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Drizzt smiled, and the eager fires burned brighter in his eyes. “Is this how it ends?” he whispered aloud. The sudden burst of his laughter startled the wererats.

With Twinkle leading the way, Drizzt spun on his heels and dove at the heart of the sundew.

19. Tricks and Traps

Wulfgar found himself in a square, unadorned room of worked stone. Two torches burned low in wall sconces, revealing another door before him, across from the portcullis. He tossed aside the broken door and turned back to his friends. “Guard my back,” he told Catti-brie, but she had already figured her part out and had brought her bow up level with the door across the room.

Wulfgar rubbed his hands together in preparation for his attempt to lift the portcullis. It was a massive piece indeed, but the barbarian did not think it beyond his strength. He grasped the iron, then fell back, dismayed, even before he had attempted to lift.

The bars had been greased.

“Entreri, or I’m a bearded gnome,” Bruenor grumbled. “Ye put yer face in deep, boy.”

“How are we to get him out?” Catti-brie asked.

Wulfgar looked back over his shoulder at the unopened door. He knew that they could accomplish nothing by standing there, and he feared that the noise of the dropping portcullis must have attracted some attention—attention that could only mean danger for his friends.

“Ye can’t be thinking to go deeper,” Catti-brie protested.

“What choice have I?” Wulfgar replied. “Perhaps there is a crank in there.”

“More likely an assassin,” Bruenor retorted, “but ye have to try it.”

Catti-brie pulled her bowstring tight as Wulfgar moved to the door. He tried the handle but found it locked. He looked back to his friends and shrugged, then spun and kicked with his heavy boot. The wood shivered and split apart, revealing yet another room, this one dark.

“Get a torch,” Bruenor told him.

Wulfgar hesitated. Something didn’t feel right, or smell right. His sixth sense, that warrior instinct, told him he would not find the second room as empty as the first, but with no other place to go, he moved for one of the torches.

Intent on the situation within the room, Bruenor and Catti-brie did not notice the dark figure drop from the concealed cubby on the wall a short distance down the tunnel. Entreri considered the two of them for a moment. He could take them out easily, and perhaps quietly, but the assassin turned away and disappeared into the darkness.

He had already picked his target.

* * *

Rassiter stooped over the two bodies lying in front of the side passage. Reverting halfway through the transformation between rat and human, they had died in the excruciating agony that only a lycanthrope could know. Just like the ones farther back down the main tunnel, these had been slashed and nipped with expert precision, and if the line of bodies didn’t mark the path clearly enough, the globe of darkness hanging in the side passage certainly did. It appeared to Rassiter that his trap had worked, though the price had certainly been high.

He dropped to the lower corner of the wall and crept along, nearly tripping over still more bodies of his guild-mates as he came through the other side.

The wererat shook his head in disbelief as he moved down the tunnel, stepping over a wererat corpse every few feet. How many had the master swordsman killed?

“A drow!” Rassiter balked in sudden understanding as he turned the final bend. Bodies of his comrades were piled deep there, but Rassiter looked beyond them. He would willingly pay such a price for the prize he saw before him, for now he had the dark warrior in hand, a drow elf for a prisoner! He would gain Pasha Pook’s favor and rise above Artemis Entreri once and for all.

At the end of the passage, Drizzt leaned silently against the sundew, draped by a thousand tendrils. He still held his two scimitars, but his arms hung limply at his sides and his head drooped down, his lavender eyes closed.

The wererat moved down the passage cautiously, hoping the drow was not already dead. He inspected his waterskin, filled with vinegar, and hoped he had brought enough to dissolve the sundew’s hold and free the drow. Rassiter dearly wanted this trophy alive.

Pook would appreciate the present more that way.

The wererat reached out with his sword to prod at the drow, but recoiled in pain as a dagger flashed by, slicing across his arm. He spun back around to see Artemis Entreri, his saber drawn and a murderous look in his dark eyes.

Rassiter found himself caught in his own trap; there was no other escape from the passage. He fell flat against the wall, clutching his bleeding arm, and started inching his way back up the passage.

Entreri followed the ratman’s progress without a blink.

“Pook would never forgive you,” Rassiter warned.

“Pook would never know,” Entreri hissed back.

Terrified, Rassiter darted past the assassin, expecting a sword in his side as he passed. But Entreri cared nothing about Rassiter; his eyes had shifted down the passage to the specter of Drizzt Do’Urden, helpless and defeated.

Entreri moved to recover his jeweled dagger, undecided as to whether to cut the drow free or let him die a slow death in the sundew’s clutches.

“And so you die,” he whispered at length, wiping the slime from his dagger.

* * *

With a torch out before him, Wulfgar gingerly stepped into the second room. Like the first, it was square and unadorned, but one side was blocked halfway across by a floor-to-ceiling screen. Wulfgar knew that danger lurked behind the screen, knew it to be a part of the trap Entreri had set out and into which he had blindly rushed.

He didn’t have the time to berate himself for his lack of judgment. He positioned himself in the center of the room, still in sight of his friends, and laid the torch at his feet, clutching Aegis-fang in both hands.

But when the thing rushed out, the barbarian still found himself gawking, amazed.

Eight serpentlike heads interwove in a tantalizing dance, like the needles of frenzied women knitting at a single garment. Wulfgar saw no humor in the moment, though, for each mouth was filled with row upon row of razor-sharp teeth.

Catti-brie and Bruenor understood that Wulfgar was in trouble when they saw him shuffle back a step. They expected Entreri, or a host of soldiers, to confront him. Then the hydra crossed the open doorway.

“Wulfgar!” Catti-brie cried in dismay, loosing an arrow. The silver bolt blasted a deep hole into a serpentine neck, and the hydra roared in pain and turned one head to consider the stinging attackers from the side.

Seven other heads struck out at Wulfgar.

* * *

“You disappoint me, drow,” Entreri continued. “I had thought you my equal, or nearly so. The bother, and risks, I took to guide you here so we could decide whose life was the lie! To prove to you that those emotions you cling to so dearly have no place in the heart of a true warrior.

“But now I see that I have wasted my efforts,” the assassin lamented. “The question has already been decided, if it ever was a question. Never would I have fallen into such a trap!”

Drizzt peeked out from one half-opened eye and raised his head to meet Entreri’s gaze. “Nor would I,” he said, shrugging off the limp tendrils of the dead sundew. “Nor would I!”

The wound became apparent in the monster when Drizzt moved out. With a single thrust, the drow had killed the sundew.

A smile burst across Entreri’s face. “Well done!” he cried, readying his blades. “Magnificent!”

“Where is the halfling?” Drizzt snarled.

“This does not concern the halfling,” Entreri replied, “or your silly toy, the panther.”

Drizzt quickly sublimated the anger that twisted his face.

“Oh, they are alive,” Entreri taunted, hoping to distract his enemy with anger. “Perhaps, though perhaps not.”