Ratmen poured in from the room’s numerous entrances. Wulfgar looked back over his shoulder, down the passage, but saw that it, too, was blocked. He shrugged and sprinted up the stairs, figuring that that route would at least allow him to fight off his attackers in a line rather than a crowd.
Two wererats rushed up right on his heels, but when Wulfgar made the landing and turned on them, they realized their disadvantage. The barbarian would have towered over them on even footing. Now, three steps up, his knees ran level with their eyes.
It wasn’t such a bad position for offense; the wererats could poke at Wulfgar’s unprotected legs. But when Aegis-fang descended in that tremendous arc, neither of the rat men could possibly slow its momentum. And on the stairs, they didn’t have much room to move out of the way.
The war hammer cracked onto the skull of one ratman with enough force to break his ankles, and the other, blanching under his brown fur, leaped over the side of the staircase.
Wulfgar nearly laughed aloud. Then he saw the spears being readied.
He rushed into the balcony for the cover the railings and the chairs might provide and hoping for another exit. The wererats flooded onto the staircase in pursuit.
Wulfgar found no other doors. He shook his head, realizing that he was trapped, and slapped Aegis-fang to the ready.
What was it that Drizzt had told him about luck? That a true warrior always seemed to find the proper route—the one open path that casual observers might consider lucky?
Now Wulfgar did laugh out loud. He had killed a dragon once by dislodging an icicle above its back. He wondered what a huge chandelier with a thousand burning candles might do to a room full of ratmen.
“Tempus!” the barbarian roared to his battle god, seeking a measure of deity-inspired luck to aid his way—Drizzt did not know everything, after all! He launched Aegis-fang with all his strength, breaking into a dead run after the war hammer.
Aegis-fang twirled across the room as precisely as every throw Wulfgar had ever made with it. It blasted through the chandelier’s supports, bringing a fair measure of the ceiling down with it. Ratmen scrambled and dove off to the side as the massive ball of crystal and flames exploded onto the floor.
Wulfgar, still in stride, planted a foot atop the balcony railing and leaped.
Bruenor growled and brought his axe up over his head, meaning to chop the door to the guildhouse down in a single stroke, but as the dwarf pounded through the final strides to the place, an arrow whistled over his shoulder, scorching a hole around the latch, and the door swung free.
Unable to break his momentum, Bruenor barreled through the opening and tumbled head over heels down the stairs inside, taking the two surprised guards along with him.
Dazed, Bruenor pulled himself to his knees and looked back up the stairs, to see Drizzt sprinting down five steps at a stride and Catti-brie just cresting the top to follow.
“Durn ye, girl!” the dwarf roared. “I told ye to tell me when ye was meaning to do that!”
“No time,” Drizzt interrupted. He leaped the last seven steps—and clear over the kneeling dwarf—to intercept two wererats coming in on Bruenor’s back.
Bruenor scooped up his helmet, plopped it back in place, and turned to join the fun, but the two wererats were long dead before the dwarf ever got back to his feet, and Drizzt was rushing away to the sounds of a larger battle farther in the complex. Bruenor offered Catti-brie his arm as she came charging past, so that he could profit from her momentum in the pursuit.
Wulfgar’s huge legs brought him clear over the mess of the chandelier, and he tucked his head under his arms as he dropped into a group of ratmen, knocking them every which way. Dazed but still coherent enough to mark his direction, Wulfgar barreled through a door and stumbled into another wide chamber. An open door loomed before him, leading into yet another maze of chambers and corridors.
But Wulfgar couldn’t hope to get there with a score of wererats blocking his way. He slipped over to the side of the room and put his back to a wall.
Thinking him unarmed, the ratmen rushed in, shrieking in glee. Then Aegis-fang magically returned to Wulfgar’s hands and he swatted the first two aside. He looked around, searching for another dose of luck.
Not this time.
Wererats hissed at him from every side, nipping with their ravaging teeth. They didn’t need Rassiter to explain the power such a giant—a wererat giant—could add to their guild.
The barbarian suddenly felt naked in his sleeveless tunic as each bite narrowly missed its mark. Wulfgar had heard enough legends concerning such creatures to understand the horrid implications of a lycanthrope’s bite, and he fought with every ounce of strength he could muster.
Even with his adrenaline pumping in his terror, the big man had spent half the night in battle and had suffered many wounds, most notably the gash on his arm from the hydra, opened again by his leap from the balcony. His swipes were beginning to slow.
Normally Wulfgar would have fought to the end with a song on his lips as he racked up a pile of dead enemies at his feet and smiled in the knowledge that he had died a true warrior. But, now, knowing his cause to be hopeless, with implications much worse than death, he scanned the room for a certain method of killing himself.
Escape was impossible. Victory even more so. Wulfgar’s only thought and desire at that moment was to be spared the indignity and anguish of lycanthropy.
Then Drizzt entered the room.
He came in on the back of the wererat ranks like a sudden tornado dropping onto an unprepared village. His scimitars flashed blood red in seconds, and patches of fur flew about the room. Those few ratmen in his path who managed to escape put their tails between themselves and the killer drow and fled from the room.
One wererat turned and got his sword up to parry, but Drizzt lopped off his arm at the elbow and drove a second blade through the beast’s chest. Then the drow was beside his giant friend, and his appearance gave Wulfgar renewed courage and strength. Wulfgar grunted in exhilaration, catching one attacker full in the chest with Aegis-fang and driving the wretched beast right through a wall. The ratman lay, quite dead, on his back in one room, but his legs, looped at the knees through the room’s newest window, twitched grotesquely for his comrades to witness.
The ratmen glanced nervously at each other for support and came at the two warriors tentatively.
If their morale was sinking, it flew away altogether a moment later, when the roaring dwarf pounded into the room, led by a volley of silver-streaking arrows that cut the rats down with unerring accuracy. For the ratmen, it was the sewer scenario all over again, where they had lost more than two-dozen of their comrades earlier that same night. They had no heart to face the four friends united, and those that could flee, did.
Those that remained had a difficult choice: hammer, blade, axe, or arrow.
Pook sat back in his great chair, watching the destruction through an image in the Taros Hoop. It did not pain the guildmaster to see wererats dying—a few well-placed bites out in the streets could replenish the supply of the wretched things—but Pook knew that the heroes cutting their way through his guild would eventually wind up in his face.
Regis, held off the ground by the seat of his pants by one of Pook’s hill giant eunuchs, watched, too. The mere sight of Bruenor, whom Regis had believed killed in Mithril Hall, brought tears to the halfling’s eyes. And the thought that his dearest friends had traveled the breadth of the Realms to rescue him and were now fighting for his sake as mightily as he had ever witnessed, overwhelmed him. All of them bore wounds, particularly Catti-brie and Drizzt, but all of them ignored the pain as they tore into Pook’s militia. Watching them felling foes with every cut and thrust, Regis had little doubt that they would win through to get to him.