“Quiet down, Harry Two,” said Delph.
But I put up my hand.
“Wait, Delph. He’s trying to tell me something.”
I looked at the ring and then I stared up at the wall.
My grandfather had left the ring behind and it had eventually found its way to me. Jasper had said that the hooks represented our mantra, everything we stood for. That was a powerful symbol, perhaps more powerful than I knew.
This ring could make me invisible. But could it do something else too?
I took a few hesitant steps forward and then kept going until I was right up against the wall. I reached out with my hand and first placed the mark on my skin against the wall.
I held my breath. Nothing happened.
I looked back to see Petra and Delph staring at me like I was nutters.
Then I turned back around and placed the ring against the wall.
I started to hold my breath. But never got the chance.
The wall instantly moved under my hand. It started to shimmer and wobble and pulse as if it had been turned into a liquid.
And then a slice in the skin of the thing opened up. I put my hands on either side of this opening and pushed. It opened farther like I was parting a pair of curtains. I thrust myself through the opening and plunged onto the other side.
A few moments later, Delph, Petra and Harry Two pushed through and joined me.
As we looked back, the opening closed up.
“Blimey,” whispered Delph.
I knelt down and hugged my canine, rubbing my face into his wonderfully soft fur. In the only ear he had left, I whispered, “You’re brilliant, Harry Two, absolutely brilliant.”
We all took a good long look around. Staring back at us was dark, blank countryside that looked like the landscape I had often seen in Wormwood. It didn’t seem frightening or inherently dangerous, as had every bit of the Quag. But I knew that it probably held perils that would dwarf those we had already faced. The absolute enormity of the moment seized me.
“We did it,” I said in a hushed tone. I looked at Delph and Petra. “We made it. We’re free from the Quag.” Part of me could scarcely believe I was saying these words.
In their faces I saw relief, happiness, but also uncertainty and fear. And I’m sure they saw all of those elements in my features as well.
Instinctively, we all three drew together and embraced, our bodies shaking with the pure emotion of having finally achieved the one thing that had dominated our thoughts and our lives, and which had cost us a precious life. Harry Two sidled up next to me and rubbed his body against my leg. I dropped one hand down and stroked his head.
When we pulled apart, we continued to look at one another.
“We are free of the Quag,” said Delph. “Thanks to you, Vega Jane.”
“No, Delph, thanks to all of us,” I said, my gaze on him, and then I looked at Petra. “And to Lackland,” I said.
“And to Lack,” she agreed, giving me the tiniest of smiles.
“Sort of looks like... like Wormwood a bit,” observed Delph. “Not the village proper but the land round it.”
“It does, but don’t think it will be like Wormwood,” I replied.
“What now?” whispered Delph.
I pointed my wand toward some faraway lights and said, “Crystilado magnifica.”
Instantly in front of us was what looked to be a village whose inhabitants were probably fast asleep in their beds at this time of night. Some of the buildings looked like ones I was familiar with back in Wormwood. Others not so much. The streets were cobbled in places but not in others. A clock chimed. A feline screeched. I could hear rumbling noises, but could not see their source.
But despite the sleepy and seemingly peaceful surroundings, I could sense something not nearly as innocent in the air.
Remember, Vega, the most bitterly awful place of all...
“Vega!” hissed Petra.
But I had already heard it.
Something was coming.
Someone was coming.
I patted my harness, and Harry Two instantly leapt there and I buckled him in. With my wand I pointed first at Delph, then Petra, and said softly, “Lassado.”
Cords of light snaked around their waists while remaining connected to my wand. The sounds grew closer and Delph whispered frantically, “Whatever you’re going to do, you better do it now, Vega Jane.” He grabbed our tucks and stood ready.
I took my grandfather’s ring and spun it around so that the three hooks were facing inward. What I had hoped would happen did happen. Because we were connected by my spell, the power of the ring had spread through the magical tether.
We were now all invisible.
With Petra and Delph on either side of me, I kicked off and we lifted into the air right as footfalls sounded nearby and we heard the voice. It was low and menacing.
“Around here, I could swear. It was around here. This place has always been... funny. You know it has.”
“But how could it be?” said the other voice, which was even lower and even more menacing. “It’s not possible. I’m telling you it’s not possible. Not after all this time, eh?”
Well, blokes, it was possible. In fact, it was the truth.
We had escaped the Quag. And we were here. Wherever here was.
We soared upward and set out toward the distant lights. And, in doing so, took another step forward to all that lay ahead.
Like Jasper Jane had said: Peace. Hope. Freedom. In precisely that order. Although, ironically, I knew we would have to achieve the last in order to fully enjoy the first two. It would require a fight. It always did.
And after surviving the Quag, I was damn well ready to provide one.
Our cause.
Our time.
Our destiny.
Precisely in that order.
A Wugmort’s Guide to Wormwood and Beyond
adar \∂-′där\
A beast of Wormwood often used as a messenger and trained to perform tasks by air. Although they appear clumsy on the ground, adars are creatures of grace and beauty in the sky, owing greatly to their magnificent height and wingspan. Most remarkably, adars can understand Wugmorts and can even be taught to speak.
alecto \∂-′lek-tō\
A lethal creature in the Quag characterized by serpents for hair and blood-dripping eyes. The hypnotizing sway of the serpents atop the alecto’s head can drive its prey to commit suicide.
amaroc \′a-m∂-räk\
A fierce and terrifying beast of the Quag, known to possess the ability to kill in many ways. Amarocs have upper fangs as long as a Wug arm and are rumored to shoot poison from their eyes. When captured, their hides are used in the production of clothing and boots in Wormwood.
attercop \′a-d∂r-käp\
A type of venomous spider indigenous to the Quag.
Breath of a Dominici \′breTH ∂v ∂ dä-m∂n-′ē-chē\
A long-stemmed flower with a fist-size bloodred bloom that gives off the odor of slep dung. The Breath of a Dominici grows only in viper nests.
Care, the \′ker\
A place where Wugs who are unwell and for whom the Mendens at hospital can do no more are sent to live.
chontoo \′ch∂n-too\
A flying beast in the Quag comprised only of a head, the chontoo is said to wildly attack its prey in the hopes of using its body parts to replace the ones the chontoo does not have. Spawned over the centuries by the intermingling of different species, the chontoo is characterized by a foul face with demonic eyes and jagged fangs, and flames for hair. The chontoo is primarily found in the Mycanmoor.