Выбрать главу

Urvile and his fellow gamers preferred their fantasies highly technological. They made use of a game known as "G.U.R.P.S.," the "Generic Universal Role Playing System," published by a company called Steve Jackson Games (SJG).

"G.U.R.P.S." served as a framework for creating a wide variety of artificial fantasy worlds. Steve Jackson Games published a smorgasboard of books, full of detailed information and gaming hints, which were used to flesh-out many different fantastic backgrounds for the basic GURPS framework. Urvile made extensive use of two SJG books called *GURPS High-Tech* and *GURPS Special Ops.* In the artificial fantasy-world of *GURPS Special Ops,* players entered a modern fantasy of intrigue and international espionage. On beginning the game, players started small and powerless, perhaps as minor-league CIA agents or penny-ante arms dealers. But as players persisted through a series of game sessions (game sessions generally lasted for hours, over long, elaborate campaigns that might be pursued for months on end) then they would achieve new skills, new knowledge, new power. They would acquire and hone new abilities, such as marksmanship, karate, wiretapping, or Watergate burglary. They could also win various kinds of imaginary booty, like Berettas, or martini shakers, or fast cars with ejection seats and machine-guns under the headlights.

As might be imagined from the complexity of these games, Urvile's gaming notes were very detailed and extensive. Urvile was a "dungeon-master," inventing scenarios for his fellow gamers, giant simulated adventure-puzzles for his friends to unravel. Urvile's game notes covered dozens of pages with all sorts of exotic lunacy, all about ninja raids on Libya and break-ins on encrypted Red Chinese supercomputers. His notes were written on scrap-paper and kept in loose-leaf binders.

The handiest scrap paper around Urvile's college digs were the many pounds of BellSouth printouts and documents that he had snitched out of telco dumpsters. His notes were written on the back of misappropriated telco property. Worse yet, the gaming notes were chaotically interspersed with Urvile's hand-scrawled records involving *actual computer intrusions* that he had committed. Not only was it next to impossible to tell Urvile's fantasy game-notes from cyberspace "reality," but Urvile himself barely made this distinction. It's no exaggeration to say that to Urvile it was *all* a game. Urvile was very bright, highly imaginative, and quite careless of other people's notions of propriety. His connection to "reality" was not something to which he paid a great deal of attention. Hacking was a game for Urvile. It was an amusement he was carrying out, it was something he was doing for fun. And Urvile was an obsessive young man. He could no more stop hacking than he could stop in the middle of a jigsaw puzzle, or stop in the middle of reading a Stephen Donaldson fantasy trilogy. (The name "Urvile" came from a best-selling Donaldson novel.) Urvile's airy, bulletproof attitude seriously annoyed his interrogators. First of all, he didn't consider that he'd done anything wrong. There was scarcely a shred of honest remorse in him. On the contrary, he seemed privately convinced that his police interrogators were operating in a demented fantasy-world all their own. Urvile was too polite and well-behaved to say this straight- out, but his reactions were askew and disquieting.

For instance, there was the business about LoD's ability to monitor phone-calls to the police and Secret Service. Urvile agreed that this was quite possible, and posed no big problem for LoD. In fact, he and his friends had kicked the idea around on the "Black Ice" board, much as they had discussed many other nifty notions, such as building personal flame-throwers and jury-rigging fistfulls of blasting-caps. They had hundreds of dial-up numbers for government agencies that they'd gotten through scanning Atlanta phones, or had pulled from raided VAX/VMS mainframe computers. Basically, they'd never gotten around to listening in on the cops because the idea wasn't interesting enough to bother with. Besides, if they'd been monitoring Secret Service phone calls, obviously they'd never have been caught in the first place. Right?

The Secret Service was less than satisfied with this rapier-like hacker logic.

Then there was the issue of crashing the phone system. No problem, Urvile admitted sunnily. Atlanta LoD could have shut down phone service all over Atlanta any time they liked. *Even the 911 service?* Nothing special about that, Urvile explained patiently. Bring the switch to its knees, with say the UNIX "makedir" bug, and 911 goes down too as a matter of course. The 911 system wasn't very interesting, frankly. It might be tremendously interesting to cops (for odd reasons of their own), but as technical challenges went, the 911 service was yawnsville.

So of course the Atlanta Three could crash service. They probably could have crashed service all over BellSouth territory, if they'd worked at it for a while. But Atlanta LoD weren't crashers. Only losers and rodents were crashers. LoD were *elite.*

Urvile was privately convinced that sheer technical expertise could win him free of any kind of problem. As far as he was concerned, elite status in the digital underground had placed him permanently beyond the intellectual grasp of cops and straights. Urvile had a lot to learn.

Of the three LoD stalwarts, Prophet was in the most direct trouble. Prophet was a UNIX programming expert who burrowed in and out of the Internet as a matter of course. He'd started his hacking career at around age 14, meddling with a UNIX mainframe system at the University of North Carolina. Prophet himself had written the handy Legion of Doom file "UNIX Use and Security From the Ground Up." UNIX (pronounced "you-nicks") is a powerful, flexible computer operating-system, for multi-user, multi-tasking computers. In 1969, when UNIX was created in Bell Labs, such computers were exclusive to large corporations and universities, but today UNIX is run on thousands of powerful home machines. UNIX was particularly well- suited to telecommunications programming, and had become a standard in the field. Naturally, UNIX also became a standard for the elite hacker and phone phreak.

Lately, Prophet had not been so active as Leftist and Urvile, but Prophet was a recidivist. In 1986, when he was eighteen, Prophet had been convicted of "unauthorized access to a computer network" in North Carolina. He'd been discovered breaking into the Southern Bell Data Network, a UNIX-based internal telco network supposedly closed to the public. He'd gotten a typical hacker sentence: six months suspended, 120 hours community service, and three years' probation.

After that humiliating bust, Prophet had gotten rid of most of his tonnage of illicit phreak and hacker data, and had tried to go straight. He was, after all, still on probation. But by the autumn of 1988, the temptations of cyberspace had proved too much for young Prophet, and he was shoulder-to-shoulder with Urvile and Leftist into some of the hairiest systems around. In early September 1988, he'd broken into BellSouth's centralized automation system, AIMSX or "Advanced Information Management System." AIMSX was an internal business network for BellSouth, where telco employees stored electronic mail, databases, memos, and calendars, and did text processing. Since AIMSX did not have public dial-ups, it was considered utterly invisible to the public, and was not well-secured -- it didn't even require passwords. Prophet abused an account known as "waa1," the personal account of an unsuspecting telco employee. Disguised as the owner of waa1, Prophet made about ten visits to AIMSX.