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The guildmaster turned back to LaValle, this time not asking. “Get him,” he said.

LaValle chanted softly and waved the scepter in front of the Taros Hoop again, then he reached through the glassy curtain separating the planes and caught the sleepy Regis by the hair.

“Guenhwyvar!” Regis managed to shout, but then LaValle tugged him through the portal and he tumbled on the floor, rolling right up to the feet of Pasha Pook.

“Uh…hello,” he stammered, looking up at Pook apologetically. “Can we talk about this?”

Pook kicked him hard in the ribs and planted the butt of his walking stick on Regis’s chest. “You will cry out for death a thousand times before I release you from this world,” the guildmaster promised.

Regis did not doubt a word of it.

21. Where No Sun Shines

Wulfgar dodged and ducked, slipping into the midst of lines of statues or behind heavy tapestries as he went. There were simply too many of the wererats, closing in all about him, for him to even hope to escape.

He passed one corridor and saw a group of three ratmen rushing down toward him. Feigning terror, the barbarian sprinted beyond the opening, then pulled up short and put his back tight against the corner. When the ratmen rushed into the room, Wulfgar smashed them down with quick chops of Aegis-fang.

He then retraced their steps back down the passage, hoping that he might confuse the rest of his pursuers.

He came into a wide room with rows of chairs and a high ceiling—a stage area for Pook’s private showings by performing troupes. A massive chandelier, thousands of candles burning within its sconces, hung above the center of the room, and marble pillars, delicately carved into the likenesses of famed heroes and exotic monsters, lined the walls. Again Wulfgar had no time to admire the decorations. He noticed only one feature in the chamber: a short staircase along one side that led up to a balcony.

Ratmen poured in from the room’s numerous entrances. Wulfgar looked back over his shoulder, down the passage, but saw that it, too, was blocked. He shrugged and sprinted up the stairs, figuring that that route would at least allow him to fight off his attackers in a line rather than a crowd.

Two wererats rushed up right on his heels, but when Wulfgar made the landing and turned on them, they realized their disadvantage. The barbarian would have towered over them on even footing. Now, three steps up, his knees ran level with their eyes.

It wasn’t such a bad position for offense; the wererats could poke at Wulfgar’s unprotected legs. But when Aegis-fang descended in that tremendous arc, neither of the rat men could possibly slow its momentum. And on the stairs, they didn’t have much room to move out of the way.

The war hammer cracked onto the skull of one ratman with enough force to break his ankles, and the other, blanching under his brown fur, leaped over the side of the staircase.

Wulfgar nearly laughed aloud. Then he saw the spears being readied.

He rushed into the balcony for the cover the railings and the chairs might provide and hoping for another exit. The wererats flooded onto the staircase in pursuit.

Wulfgar found no other doors. He shook his head, realizing that he was trapped, and slapped Aegis-fang to the ready.

What was it that Drizzt had told him about luck? That a true warrior always seemed to find the proper route—the one open path that casual observers might consider lucky?

Now Wulfgar did laugh out loud. He had killed a dragon once by dislodging an icicle above its back. He wondered what a huge chandelier with a thousand burning candles might do to a room full of ratmen.

“Tempus!” the barbarian roared to his battle god, seeking a measure of deity-inspired luck to aid his way—Drizzt did not know everything, after all! He launched Aegis-fang with all his strength, breaking into a dead run after the war hammer.

Aegis-fang twirled across the room as precisely as every throw Wulfgar had ever made with it. It blasted through the chandelier’s supports, bringing a fair measure of the ceiling down with it. Ratmen scrambled and dove off to the side as the massive ball of crystal and flames exploded onto the floor.

Wulfgar, still in stride, planted a foot atop the balcony railing and leaped.

* * *

Bruenor growled and brought his axe up over his head, meaning to chop the door to the guildhouse down in a single stroke, but as the dwarf pounded through the final strides to the place, an arrow whistled over his shoulder, scorching a hole around the latch, and the door swung free.

Unable to break his momentum, Bruenor barreled through the opening and tumbled head over heels down the stairs inside, taking the two surprised guards along with him.

Dazed, Bruenor pulled himself to his knees and looked back up the stairs, to see Drizzt sprinting down five steps at a stride and Catti-brie just cresting the top to follow.

“Durn ye, girl!” the dwarf roared. “I told ye to tell me when ye was meaning to do that!”

“No time,” Drizzt interrupted. He leaped the last seven steps—and clear over the kneeling dwarf—to intercept two wererats coming in on Bruenor’s back.

Bruenor scooped up his helmet, plopped it back in place, and turned to join the fun, but the two wererats were long dead before the dwarf ever got back to his feet, and Drizzt was rushing away to the sounds of a larger battle farther in the complex. Bruenor offered Catti-brie his arm as she came charging past, so that he could profit from her momentum in the pursuit.

* * *

Wulfgar’s huge legs brought him clear over the mess of the chandelier, and he tucked his head under his arms as he dropped into a group of ratmen, knocking them every which way. Dazed but still coherent enough to mark his direction, Wulfgar barreled through a door and stumbled into another wide chamber. An open door loomed before him, leading into yet another maze of chambers and corridors.

But Wulfgar couldn’t hope to get there with a score of wererats blocking his way. He slipped over to the side of the room and put his back to a wall.

Thinking him unarmed, the ratmen rushed in, shrieking in glee. Then Aegis-fang magically returned to Wulfgar’s hands and he swatted the first two aside. He looked around, searching for another dose of luck.

Not this time.

Wererats hissed at him from every side, nipping with their ravaging teeth. They didn’t need Rassiter to explain the power such a giant—a wererat giant—could add to their guild.

The barbarian suddenly felt naked in his sleeveless tunic as each bite narrowly missed its mark. Wulfgar had heard enough legends concerning such creatures to understand the horrid implications of a lycanthrope’s bite, and he fought with every ounce of strength he could muster.

Even with his adrenaline pumping in his terror, the big man had spent half the night in battle and had suffered many wounds, most notably the gash on his arm from the hydra, opened again by his leap from the balcony. His swipes were beginning to slow.

Normally Wulfgar would have fought to the end with a song on his lips as he racked up a pile of dead enemies at his feet and smiled in the knowledge that he had died a true warrior. But, now, knowing his cause to be hopeless, with implications much worse than death, he scanned the room for a certain method of killing himself.

Escape was impossible. Victory even more so. Wulfgar’s only thought and desire at that moment was to be spared the indignity and anguish of lycanthropy.

Then Drizzt entered the room.

He came in on the back of the wererat ranks like a sudden tornado dropping onto an unprepared village. His scimitars flashed blood red in seconds, and patches of fur flew about the room. Those few ratmen in his path who managed to escape put their tails between themselves and the killer drow and fled from the room.