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He wondered, just for an instant, if Rimmer Dall might not be telling him the truth.

The First Seeker came forward a single step and stopped. “Think about it, Coll Ohmsford,” he suggested softly. He was big and dark against the gloom and frightening to look at. But his voice was reassuring. “Reason it through. You will have time enough to do so. I intend that you remain here until your bother comes looking for you or he uses his magic. One way or the other, I have to find him and warn him. I have to protect you both and those with whom you will eventually come in contact. Help me. We must find a way to reach your brother. We must try. I know you don’t believe me now, but that will change.”

Coll shook his head. “I don’t think so.”

Outside, distant and low, thunder rumbled and faded into the hissing of the rain. “So many lies have been told to you by others,” Rimmer Dall said. “In time, you will see.”

He moved back toward the cell door and stopped. “You have been kept in this room long enough. You may leave during the day. Just knock on the door when you wish to go out. Go down to the exercise yard and practice with the weapons. Someone will be there to help you. You should have some training. You need to learn better how to protect yourself. Make no mistake, though. You cannot leave. At night you will be locked in again. I wish it could be otherwise, but it cannot. Too much is at stake.”

He paused. “I have a short visit to make, a journey of several days. Another requires my attention. When I return, we will talk again.”

He seemed to consider Coll for a long moment, as if measuring him for something, then turned, and went out the way he had come. Coll watched him go, then walked back to the shuttered window and stood looking out again into the rain.

He slept poorly that night, plagued by dreams of dark things that bore his brother’s face, haunted when he came awake by what he had been told. Nonsense, was his first thought. Lies. But his instincts told him that some part of it, at least, was true—and that, in turn, suggested the unpleasant possibility that it might all be. Par a Shadowen. The magic a weapon that could destroy him. Both of them threatened by dark forces beyond their understanding or control.

He no longer knew what to believe.

When he woke, he rapped on the door. A black-cloaked Seeker released him and walked him down to the exercise yard. Another, a gruff fellow with a shaven head and knots and scars all over him, offered to spar with him. Using padded cudgels, they trained through the morning. Coll sweated and strained. It felt good to make use of his body again.

Later, alone in his cell, the afternoon clearing as the clouds thinned and sunshine broke through to the distant south, he evaluated his new situation. He was a prisoner still, but not so much so. He was no longer confined to a single room. He had been offered the means to stay fit and strong. He did not feel as threatened.

Whether or not Rimmer Dall was playing mind games with him remained to be seen, of course. In any case, the First Seeker had made a mistake. He had given Coll Ohmsford the opportunity to explore Southwatch. And the further opportunity to find a way to escape.

Chapter Nine

Walker Boh languished at Hearthstone in a prison far more forbidding than the one that had secured Morgan Leah. He had returned from Storlock filled with a fiery determination to cure the sickness that attacked him, to drive from his body the poison that the Asphinx had injected into it, and to heal himself as even the Stors could not. Within a week he had changed completely, grown dispirited and bitter, frightened that his hopes had been in vain, that he could not save himself after all. His days were long, heat-filled stretches of time in which he wandered the valley lost in thought, desperately trying to reason out what form of magic it would take to stem the poison’s flow. His nights were empty and brooding, the dark hours expended in a silent, futile effort to implement his ideas.

Nothing worked.

He tried a little of everything. He began with a series of mind sets, inward delvings of his own magic that were designed to dissolve, break apart, turn back, or at least slow the poison’s advance. None of these occurred. He used channeling of the magic in the form of an assault, the equivalent of an inner summoning of the fire that he sometimes used to protect and defend. The channeling could not seem to find a ready source; it scattered and lost its potency. He attempted spells and conjurings from the lore he had accumulated over the years, both that which was innate and that he had been taught. All failed. He resorted finally to the chemicals and powders that Cogline relied upon, the sciences of the old world brought into the new. He attacked the stone ruin of his arm and tried to burn it to the flesh so that cauterization might take place. He tried healing potions that were absorbed through the skin and permeated the stone. He used magnetic and electric fields. He used antitoxins. These, too, failed. The poison was too strong. It could not be overcome. It continued to work its way through his system, slowly killing him.

Rumor stayed at his side almost constantly, trailing silently after him on his long daytime walks, stretching out next to him in the darkness of his room as he struggled in vain to employ the magic in a way that would allow him to survive. The giant moor cat seemed to sense what was happening to Walker; it watched him as if fearful he might disappear at any moment, as if by watching closely it might somehow protect against this unseen thing that threatened. The luminous yellow eyes were always there, regarding him with intelligence and concern, and Walker found himself staring into them hopefully, searching for the answers he could find nowhere else.

Cogline, too, did what he could to help Walker in his struggle. Like the moor cat, he kept watch, albeit at a somewhat greater distance, afraid that Walker would not tolerate it if he came too close or stayed too long. There was still an antagonism between the two that would not be dispelled. It was difficult for them to remain in each other’s presence for more than a few minutes at a time. Cogline offered what advice he could, mixing powders and potions at Walker’s request, administering salves and healing medicines, suggesting forms of magic he thought might help. Mostly he provided what little reassurance he could that an antidote would be found.

Walker, though he would not admit it to the other, was grateful for that reassurance. For the first time in many years, he did not want to be alone. He had never given much thought to his own death, always convinced it was still far away and he would be prepared for it in any case when it arrived. He discovered now that he had been wrong on both counts. He was angry and frightened and confused; his emotions careened about inside him like stones tossed in a wagon bed, the debris of some emptied load. He fought to maintain his sense of balance, a belief in himself, some small measure of hope, but without the steadying presence of Cogline he would have been lost. The old man’s face and voice, his movements, his idiosyncrasies, all so familiar, were handholds on the cliff to which Walker Boh clung, and they kept him from dropping away completely. He had known Cogline a long time; in the absence of Par and Coll, and to a lesser extent Wren, Cogline was his only link with the past—a past that he had in turn scorned, reviled, and finally cast away entirely, a past he was now desperate to regain as it was his link to the use of the magic that could save him. Had he not been so quick to disparage it, so anxious to be rid of its influence, had he taken more time to understand it, to learn from it, to master it and make it serve his needs, he might not be struggling so hard now to stay alive.

But the past is always irretrievable, and so Walker Boh found it here. Yet there was some comfort to be taken from the continued presence of the old man who had given him what understanding of the magic he had. With his future become so shockingly uncertain, he discovered a strange and compelling need to reach out to those things that remained his from the past. The most immediate of those was Cogline.