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Vyr was strapped into a wall seat between Etalde and a third trooper. The first two troopers were on the other side of the small cabin with the elevenstring in its case secured between them like some bizarre carbon-black coffin, its nearest extremity close enough to Cossont to touch. An AI was flying the aircraft.

Pyan, Cossont’s familiar, which had the form of a square black cape, flapped its way in from the turbulent darkness outside, bumping into the spongy shush-field and fluttering theatrically to the floor in apparent surprise as the craft’s rear door slammed closed and the flier accelerated again.

“Oh, gracious!” Pyan said on the local open channel, as it struggled against the rearward pull. It used its corners to heave itself along the floor towards Cossont, who tapped into their private link and growled,

“Stop dramatising and get over here.”

The cape flowed along the floor and climbed up to her shoulders with a little help from Etalde and Cossont herself. It draped itself there as best it could given the straps, fastening itself round her neck.

“You’re touchy,” it told her. “What’s all the fuss about anyway?”

“With any luck, nothing.”

Three

(S -23)

The Mistake Not…, a Culture vessel of indefinite age, hazy provenance and indeterminate class but generally reckoned to be some sort of modestly tooled-up civilian craft rather than a part of the Culture’s allegedly still slowly shrinking military resources, had been detailed to rendezvous with the Liseiden fleet by the clinker sun of Ry. The result of an experiment carried out by the General Systems Vehicle that had constructed it decades earlier, and not even officially classed as an Eccentric, the craft’s real status had always been moot. Regardless, currently it was seconded to the Contact section for the occasion of the Gzilt Subliming. Seemingly eager to make a good impression, the ship made sure to be at the rendezvous point especially early.

It had a few dozen hours to wait; it circled the husk that was the long-dead sun for a while, inspecting the tiny, barely radiating stellar remnant, then darted about the rest of the system in a series of high acceleration/deceleration dashes — just for the fun of it, really — surveying the handful of cold, gas giant planets orbiting the cinder.

Slightly too big to be a true brown dwarf, the sun had never been quite substantial enough to maintain nuclear fusion for any meaningful amount of time, effectively passing straight through the Main Sequence that defined normal stellar evolution as though it was a barrier to be slipped past rather than a path to be travelled along. It had never blazed brightly and after what truncated life it might have had as a true star, had subsequently spent billions of years just radiating away what little internal heat it had ever possessed.

It lay burned out now, as cold as its accompanying planets and darker than the galactic skies around it. The Mistake Not… could see everything around it perfectly well, of course, and in exquisite detail, able to ramp up any remnant radiations from the failed star itself or the background wash of galactic space or illuminate anything it felt the need to inspect using a variety of its own active sensor arrays, and — in case all that standard 3D stuff wasn’t enough — it was capable of deploying the ultimate vantage point of standing outside the skein of real space altogether, looking down on this local patch of the normal universe from either direction of hyperspace… but still it missed the starlight. There was something comforting about having a vast hydrogen furnace burning millions of tons of material a second at the centre of a solar system. It was cheery.

This was just… dull.

Especially in 3D. Via hyperspace the ship could see a delightfully attractive supernova filling nearly a thirty-secondth of the sky off to one side, but the wavefront of real light had yet to crawl across the intervening gulf of space to get here and illuminate this fate-forsaken cinder. Dull beyond dull.

And lifeless! The whole system! Even the few Deadly-Slow species — the glacially paced plodders of the galactic community whose constitution and chemistries might have suited the cold and quiet of the local environment — appeared to have given both the star and its planets a miss; no Baskers, no sign of Seedsail or Darclouds or any of the other relevant species that were the cosmic equivalent of sub-silt feeders. A lonely, misfit sun, then; never quite one thing or the other, and remote from its peers.

The Mistake Not… registered a twinge of affinity with the dead star, and investigated that response as well, turning over in its mind the bizarre concept of a conscious entity such as itself feeling some sort of metaphorical connection with something as classically boring, as easily described and as billion-year venerable as a failed sun.

The ship was aware that, however splendid, intellectually refined and marvellous it might be (and it was very much of the opinion that it was all of those things, and more), it would likely still only ever measure its age in thousands of years, and for all the star’s monotonous lifelessness and sterility, it would still be here when it, the ship Mistake Not…, had gone.

Stilclass="underline" life was life, consciousness was consciousness, and mere classical matter, inanimate — no matter how long-lasting — was just ineffably boring and in a sense pointless compared to almost any sort of life, let along something that was fully aware of its own existence, never mind something as gloriously hyper-sentient and thoroughly, vitally connected to the universe as a ship Mind.

And besides, when it had ceased to be as a Culture vessel, the ship was confident that its being would continue to exist in some form, somewhere, either — at the very least — as part of some long-slumbering transcorporated group-mind, or — ultimate of ultimates, as far as was known — within the Sublime.

Which kind of brought it back to where it had come in: here.

The approaching Liseiden fleet manifested as a collection of forty slightly embarrassingly untidy warp-wakes, some distance off.

The Liseiden were fluidics: metre-scale eel-like creatures originally evolved beneath the ice of a wandering extra-stellar planet. They were at the five going-on six stage of development according to the pretty much universally accepted table of Recognised Civilisationary Levels. This meant they were Low Level Involved, and — like many at that level — Strivationist; energetically seeking to better themselves and shift their civilisation further along its own Main Sequence of technological and societal development.

They were a lively, creative and uninhibited species, according to most analyses, and just the tolerable side of the assertive/aggressive line, though not above bending the odd rule or stepping over the occasional decency boundary if they thought they could profit civilisationally. So not, in that regard at least, that different from almost every other Involved species.

They were here, now, to negotiate, trade, acquire or just plain steal whatever they could of whatever assets, plant, kit, tech or general gizmology the Gzilt left behind when they Epiphanised in twenty-three days’ time. And they had form in this regard: they’d done this before with other Subliming species, which meant they went by another name according to most people’s reckoning: Scavengers.

Scavenger species, it was fair to say, were not universally liked or respected by all their galactic cohabitees, and that could lead to trouble, especially within the heightened emotional atmosphere surrounding a Subliming, and all the more so when there were other, competing Scavenger species in the vicinity sharing the same predatory intentions, which, here, there were. The Mistake Not… was part of a distributed meta-fleet of Culture and other craft invited into their until-now jealously guarded space by the Gzilt to help keep matters as friendly and civilised as possible while they got ready to do the Big Disappear.