of her hair to her toes. She felt nauseous and light-headed at the same time. She wanted to scream but knew if she opened her mouth she'd be drinking the tainted blood. Images stabbed through her brain-foreign and familiar at the same time, and she felt a rage burn into her. Lights flashed behind her eyelids, and she twitched spasmodically.

When she could stand no more, Tazi burst up from the blood like some blighted phoenix, and she sucked in great drafts of air. When her breathing had calmed a measure, she grabbed for the platform and pulled herself up. She hooked a leg along the side of the tub and used that and her arms to haul herself back onto the platform. She kneeled there for a moment, feeling her heart pound so loudly she was certain the organ might rupture from the strain. Her leathers were soaked in blood, her skin no longer recognizable.

She rose slowly to her feet and spread her arms wide, her hands curling into fists. Anger boiled up within her. Blood dripped from her arms and her hair was plastered to her face and neck in thick strips. Tazi was a study in crimson. She let her head fall back and bellowed out an animal cry of fury and pain. From the barracks, the ores stopped their quarreling and gradually lowered their arms. They heard Tazi's call and responded to her in kind. First one ore then another joined until all of them roared back as one. Zulkir Nevron clamped his hands over his ears against the horrendous cry.

Tazi straightened her head and opened her eyes. Blood tracked down her face like a trail of ruby tears. She met Szass Tarn's amazed stare and said evenly, "I'm ready."

Tazi was lost in a red haze. She pushed past the astonished wizards and entered the barracks of the ores. They continued to howl and snarl but parted before her. Some smashed chairs and others beat their swords and spears against the floor. Tazi spun around until she found what she was searching for: a gate like the one in the darkenbeasts' pen, which opened to the mountainside. She pulled at the handle fruitlessly, foot braced against the wall.