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Here on Pryan, as on Arianus, the mensch are at war with each other. Elves hate the humans, the humans mistrust the elves, the dwarves hate and mistrust everybody. I should know. I traveled with a bunch of humans, elves, and a dwarf. You never saw such quarreling and bickering and fighting. I grew sick of them and left. I have no doubt that they’ve all probably killed each other by now. That, or the tytans have slaughtered them.

The tytans.

I encountered many fearsome monsters in the Labyrinth, but few equaled the tytans. Gigantic humanoids, blind, with limited intelligence, the tytans are magical creations of the Sartan, who used them as overseers for the mensch. So long as the Sartan survived, they kept the tytans under control. But on Pryan, as on Arianus, the Sartan race mysteriously began to dwindle. The tytans were left without instruction, without supervision. Now they wander Pryan in large numbers, asking all the mensch they meet these strange questions:

“Where are the citadels? What is our purpose?”

When they receive no answer, the tytans fly into a rage and beat the wretched mensch to death. Nothing, no one, can withstand these terrible creatures, for they possess a rudimentary form of Sartan rune-magic. They came very close to destroying me, in fact, but that too is another tale.[2]

And what is the answer to their question? Where are the citadels? What are the citadels? This became my question as well. And I found at least part of the answer.

The citadels are shining cities, built by the Sartan upon their arrival on Pryan. As near as I can determine from records the Sartan left behind, the citadels were intended to gather energy from Pryan’s constantly burning sun and transmit that energy to the other worlds, through Death’s Gate, via the power of the Kicksey-winsey. But Death’s Gate remained closed; the Kicksey-winsey didn’t work. The citadels are empty, deserted. Their lights shine feebly, if at all.

Abarrach

I traveled next to Abarrach, world of stone.

And it was on this journey I picked up my unwanted traveling companion: Alfred, the Sartan.

Alfred had been navigating Death’s Gate in a futile attempt to locate Bane, the child I’d taken from Arianus. Alfred bungled it, of course. The man can’t walk without falling over his own shoelaces. He missed his destination and landed in my ship.

At this point, I made a mistake. Alfred was now my captive. I should have returned him immediately to my lord. Xar would have been able to elicit, painfully, all the secrets of this Sartan’s soul.

But my ship had just entered Abarrach. I was loath to leave it, loath to travel back through Death’s Gate—a fearsome, disturbing journey. And, to be honest, I wanted to keep Alfred around awhile. Passing through Death’s Gate, we had—quite unintentionally—switched bodies. For a short while, I found myself in Alfred’s mind, with his thoughts, fears, memories. He found himself in mine. Each of us returned to his own body, but I know I was not quite the same—though it was long before I could admit it to myself.

I had come to know and understand my enemy. And that made it difficult to continue to hate him. Besides, as it turned out, we needed each other for our very survival.

Abarrach is a terrible world. Cold stone on the outside, molten rock and lava on the inside. The mensch the Sartan brought here could not long live in its hellish caverns. It took all our magical strength—both Alfred’s and mine—to survive the blistering heat rising from the molten oceans, the poisonous fumes that fill the air. But people live on Abarrach.

And so do the dead.

It was here, on Abarrach, that Alfred and I discovered debased descendants of his race—the Sartan. And it was here we found the tragic answer to what had happened to his people. These Sartan on Abarrach had begun to use the forbidden art of necromancy. The Sartan were raising the dead, giving them a semblance of cursed life, using the corpses of their own people as slaves. According to Alfred, this arcane art was prohibited anciently because it was discovered that whenever one of the dead is brought back to life, one of the living will die untimely. Either the Sartan on Abarrach had forgotten the prohibition—or were ignoring it.

Having survived the Labyrinth, I thought myself hardened, inured to the sight of almost any atrocity. But the walking dead of Abarrach still haunt my darkest dreams. I tried to convince myself that necromancy would prove a most valuable skill to my lord. An army of the dead is indestructible, invincible, undefeatable. With such an army, my lord could easily conquer the other worlds, without the tragic waste of the lives of my people.

I very nearly ended up a corpse myself, on Abarrach. The thought of my body continuing to live on in mindless drudgery horrified me. I could not bear the thought of this happening to others. I resolved, therefore, not to tell my lord that the art of necromancy was being practiced by the Sartan on that wretched world. That was my first act of rebellion against my lord. It was not to be my last.

Another experience happened to me on Abarrach, one that is painful, perplexing, irritating, confusing, yet inspires me with awe whenever I recall it.

Fleeing pursuit, Alfred and I stumbled into a room known as the Chamber of the Damned. Through the magic of that chamber I was transported back in time, thrust again into another body, the body of a Sartan. And it was then, during this strange and magical experience, that I encountered a higher power. I was given to know that I was not a demigod, as I had always believed, that the magic I controlled was not the strongest force in the universe. Another, stronger force exists, a benevolent force, a force that seeks only goodness and order and peace. In the body of this unknown Sartan, I longed to contact this force, but before I could, other Sartan—fearful of our newfound truth—swept into the chamber and cut us down. Those of us gathered in that chamber died there. All knowledge of us and our discovery was lost, except for a mysterious prophecy.

When I awoke, in my own time, in my own body, I could only imperfectly remember what I had seen and heard. And I tried very hard to forget even that much. I didn’t want to face the fact that—compared to this power—I was as weak as any mensch. I accused Alfred of attempting to trick me, of creating this illusion himself. He denied it, of course. He swore that he had experienced exactly the same thing that I did.

I refused to believe him.

We barely escaped Abarrach with our lives.[3] When we left, the Sartan on that dreadful world were busy destroying each other, turning the living into lazar—dead bodies whose souls are eternally trapped inside their lifeless shells. Different from the ambulating corpses, the lazar are far more dangerous, for they have minds and purpose—dark and dread purpose. I was glad to leave such a world. Once inside Death’s Gate, I let Alfred go his way, as I went mine. He had, after all, saved my life. And I was sick of death, of pain, of suffering. I’d seen enough.

I knew well what Xar would do to Alfred, if my lord got hold of him.

Chelestra

I returned to the Nexus, made my report on Abarrach to my lord in the form of a message, for I feared that if I had to face Xar, I could not hide the truth from him. But Xar knew I lied. He sought me out before I had a chance to escape from the Nexus. He chastised me, very nearly killed me. I deserved the punishment. The physical pain I endured was far easier to bear than the pain of my guilt. I ended up telling Xar everything I had found on Abarrach. I told him about the art of necromancy, about the Chamber of the Damned, about the higher power.

My lord forgave me. I felt cleansed, whole. All my questions had been answered. I once more knew my purpose, my goal. They were Xar’s. I was Xar’s. I traveled to Chelestra—the world of water—strong in my resolve to renew my lord’s faith in me.

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2

Elven Star, vol. 2 of The Death Gate Cycle.

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3

Fire Sea, vol. 3 of The Death Gate Cycle.