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Everything was the same in the Uskevren household, but for Larajin, everything had changed. Master Thamalon the Elder, engrossed in his business meetings and haunted by memories of his past, was no longer just her employer. He was her father, and the people who had died when the original Stormweather Towers burned were Larajin's own kin. Mistress Shamur now was someone to be doubly cautious around. Larajin didn't even want to imagine the icy treatment she'd get, if the mistress knew that Larajin was the result of her husband cheating on her.

Mistress Thazienne-Tazi-was still the same roguish troublemaker she had always been, but now Larajin saw her with a different eye. The same blood flowed in their veins. Perhaps Larajin might be just as adventurous, one day.

Master Thamalon the Younger was still as much of a playboy and spendthrift as ever. Knowing that he was her half-brother gave Larajin a new empathy for the struggles he faced. Though she had heard the details only secondhand, while waiting at the Uskevren table, she now could appreciate the dangers Thamalon had faced while patching up the Foxmantle trade agreement.

Larajin even saw Tal in a new light, not just a friend who deliberately stepped over the line that divided master and servant but as a brother. She prayed that Tal would react in his usual, relaxed way to the news that they were kin.

Only one person in the Uskevren household had not changed, in Larajin's eyes. Mister Cale was still the same mysterious, slightly ominous figure he had always been.

Larajin edged past Mister Cale and marched briskly to the servant's change room to put on a uniform. Out of the corner of her eye, she saw him staring at her. Hard.

He sees the change in me, she thought. I wonder if he can guess why.

Larajin, for the life of her, had no idea what lay ahead. But she knew the answer was waiting for her somewhere. Not here in Stormweather Towers, nor even in the Hunting Garden whose artificial solitudes had called to her all these years, but elsewhere: among the wild elves of the Tangled Trees.

THE SEMBIA SEVEN

Ed Greenwood is the creator of the Forgotten Realms® fantasy world, which became the setting for his home D amp;D® game in 1975. Play still continues in this long-running campaign, and Ed also keeps busy producing Realms lore for various Wizards publications. Ed works as a library clerk and has edited over a dozen small press magazines. When not appearing at conventions, he lives in an old farmhouse in the countryside of Ontario, Canada. Richard Lee Byers holds a Master's degree in Psychology. He worked in an emergency psychiatric facility for over a decade, then left the mental health field to become a writer. He is the author of more than fifteen books, and his short fiction can be found in many anthologies. A resident of the Tampa Bay area, he spends much of his leisure time fencing foil, epee, and sabre, frequently competing in local tournaments. Clayton Emery is an umpteen-generations Yankee, Navy brat, and aging hippie who grew up playing Robin Hood and War in the forests of New England. He's been a blacksmith, dishwasher, school teacher in Australia, carpenter, zookeeper, farmhand, land surveyor, volunteer firefighter, award-winning technical writer, and other things. Read more of his stories at www.claytonemery.com. Dave Gross discovered Ray Bradbury in fourth grade and was hooked on fantasy forever. Books soon overcame underwear as his most common birthday gift, and he grew up with idols like Roger Zelazny, H.G. Wells, Boris Karloff, Isaac Asimov, and Mary Stewart. Instead of becoming a shuttle pilot as he'd always dreamed (damned corrective lenses), he taught English for six years before joining the disreputable ranks of magazine editors. Dave lives in Seattle, where he doesn't mind the rain so much as the SUVs. Paul Kemp is a graduate of the University of Michigan-Dearborn and the University of Michigan Law School. He lives in Garden City, Michigan with his wife and four cats. If all is going well, he has a six-pack of Guiness extra-stout and a Dunhill Altamira in the house. Lisa Smedman has been designing for TSR/Wizards of the Coast since 1987, and has contributed numerous adventures and sourcebooks to the Advanced Dungeons amp; Dragons® line. She has also done freelance design work for a number of other roleplaying game companies. Her fiction has appeared in Dragon Magazine, as well as in various science fiction and fantasy anthologies. She is the author of four Shadowrun novels to date. She lives in Vancouver, B.C., with her partner (who thankfully, is also a gamer) and their ever-expanding litter of felines (none of whom, thankfully, have wings). Voronica Whitney-Robinson's first book with Wizards of the Coast, Spectre of the Black Rose, was co-authored with James Lowder. Voronica is probably the only one of the Sembia Seven who has been mistaken for a reincarnated witch doctor, an unsettling experience that pales when compared to some of her other experiences as a world traveler and a Peace Corps Volunteer in Africa. She has also done a stint as a veterinary assistant in the wilds of New Zealand and is currently a marine biologist in the wilds of Seattle.