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“Do we fight?” he started to ask Deudermont, but he saw that the captain was already laying the plans.

“Starboard!” Deudermont told the helmsman. “Put us west to the Pirate Isles. Let us see if these dogs have a belly for the reefs!” He motioned another man to the crow’s nest, wanting Wulfgar’s strength for the more important duties on the deck.

The Sea Sprite bit into the waves and bowed low in a sharp right turn. The pirate vessel on the east, now the farthest away, cut its angle to pursue directly while the other, the bulkier of the two, kept its course straight, each second bringing the Sea Sprite closer for a shot of its catapult.

Deudermont pointed to the largest of the few islands visible in the west. “Skim her close,” he told the helmsman, “but ware the single reef. Tide’s low, and she should be visible.”

Wulfgar dropped to the deck beside the captain.

“On that line,” Deudermont ordered him. “You’ve the mainmast. If I bid you to pull, then heave for all your strength! We shan’t get a second chance.”

Wulfgar took up the heavy rope with a grunt of determination, wrapping it tightly around his wrists and hands.

“Fire in the sky!” one of the crewmen yelled, pointing back to the south, toward the bulky pirate ship. A ball of flaming pitch soared through the air, splashing harmlessly into the ocean with a hiss of protest, many yards short of the Sea Sprite.

“A tracing shot,” Deudermont explained, “to give them our range.”

Deudermont estimated the distance and figured how much closer the pirates would get before the Sea Sprite put the island between them.

“We’ll slip them if we make the channel between the reef and the island,” he told Drizzt, nodding to indicate that he thought the prospects promising.

But even as the drow and the captain began to comfort themselves with thoughts of escape, the masts of a third vessel loomed before them in the west, slipping out of the very channel that Deudermont had hoped to enter. This ship had its sails furled and was prepared for boarding.

Deudermont’s jaw dropped open. “They were lying for us,” he said to Drizzt. He turned to the elf helplessly. “They were lying for us.

“But we’ve no cargo of particular value,” the captain continued, trying to reason through the unusual turn of events. “Why would pirates run three vessels in a strike against a single ship?”

Drizzt knew the answer.

* * *

The ride was easier for Bruenor and Catti-brie now. The dwarf had settled comfortably at the reins of the fiery chariot, and the morning haze had burned away. They cruised down the Sword Coast, amused by the ships they passed over and the astonished expressions of every sailor who turned his eyes heavenward.

Soon after, they crossed the entrance to the River Chionthar, the gateway to Baldur’s Gate. Bruenor paused a moment to consider a sudden impulse, then veered the chariot away from the coast.

“The lady bid us to stay to the coast,” said Catti-brie as soon as she realized the shift in course.

Bruenor grabbed Alustriel’s magical locket, which he had strung around his neck, and shrugged his shoulders. “It’s tellin’ me different,” he replied.

* * *

A second load of burning pitch hit the water, this time dangerously close to the Sea Sprite.

“We can run by her,” Drizzt said to Deudermont, for the third ship still had not raised its sails.

The experienced captain recognized the flaw in the reasoning. The primary purpose of the ship coming out from the island was to block the channel’s entrance. The Sea Sprite could indeed sail past that ship, but Deudermont would have to take his ship outside the dangerous reef and back into open water. And by then, they would be well within the catapult’s range.

Deudermont looked over his shoulder. The remaining pirate ship, the one farthest to the east, had its sails full of wind and was cutting the water even more swiftly than the Sea Sprite. If a ball of pitch came in on the mark and the Sea Sprite took any damage at all to its sails, it would be quickly overtaken.

And then a second problem dramatically grabbed the captain’s attention. A bolt of lightning blasted across the Sea Sprite’s deck, severing some lines and splintering off pieces of the mainmast. The structure leaned and groaned against the strain of the full sails. Wulfgar found a foothold and tugged against the pull with all his strength.

“Hold her!” Deudermont cheered him. “Keep us straight and strong!”

“They’ve a wizard,” Drizzt remarked, realizing that the blast had come from the ship ahead of them.

“I feared as much,” Deudermont replied grimly.

The seething fire in Drizzt’s eyes told Deudermont that the elf had already decided upon his first task in the fight. Even in their obvious disadvantage, the captain felt a tug of pity for the wizard.

A sly expression came over Deudermont’s face as the sight of Drizzt inspired a desperate plan of action. “Take us right up on her port,” he told the helmsman. “Close enough to spit on them!”

“But, Captain,” the sailor protested, “that’d put us in line for the reef!”

“Just what the dogs had hoped,” Deudermont came back. “Let them think that we do not know these waters; let them think that the rocks will do their business for them!”

Drizzt felt comfortable with the security in the captain’s tone. The wily old sailor had something in mind.

“Steady?” Deudermont called to Wulfgar.

The barbarian nodded.

“When I call for you, pull, man, as if your life depends on it!” Deudermont told him.

Next to the captain, Drizzt made a quiet observation. “It does.”

* * *

From the bridge of his flagship, the fast-flying vessel on the east, Pinochet the pirate watched the maneuvering of the Sea Sprite with concern. He knew Deudermont’s reputation well enough to know that the captain would not be so foolish as to put his ship onto a reef under a bright midday sun at low tide. Deudermont meant to fight.

Pinochet looked to the bulky ship and measured the angle to the Sea Sprite. The catapult would get two more shots, maybe three, before their target ran alongside the blocking ship in the channel. Pinochet’s own ship was still many minutes behind the action, and the pirate captain wondered how much damage Deudermont would inflict before he could aid his allies.

But Pinochet quickly put thoughts of the cost of this mission out of his mind. He was doing a personal favor for the guildmaster of the largest gang of thieves in all of Calimport. Whatever the price, Pasha Pook’s payment would surely outweigh it!

* * *

Catti-brie watched eagerly as each new ship came into view, but Bruenor, confident that the magical locket was leading him to the drow, paid them no heed. The dwarf snapped the reins, trying to urge the flaming horses on faster. Somehow—perhaps it was another property of the locket—Bruenor felt that Drizzt was in trouble and that speed was essential.

The dwarf then snapped a stubby finger in front of him. “There!” he cried as soon as the Sea Sprite came into view.

Catti-brie did not question his observation. She quickly surveyed the dramatic situation unfolding below her.

Another ball of pitch soared though the air, slapping into the tail of the Sea Sprite at water level but catching too little of the ship to do any real damage.

Catti-brie and Bruenor watched the catapult being pulled back for another shot; they watched the brutish crew of the ship in the channel, their swords in hand, awaiting the approach of the Sea Sprite; and they watched the third pirate ship, rushing in from behind to close the trap.