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The Hall of the Dead

L. Sprague de Camp and Robert E. Howard

The gorge was dark, although the setting sun had left a band of orange and yellow and green along the western horizon. Against this band of color, a sharp eye could still discern, in black silhouette, the domes and spires of Shadizar the Wicked, the city of dark-haired women and towers of spider-haunted mystery—the capital of Zamora.

As the twilight faded, the first few stars appeared overhead. As if answering a signal, lights winked on in the distant domes and spires.

While the light of the stars was pale and wan, that of the windows of Shadizar was a sultry amber, with a hint of abominable deeds.

The gorge was quiet save for the chirping of nocturnal insects.

Presently, however, this silence was broken by the sound of moving men.

Up the gorge came a squad of Zamorian soldiers—five men in plain steel caps and leather jerkins, studded with bronze buttons, led by an officer in a polished bronze cuirass and a helmet with a towering horsehair crest. Their bronze-greaved legs swished through the long, lush grass that covered the floor of the gorge. Their harness creaked and their weapons clanked and tinkled. Three of them bore bows and the other two, pikes; short swords hung at their sides and bucklers were slung across their backs. The officer was armed with a long sword and a dagger.

One of the soldiers muttered: "If we catch this Conan fellow alive, what will they do with him?"

"Send him to Yezud to feed to the spider god, I'll warrant," said another. "The question is, shall we be alive to collect that reward they promised us?"

"Not afraid of him, are you?" said a third.

"Me?" The second speaker snorted. "I fear naught, including death itself. The question is, whose death? This thief is not a civilized man but a wild barbarian, with the strength of ten. So I went to the magistrate to draw up my will—"

"It is cheering to know that your heirs will get the reward," said another. "I wish I had thought of that."

"Oh," said the first man who had spoken, "they'll find some excuse to cheat us of the reward, even if we catch the rascal."

"The prefect himself has promised," said another. "The rich merchants and nobles whom Conan has been robbing raised a fund. I saw the money—a bag so heavy with gold that a man could scarce lift it. After all that public display, they'd not dare to go back on their word."

"But suppose we catch him not," said the second speaker. "There was something about paying for it with our heads." The speaker raised his voice. "Captain Nestor! What was that about our heads—"

"Hold your tongues, all of you!" snapped the officer. "You can be heard as far as Arenjun. If Conan is within a mile, he'll be warned. Cease your chatter, and try to move without so much clangor."

The officer was a broad-shouldered man of medium height and powerful build; daylight would have shown his eyes to be gray and his hair light brown, streaked with gray. He was a Gunderman, from the northernmost province of Aquilonia, fifteen hundred miles to the west. His mission—to take Conan dead or alive—troubled him. The prefect had warned him that, if he failed, he might expect severe punishment—perhaps even the headsman's block. The king himself had demanded that the outlaw be taken, and the king of Zamora had a short way with servants who failed their missions. A tip from the underworld had revealed that Conan was seen heading for this gorge earlier that day, and Nestor's commander had hastily dis patched him with such troopers as could be found in the barracks.

Nestor had no confidence in the soldiers that trailed behind him. He considered them braggarts who would flee in the face of danger, leaving him to confront the barbarian alone. And, although the Gunderman was a brave man, he did not deceive himself about his chances with this ferocious, gigantic young savage. His armor would give him no more than a slight edge.

As the glow in the western sky faded, the darkness deepened and the walls of the gorge became narrower, steeper, and rockier. Behind Nestor, the men began to murmur again:

"I like it not. This road leads to the ruins of Larsha the Accursed, where the ghosts of the ancients lurk to devour passers-by. And in that city, 'tis said, lies the Hall of the Dead—"

"Shut up!" snarled Nestor, turning his head. "If—"

At that instant, the officer tripped over a rawhide rope stretched across the path and fell sprawling in the grass. There was the snap of a spring pole released from its lodgment, and the rope went slack.

With a rumbling roar, a mass of rocks and dirt cascaded down the left-hand slope. As Nestor scrambled to his feet, a stone the size of a man's head struck his corselet and knocked him down again. Another knocked off his helmet, while smaller stones stung his limbs. Behind him sounded a multiple scream and the clatter of stone striking metal.

Then silence fell.

Nestor staggered to his feet, coughed the dust out of his lungs, and turned to see what had befallen. A few paces behind him, a rock slide blocked the gorge from wall to wall. Approaching, he made out a human hand and a foot projecting from the rubble. He called but received no reply. When he touched the protruding members, he found no life. The slide, set off by the pull on the rope, had wiped out his entire squad.

Nestor flexed his joints to learn what harm he had suffered. No bones appeared to be broken, although his corselet was dented and he bore several bruises. Burning with wrath, he found his helmet and took up the trail alone. Failing to catch the thief would have been bad enough; but if he also had to confess to the loss of his men, he foresaw a lingering and painful death. His only chance now was to bring back Conan—or at least his head.

Sword in hand, Nestor limped on up the endless windings of the gorge. A light in the sky before him showed that the moon, a little past full, was rising. He strained his eyes, expecting the barbarian to spring upon him from behind every bend in the ravine.

The gorge became shallower and the walls less steep. Gullies opened into the gorge to right and left, while the bottom became stony and uneven, forcing Nestor to scramble over rocks and underbrush. At last the gorge gave out completely. Climbing a short slope, the Gunderman found himself on the edge of an upland pleateau, surrounded by distant mountains. A bowshot ahead, bone-white in the light of the moon, rose the walls of Larsha. A massive gate stood directly in front of him.

Time had bitten scallops out of the walls, and over it rose half-ruined roofs and towers.

Nestor paused. Larsha was said to be immensely old. According to the tales, it went back to Cataclysmic times, when the forebears of the Zamorians, the Zhemri, formed an island of semi-civilization in a sea of barbarism.

Stories of the death that lurked in these ruins were rife in the bazaars of Shadizar. As far as Nestor had been able to learn, not one of the many men who, in historic times, had invaded the ruins searching for the treasure rumored to exist there, had ever returned. None knew what form the danger took, because no survivor had lived to carry the tale.

A decade before, King Tiridates had sent a company of his bravest soldiers, in broad daylight, into the city, while the king himself waited outside the walls. There had been screams and sounds of flight, and then—nothing. The men who waited outside had fled, and Tiridates perforce had fled with them. That was the last attempt to unlock the mystery of Larsha by main force.

Although Nestor had all the usual mercenary's lust for unearned wealth, he was not rash. Years of soldiering in the kingdoms between Zamora and his homeland had taught him caution. As he paused, weighing the dangers of his alternatives, a sight made him stiffen. Close to the wall, he sighted the figure of a man, slinking toward the gate. Although the man was too far away to recognize faces in the moonlight, there was no mistaking that panther-like stride. Conan!