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"I see," said Calhoun.

"Most people live in the little settlements, like this—close to the crops we grow. People raise their own food, and so on. In a way you may think we're primitive, but we've got some good technicians! When they get over not having to work for the old folks and finish making things just for themselves—we'll do all right. After all, we weren't trained to make a complete world, just to make a world for the older people on Phaedra to take over. But we've taken it over for ourselves!"

"Yes," agreed Calhoun politely.

"We'll work out the other things," said young Walker truculently. "We'll have money, and credit, and hiring each other and so on. Right now defending ourselves is the top thing in everybody's mind."

"Yes," agreed Calhoun again. He was regarded as not quite an enemy, but he was not accepted as wholly neutral.

"The older ones of us are married," Walker said firmly, "and we feel responsibility, and we're keeping things pretty well in line. We were lied to, though, and we resent it. And we aren't letting in the old people to try to run us, when we've proved we can make and run a world ourselves!"

Calhoun said nothing. They reached a house. Walker turned to enter it, with a gesture for Calhoun to accompany him. Calhoun halted.

"Just a moment. The person who drove me here—when he turned up, at least one woman ran away and you men came out . . . well . . . pretty pugnaciously."

Walker flushed angrily.

"I said we had technicians. Some of them made a gadget to help take care of the children. That's harmless. But they want to use it to . . . to spy on older people with it. On us! Invasion of privacy. We don't like . . . well . . . they try to set up psych circuits near our homes. They . . . think it's fun to . . . know what people say and do—"

"Psych circuits can be useful," observed Calhoun, "or they can be pretty monstrous. On the other hand—"

"No decent man would do it!" snapped young Walker. "And no girl would have anything to do with anybody— But there are some crazy fools—"

"You have described," said Calhoun dryly, "a criminal class. Only instead of stealing other people's possessions they want to steal their sensations. Peeping-Tom stuff, eavesdropping on what other people feel about those they care for, as well as what they do and say. In a way it's a delinquency problem, isn't it?"

"There can't be a civilization without problems," said Walker. "But we're going to—" He opened a door. "My wife works with the kids the old people dumped on us. This way."

He motioned Calhoun inside the house. It was one of the shelters built during the frenzied building program designed to make an emergency refuge for the population of a planet. It was the roughest of machine-tool constructions. The floors were not finished. The walls were not smooth. The equipment showed. But there had been attempts to do something about the crudity. Colors had been used to try to make it homelike.

When a girl came in from the next room, Calhoun understood completely. She was a little younger than her husband, but not much. She regarded Calhoun with that anxiety with which a housekeeper always regards an unexpected visitor, hoping he will not notice defects.

"This is a Med Service man," said Walker briefly, indicating Calhoun. "I told him there was a health problem about some of the children." To Calhoun he said curtly: "This is my wife Elsa."

Murgatroyd said "Chee!" from where he clung to Calhoun's neck. He was suddenly reassured. He scrambled down to the floor. Elsa smiled at him.

"He's tame!" she said delightedly. "Maybe—"

Calhoun extended his hand. She took it. Murgatroyd, swaggering, extended his own black paw. Instead of conflict and hatred, here, Murgatroyd seemed to sense an amiable sociability such as he was used to. He felt more at home. He began zestfully to act like the human being he liked to pretend he was.

"He's delightful!" said the girl. "May I show him to Jak?"

Young Walker said:

"Elsa's been helping with the smaller kids. She says there's something the matter that she doesn't understand. She has one of the kids here. Bring him, Elsa."

She vanished. A moment later she brought in a small boy. He was probably six or seven. She carried him. He was thin. His eyes were bright, but he was completely passive in her arms. She put him down in a chair and he looked about alertly enough, but he simply did not move. He saw Murgatroyd, and beamed. Murgatroyd went over to the human who was near his own size. Swaggering, he offered his paw once more. The boy giggled, but his hand lay in his lap.

"He doesn't do anything!" said Elsa distressedly. "His muscles work, but he doesn't work them. He just sits and waits for things to be done for him. He acts as if he'd lost the idea of moving, or doing anything at all. And—it's beginning to show up among the other children. They just sit. They're bright enough . . . they see and understand—but they just sit!"

Calhoun examined the boy. His expression grew carefully impassive. But he winced as he touched the pipe-stem arms and legs. What muscles were there were almost like dough.

When he straightened up, despite himself his mouth was awry. Young Walker's wife said anxiously:

"Do you know what's the matter with him?"

"Basically," said Calhoun with a sort of desperate irony, "he's in revolt. As the rest of you are in revolt against Phaedra, he's in revolt against you. You needed rest you didn't get and recreation you couldn't have and something besides back-breaking labor under a load that grew heavier minute by minute for years. You revolted, and you've a fine justification for the war in which you're engaged. But he has needed something he hasn't had, too. So he's revolting against his lack—as you did—and he's dying as you will presently do from exactly the same final cause."

Walker frowned ominously.

"I don't understand what you're saying!" he said harshly.

Calhoun moistened his lips.

"I spoke unprofessionally. The real cause of his present troubles and your future ones is that a social system has been shattered. The pieces can't live by themselves. And I don't know what medical measures can be taken to cure an injured civilization. As a medical man, I may be whipped. But I'd better check—Did I say, by the way, that the war fleet from Phaedra is going to attack in just three days?"

V

" . . . Truth is the accord of an idea with a thing. Very often an individual fails to discover the truth about some matter because he neglects to become informed about something. But even more often, the truth is never found out because somebody refuses to entertain an idea . . ."

Manual, Interstellar Medical Service. Pp. 101–2.

On the first day, Calhoun went grimly to the crèches that had been set up by the first-arrived young colonists when ships began to discharge really young children at the landing grid in Canopolis. The crèches were not too much like orphanages, of course, but the younger generation of Phaedra had been put in a very rough situation by the adults. If the time of the imminent solar explosion had been known, the matter could have been better handled. Actually, the explosion had been delayed—to date—for nearly five years from the discovery that it must occur. If that much leeway could have been predicted, older men and many machines would have been sent at first. But the bursting could not be computed. It was a matter of probability. Such-and-such unrhythmic variables must inevitably coincide sooner or later. When they did—final and ultimate catastrophe. The sun would flare terribly and destroy all life in its solar system. It could be calculated that the odds were even that the explosion would happen within one year, two to one within two, and five to one within three. The odds were enormous against Phaedra surviving as long as it had. The people of the mother-world had had a highly improbable break.