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The seawater is starting to seep under the door now. Dog doesn’t know what to make of it. He’s barking at it, trying to convince it to turn around and leave. I know how he feels. It is all I can do to sit here calmly and wait, wait for the tepid liquid to creep over the toe of my boot, wait for the terrible feeling of panic that comes when I feel my magic start to dissolve at the water’s touch.

The seawater is my salvation. I have to remind myself of that. Already, the Sartan runes that keep me prisoner in this room are beginning to lose their power. Their red glow fades. Eventually it will wink out altogether and then I will be free.

Free to go where? Do what?

I must return to the Nexus, warn my lord of the danger of the serpents. Xar will not believe it; he will not want to believe. He has always held himself to be the most powerful force in the universe. And, certainly, he had every reason to think that was true. The dark and dreadful might of the Labyrinth could not crush him. Even now, he defies it daily to bring more of our people out of that terrible prison.

But against the magical power of the evil serpents—and I begin to think they are only evil’s minions—Xar must fall. This dread, chaotic force is not only strong, it is cunning and devious. It works its will by telling us what we want to hear, by pandering to us and fawning on us and serving us. It does not mind demeaning itself, it has no dignity, no honor. It uses lies made powerful because they are lies we tell ourselves.

If this evil force enters Death’s Gate, and nothing is done , to stop tt, I foresee a time when this universe will become a prison house of suffering and despair. The four worlds—Arianus, Pryan, Abarrach, and Chelestra—will be consumed. The Labyrinth will not be destroyed as we had hoped. My people will emerge from one prison only to find themselves in another.

I must make my lord believe! But how, when at times I am not certain that I truly believe myself,...

The water is up to my ankle. Dog has given up barking. He is eyeing me with reproach, demanding to know why we don’t leave this uncomfortable place. He tried lapping the water and got it up his nose.

No Sartan are visible on the street beneath my window, where the water now flows in a wide and steady river. I can bear, in the distance, horn calls—the mensch, probably, moving onto the Chalice, as the Sartan call this haven of theirs. Good, that means there will be ships nearby—mensch submersibles. My ship, the dwarven submersible I magically altered to take me through Death’s Gate, is moored back on Draknor, the ?Hide? of the serpents. I don’t look forward to going back there, but I have no choice. Rune-enhanced, that ship is the only vessel on this world that can carry me safely through Death’s Gate. I have only to glance down at my legs, now wet with seawater, to see blue runes tattooed on my skin fading. It will be a long tone before I will be able to use my magic to alter another ship. And I am running out of time. My people are running out of time. With luck, I can slip into Draknor unnoticed, steal back my ship, and leave. The serpents must all be intent on assisting the attack on the Chalice, although I think it is odd, and perhaps a bad sign, that I’ve seen nothing of them. But, as I said, they are devious and cunning and who knows what they are plotting?

Yes, dog, we’re going. I trust dogs can swim. It seems to me I remember hearing somewhere that all the lower forms of animals can swim enough to keep themselves afloat.

It is man who thinks and panics and drowns.

1

Surunan, Chelestra

The seawater ran sluggishly through the streets of Surunan, the city built by the Sartan. The water rose slowly, flowed through doors and windows, eased over low rooftops. Fragments of Sartan life floated on the water’s surface—an unbroken pottery bowl, a man’s sandal, a woman’s comb, a wooden chair. The water seeped into the room of Samah’s house used by the Sartan as a prison cell. The prison room was located on an upper floor and was, for a time, above the rising tide. But, eventually, the seawater slid under the door, flowed across the floor, crept up the room’s walls. Its touch banished magic, canceled it, nullified it. The dazzling runes, whose flesh-searing heat kept Haplo from even approaching the door, sizzled... and went out. The runes that guarded the window were the only ones yet left unaffected. Their bright glow was reflected in the water below.

Prisoner of the magic, Haplo sat in enforced idleness watching the runes’ reflections in the rising seawater, watched them move and shift and dance with the water’s currents and eddies. The moment the water touched the base of the runes on|the window, the moment their glow began to glimmer and fade, Haplo stood up. The water came to his knees.

The dog whined. Head and shoulders above the water, the animal was unhappy.

“This is it, boy. Time to leave.” Haplo thrust the book in which he’d been writing inside his shirt, secured it at his waist, tucked it between pants and skin.

He noticed, as he did so, that the runes tattooed on his body had almost completely faded. The seawater that was his blessing, that was allowing him to escape, was also his curse. His magical power gone, he was helpless as a newborn child, and had no mother’s comforting, protecting arms to cradle him. Weak and powerless, unsettled in mind and in soul, he must leave this room and plunge into the vast sea whose water gave him life as it washed away his life, and it would carry him on a perilous journey.

Haplo thrust open the window, paused. The dog looked questioningly at its master. It was tempting to stay here, to stay safe in his prison. Outside, somewhere beyond these sheltering walls, the serpents waited. They would destroy him, they must destroy him; he knew the truth. Knew them for what they were—the embodiment of chaos.

This knowledge of the truth was the very reason he had to leave. He had to warn his lord. An enemy greater than any they’d yet faced—more cruel and cunning than any dragon in the Labyrinth, more powerful than the Sartan—was poised to destroy them.

“Go on,” Haplo said to the dog, and gestured.

Cheered at the prospect of finally leaving this soggy, boring place, the dog leapt gleefully out the window, splashed into the water in the street below. Haplo drew in a deep breath—an instinctive reaction, not really necessary, for the seawater was breathable as air—and jumped in after.

The Chalice was the only stable land mass in the water world of Chelestra. Built by the Sartan to more closely resemble the world they had sundered and fled, the Chalice was encased in its own protective bubble of air. The water that surrounded it gave the illusion of sky, through which Chelestra’s water-bound sun shone with a rippling brightness. The serpents had broken through the barrier and now the Chalice was flooding.

Haplo found a piece of wood, caught hold of it, used it to keep himself afloat. He paddled in the water, stared around, attempted to get his bearings, and saw, with relief, the top of Council Hall. It stood on a hill and would be the last place to be submerged by the rising tides. There, undoubtedly, the Sartan had taken refuge. He squinted in the sunlight that sparkled off the water, thought he could detect people on the roof. They would keep themselves dry, free of the magic-debilitating seawater as long as possible.

“Don’t fight it,” he advised them, though they were much too far away to hear him. “It only makes it worse, in the end.”

At least now he had some idea where he was. He propelled himself forward, heading for the tops of the city walls that he could see thrusting up out of the water. The walls divided the Sartan portion of the city from what had once been the mensch portion. And beyond that lay the shoreline of the Chalice; the shoreline and mensch landing parties and a ship to carry him to Draknor. On that tortured seamoon was moored his own dwarven submersible, altered with the magic of the runes, strengthened to carry him through Death’s Gate. His only hope of escape.