Underneath those mountains, however, lay a different reality: a mighty kingdom, carved into the bedrock of the mountain range, including a subterranean sea, one great city, many warrens and mines wherefrom the inhabitants drew sustenance and mineral wealth. The teeming city of Norbardin and the deep, still sea were flanked by vast, ruined cities, proof of an even greater might in a time not so long past. It was Thorbardin, the ancient and greatest home of the dwarf race upon all the world of Krynn.
Much of Thorbardin’s population, wealth, and industry were centered around the great metropolis of Norbardin, a relatively new city. Norbardin had been created by the decree of the former king, Tarn Bellowgranite, as a matter of necessity. Throughout most of the nation’s history, five great cities had thrived around the shores and in the environs of the Urkhan Sea, the great subterranean waterway of dwarfkind. A sixth city, called the Life-Tree, was the home of the Hylar clan, traditional leaders of Thorbardin. The Life-Tree had been excavated in the massive pillar of living stone that rose from an island in the middle of the sea, extending all the way to the ceiling of the vast, watery cavern. For more than a thousand years, the cities had been the homes of the five clans: Hylar, Daewar, Daergar, Theiwar, and Klar. Each group of dwarves dwelled for the most part in insular, segregated communities, Hylar living beside Hylar, Daergar among Daergar, and so forth.
Decades earlier, when the Chaos War had wracked the world of Krynn, the ancient capitals of the clans had been weakened and scarred by the onslaught of horrible beings, legions of deadly warriors and their greatest allies, the fire dragons. The invading forces had been destroyed, but at great cost, leaving the legendary cities of Thorbardin weakened and ruined. The Life-Tree had collapsed upon itself, leaving only a few broken ruins as remembrance of that great city. A stubby, huge stalactite marked its place on the cavern’s ceiling, while a shattered island rose from the middle of the sea to mark the Life-Tree’s tomb. The great delvings along the shore of the lake had been scattered and broken, gouged and ravaged by the forces of Chaos until ceilings collapsed, columns fell, and the great, cavernous spaces were rendered too treacherous for continued settlement.
Thus had commenced the migration and creation of Norbardin, constructed around the great fortress that had once been Thorbardin’s North Gate. Most of the dwarves had abandoned their ancient cities and moved en masse to Norbardin. The most numerous clans-the Theiwar, Daergar, and Hylar-established flourishing districts in the steadily expanding cities. The miserable Aghar, the gully dwarves, trooped along behind-until Tarn Bellowgranite, the king of Thorbardin, was dethroned. Some time after his coronation, the new monarch, Jungor Stonespringer, offered a bounty for every Aghar killed. The gully dwarves who survived lived in fear, cowering in deep warrens, risking life and limb whenever they ventured forth to raid for garbage or scraps.
Another populous clan, the Klar, found themselves-or, more accurately, were deemed to be-unfit to dwell cheek by jowl with their fellow dwarves. Wild-eyed and unstable, the Klar were quick to anger, enthusiastic in violence, frenzied in celebration, and altogether unpleasant as neighbors. Though a few Klar lived in the underbelly of Norbardin, most of the clan wandered like savages through the backwaters and byways of the great kingdom. Called the “feral” Klar, they remained as unpredictable and maddened as ever.
Tyrannical and fanatical, King Stonespringer instituted a harsh and repressive regime. Claiming that he drew his power directly from the father god of dwarfkind, Reorx the Forge, the king banished females from all manner of commerce and public life; he executed criminals and foes with quick and ruthless violence; he demanded complete obedience-and significant tribute-from all who would call themselves his followers.
Despite the reign of King Stonespringer, Thorbardin remained the greatest nation of dwarves on all the world of Krynn. More than two thousand years in the making, the vast realm was recognized by most dwarves as the only true seat of the dwarf high king-the monarch recognized by the greatest number of the stubborn and tradition-bound peoples. All clans in every dwarven city were led by the clan thane, and in other, smaller nations such as Kayolin, the rank of “governor” was the commonly accepted title of leadership.
Frequently during the long age of those fractious peoples, the claimant of the throne was a controversial choice, and more often than not, he ascended to the lofty seat over the bleeding and broken bodies of his enemies. Indeed, fight by single combat-usually a mortal duel-was the time-accepted method of determining the worthiness of any prospective king. So it could be said Jungor Stonespringer was part of dwarf tradition.
However, he had carried the trend to an extreme of cruelty and violence that was unprecedented. He had gained the throne through victory in the Arena of Death, and many times had defended that throne, always dispatching the challenger in cunning combat. Though in recent years he had become physically thin and frail in appearance, his wiry strength was, if anything, more legendary. He had never met a quicker opponent, and he specialized in the fatal blow-to belly, throat, or lung-that allowed the victim to fully comprehend his defeat as his blood and wind slowly slipped from his flesh.
He had lost one eye in the arena, but his enemies, and even his friends, whispered that the golden orb he had placed in the empty socket could sense treachery in every unseen corner and every lightless alcove within the great city of Thorbardin. The golden orb carried no such power, of course, but Jungor Stonespringer encouraged the rumors and the silent fears. And, indeed, it seemed to his few friends and many enemies alike that he had a unique ability that allowed him to smell the slightest treachery, to anticipate actions, and to prepare his own defenses to meet a foe’s best-laid schemes. Jungor Stonespringer was not only alert, paranoid, and careful; he invariably proved to be very lucky as well.
Beyond the confines of the arena, King Stonespringer had arranged for the mutilations, disappearances, or murders of countless enemies. His decrees had forced the kingdom’s female citizens into the status of virtual chattel, enriched his friends, and impoverished his foes. Above all, he was admired and hated for the fact that he had forced the former king into exile and, following Tarn Bellowgranite’s departure, had ordered the great gates of Thorbardin sealed against the dangers-some real, many imagined-presented by the world beyond the mountain.
Jealous and suspicious, unpredictable and insecure, quick to anger and ruthless in revenge, Stonespringer had steadily tightened his grip upon the crown through edict and action. No enemy survived his wrath, no friend was fully trusted. The king prayed to his god, and his god must have been listening, for in all things the king’s will was-had to be-obeyed.
Unpleasant realities did not trouble King Stonespringer’s dreams. If anything, they eased his path into slumber, for Jungor Stonespringer, thane of the Hylar clan, high king of Thorbardin and all dwarfkind, was not susceptible to doubt. A true believer, he knew that his accomplishments were the will of Reorx. If anyone doubted that the Master of the Forge had chosen a humble, one-eyed dwarf as his messenger, let them step forward and speak out-and then see what would happen!
Soothed by his certainty, the king rolled over on his hard bed and pulled the single coarse blanket over his shoulders. He was skinny, almost frail-a physique that was unusual for any male dwarf, let alone a powerful ruler-but then, he was a dwarf who had long turned his back on crude, mortal concerns. Food and drink were bare sustenance to him. The comfort of female flesh was utterly unnecessary. He lived for the righteousness of his rule, the punishment of his enemies, and the aggrandizement of his power.