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He felt like weeping. Couldn’t they see? It was a matter of survival. He just did what he needed to do, in order to stay alive! The Alchemist strayed to the window, looked across the barren landscape as if he expected to see his elf nemesis creeping down a mountain toward him.

Finally, the preparations were done. The precious powder had been carefully and completely mixed, rinsed with pure acid. The Alchemist gingerly collected it in a several shallow dishes. At last, he sat down, crossed his arms before him, and cradled his head in the bony crevice of his elbows, trying to calm himself. His limbs finally ceased their trembling, and he rose and reached for one of the dishes.

An ogre guard standing near the door sneezed, and the Alchemist started, jumping back from the bench, the dish wobbling precariously on the lip of the work surface.

“Imbecile!” he cried, pointing a trembling finger at the ashen-faced guard. “You could have killed us all!”

“I beg your lordship’s pardon!” pleaded the ogre, bowing abjectly.

“Out of here! I want you all out of here, now!” cried the Alchemist. “It’s the only way I can work.”

“We are supposed to guard you, lord,” said one of the other brutes, the sergeant in charge of the guards.

“Then stand outside my door! I cannot function like this, with you all sniffling and snorting and growling in here! Do you not realize a single mistake and we could all be blown to pieces?”

Apparently that dire possibility was enough to convince the ogres. In any event, they pushed and elbowed at each other in their haste to depart the laboratory. The last one to leave shut the door very gently behind him.

The Alchemist was glad to be left alone. Looking around, he leaped to the window and closed the heavy wooden shutter that held the Sturmfrost at bay every winter. Latching the barrier, he allowed himself to feel reasonably well protected against intrusion by guards or a vengeance-seeking elf.

He turned back to his work, tried to summon the will to lift the dishes of powder, to pour the grainy substance into the orb. But he didn’t have the desire to move. A terrible ennui seized him, dragged him down, cemented him in place. His consciousness wavered until he finally crumpled forward, as though tumbling into a pit of merciful oblivion.

Something caused him to lift his head from his arms and to stare in the direction of the sea. It was as though a chill wind pressed through those walls, numbing his flesh.

Slowly, unsteadily, he pushed himself to his feet and lurched toward the door. His invention was ready, the great weapon needed only to be sealed, but that was unimportant, now.

The Alchemist knew, somehow he knew, he felt it in the pit of his soul, that the elf was coming for him.

* * * * *

Kerrick was surprised by the ease of underwater travel, as-in spite of a few fits and starts and one more harrowing, unplanned plunge into the depths-Captain Pneumo guided his cylindrical craft into the very shadow of the great, dark massif that was Dracoheim Island. Finally, as Whalefish moved into the shallows, Kerrick felt the deck begin to pitch and roll under his feet. This was a reaction to the surf billowing around them, the gnome explained.

Face pressed to a hooded aperture, Kerrick was amazed at the view provided by a device of mirrors that, Pneumo explained, was thrust above the water, allowing the crew of the submersible to examine their surroundings. He called it a “Perry-scope,” for reasons Kerrick had not yet learned. In any event, the elf was more concerned with what he saw than with how he saw it.

They seemed to be in a narrow cove, sheltered by brooding cliffs to port and starboard, with a shelf of steeply sloping beach before them. He couldn’t tell if that shore was sand or fine gravel, but he was struck by the dark, almost pure black, color of the ground. Beyond the beach the island’s land mass rose steeply, in some places precipitously, though the bluff was broken by a series of narrow ravines that rose inland for at least a short distance.

Whalefish was submerged in these shallows, close enough to the surface that each breaker lifted the vessel as it passed, then dropped it again to rest on the sandy bed of the cove. The elf pulled his face away and saw that Randall, Strongwind, and Moreen were watching him expectantly, waiting at the base of the ladder leading up to the hatch.

“We should be able to swim from here,” Kerrick said. “We’re not more than a hundred paces off shore.”

“Help me little bit?” Divid asked, tugging on the elf’s sleeve. “Me not much swimmer.”

“Yes, we’ll get you to shore,” Kerrick agreed. “Then it will be up to you to show us where the Alchemist can be found.”

“Me know the Alkist,” nodded the little fellow. Then he scowled. “Know where him live. Him don’t like us kind.” Again the gully dwarf reached a blunt finger into his nose, rooting around vigorously for some offending obstruction.

“I can’t understand why,” the elf said, looking away with a grimace. He noticed Moreen laughing at him, her single eye flashing, and he couldn’t help but grin back.

They had a plan, though Kerrick knew it would take some really good luck for them to pull it off successfully. The gully dwarf would lead them into the castle through a small tunnel used only by his people. They would go ashore in three relays, leaving Terac to watch the submersible. Pneumo assured them that the gully dwarf could guide the boat to the bottom of the shallow cove, and wait there as long as necessary for the others to return-or until he ran out of warquat, which would take about three days according to the gnomish inventor. Pneumo would make his way along mountain trails to a mining village, a place he had visited previously.

Strongwind and Moreen would strike out overland and distract any ogre patrols they encountered. Randall and Kerrick, guided by Divid, would sneak into the castle, up to the Alchemist’s chamber, and… and do what was necessary.

He and Mad Randall were prepared for the Alchemist to put up a fight. If he did, they would kill him. There was no choice-the very survival of Brackenrock, perhaps of all human civilization in the Icereach, depended on stopping the manufacture of another golden orb.

“Did you see any sign of ogres or anything else through that Perry-scope?” asked the chiefwoman.

The elf shook his head. They heard a clank of metal and turned to see Captain Pneumo emerge from his small cabin. The gnome was wrapped in a great coil of rope and draped with pouches and packs. A metal helmet, several sizes too large for him, was perched on his head, drooping forward so that it covered one of his eyes.

“What’s this?” asked Kerrick cautiously.

“I’m dressed for any eventuality,” declared Pneumo. “I’ve got pearls for trading, here in my beltpack, and these other sacks I’ll fill with gold. I’ve got to bring enough for a long voyage, you know.”

“Makes sense,” Randall agreed with an easy nod.

Kerrick had misgivings but decided not to argue. After all, the gnome’s mission-gaining fuel for his arcane boilers-was important to the submersible, and the submersible represented their only chance to escape from Dracoheim.

“All right,” the elf said. “Let’s get going.”

With a boost from Randall the gnome made it to the hatch, turned the release valve, and pushed it open. Squirming upward, he vanished from sight. Divid went next, followed by Randall, Strongwind, Moreen, and Kerrick, each scrambling up onto the slick, round hull. After the elf pushed the hatch shut, he heard Terac cranking the valve behind him.

Outside of the Whalefish , the sky seemed impossibly bright. The submersible rested in relatively shallow water, but they still had a way to go before reaching dry land.

“No time for delay-let’s go!” said Moreen, the first of the companions to slide down the curved hull into the sea.