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The older he grew, the more his father’s attitude toward him seemed to change. He dismissed his suspicions at first, certain that he was mistaken. But the feeling persisted. Finally he asked his father about it, and Kenner—a tall, lean, quick-moving man with wide, intelligent eyes, a stammer he had worked hard to overcome, and a gift for crafting—admitted it was true. Kenner did not have magic of his own. He had evidenced traces of it when he was young, but it had disappeared shortly after he had passed out of boyhood. It had been like that with his father and his father’s father before that and every Ohmsford he knew about all the way back to Brin. But it did not appear to be that way with Walker. Walker’s magic just seemed to grow stronger. Kenner told him that he was afraid that his son’s abilities would eventually overwhelm him, that they would develop to a point where he could no longer anticipate or control their effects. But he said as well, just as Risse had said, that they should not be suppressed, that magic was a gift that always had some special purpose in being.

Shortly after, he told Walker of the history behind the Ohmsford magic, of the Druid Allanon and the Valegirl Brin, and of the mysterious trust that the former in dying had bequeathed to the latter. Walker had been twelve when he heard the tale. He had wanted to know what the trust was supposed to be. His father hadn’t been able to tell him. He had only been able to relate the history of its passage through the Ohmsford bloodline.

“It manifests itself in you, Walker,” he said. “You in turn will pass it on to your children, and they to theirs, until one day there is need for it. That is the legacy you have inherited.”

“But what good is a legacy that serves no purpose?” Walker had demanded.

And Kenner had repeated, “There is always purpose in magic—even when we don’t understand what it is.”

Barely a year later, as Walker was entering his youth and leaving his childhood behind, the magic revealed that it possessed another, darker side. Walker found out that it could be destructive. Sometimes, most often when he was angry, his emotions transformed themselves into energy. When that happened, he could move things away and break them apart without touching them. Sometimes he could summon a form of fire. It wasn’t ordinary fire; it didn’t burn like ordinary fire and it was different in color, a sort of cobalt. It wouldn’t do much of what he tried to make it do; it did pretty much what it wished. It took him weeks to learn to control it. He tried to keep his discovery a secret from his father, but his father learned of it anyway, just as he eventually learned of everything about his son. Though he said little, Walker felt the distance between them widen.

Walker was nearing manhood when his father made the decision to take him out of Hearthstone. Kenner Ohmsford’s health had been failing steadily for several years, his once strong body afflicted by a wasting sickness. Closing down the cottage that had been Walker’s home since birth, he took the boy to Shady Vale to live with another family of Ohmsfords, Jaralan and Mirianna and their sons Par and Coll.

The move became for Walker Boh the worst thing that had ever happened to him. Shady Vale, though little more than a .hamlet community, nevertheless seemed constricting after Hearthstone. Freedom there had been boundless; here, there were boundaries that he could not escape. Walker was not used to being around so many people and he could not seem to make himself fit in. He was required to attend school, but there was nothing for him to learn. His master and the other children disliked and mistrusted him; he was an outsider, he behaved differently than they, he knew entirely too much, and they quickly decided that they wanted nothing to do with him. His magic became a snare he could not escape. It manifested itself in everything he did, and by the time he realized he should have hidden it away it was too late to do so. He was beaten a number of times because he wouldn’t defend himself. He was terrified of what would happen if he let the fire escape.

He was in the village less than a year when his father died. Walker had wished that he could die, too.

He continued to live with Jaralan and Mirianna Ohmsford, who were good to him and who sympathized with the difficulties he was encountering because their own son Par was just beginning to exhibit signs of having magic of his own. Par was a descendant of Jair Ohmsford, Brin’s brother. Both sides of the family had passed the magic of their ancestors down through the bloodline in the years since Allanon’s death, so the appearance of Par’s magic was not entirely unexpected. Par’s was a less unpredictable and complicated form of magic, manifesting itself principally in the boy’s ability to create lifelike images with his voice. Par was still little then, just five or six, and he barely understood what was happening to him. Coll was not yet strong enough to protect his brother, so Walker ended up taking the boy under his wing. It seemed natural enough to do so. After all, only Walker understood what Par was experiencing.

His relationship with Par changed everything. It gave him something to focus on, a purpose beyond worrying about his own survival. He spent time with Par helping him adjust to the presence of the magic in his body. He counseled him in its use, advised him in the cautions that were necessary, the protective devices he must learn to employ. He tried to teach him how to deal with the fear and dislike of people who would choose not to understand. He became Par’s mentor.

The people of Shady Vale began calling him “Dark Uncle.” It began with the children. He wasn’t Par’s uncle, of course; he wasn’t anybody’s uncle. But he hadn’t a firm blood tie in the eyes of the villagers; no one really understood the relationship he bore to Jaralan and Mirianna, so there were no constrictions on how they might refer to him. ‘Dark Uncle’ became the appellation that stuck. Walker was tall by then, pale skinned and black haired like his mother, apparently immune to the browning effect of the sun. He looked ghostly. It seemed to the Vale children as if he were a night thing that never saw the light of day, and his relationship toward the boy Par appeared mysterious to them. Thus he became “Dark Uncle,” the counseler of magic, the strange, awkward, withdrawn young man whose insights and comprehensions set him apart from everyone.

Nevertheless, the name ‘Dark Uncle’ notwithstanding, Walker’s attitude improved. He began to learn how to deal with the suspicion and mistrust. He was no longer attacked. He found that he could turn aside these assaults with not much more than a glance or even the set of his body. He could use the magic to shield himself. He found he could project wariness and caution into others and prevent them from following through on their violent intentions. He even became rather good at stopping fights among others. Unfortunately, all this did was distance him further. The adults and older youths left him alone altogether; only the younger children turned cautiously friendly.

Walker was never happy in Shady Vale. The mistrust and the fear remained, concealed just beneath the forced smiles, the perfunctory nods, and the civilities of the villagers that allowed him to exist among them but never gain acceptance. Walker knew that the magic was the cause of his problem. His mother and father might have thought of it as a gift, but he didn’t. And he never would again. It was a curse that he felt certain would haunt him to the grave.

By the time he reached manhood, Walker had resolved to return to Hearthstone, to the home he remembered so fondly, away from the people of the Vale, from their mistrust and suspicion, from the strangeness they caused him to feel. The boy Par had adjusted well enough that Walker no longer felt concerned about him. To begin with, Par was a native of the Vale and accepted in a way that Walker never could be. Moreover, his attitude toward using magic was far different than Walker’s. Par was never hesitant; he wanted to know everything the magic could do. What others thought did not concern him. He could get away with that; Walker never could. The two had begun to grow apart as they grew older. Walker knew it was inevitable. It was time for him to go. Jaralan and Mirianna urged him to stay, but understood at the same time that he could not.