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That (so these second reports went) far from playing tricks on the Islanders, the Mouser and Fafhrd were making friends with them, copying their sober ways, and forcing their henchmen to do likewise — transforming these cutpurses and berserks into law-abiding sailors, fishermen, mechanics, even carpenters who'd built for themselves and their two masters a year-round barracks.

That instead of playing ducks and drakes with the gold Ikons, Fafhrd had actually rescued four of them from a thievish sea-demoness from the sunken empire of Simorgya, whom the Mouser had additionally thwarted in the course of a trading voyage to No-Ombrulsk to get timber and grain for the wood-poor, corn-hungry, sea-girt republic.

Furthermore, that he (the Mouser) had used the fifth Ikon, the Skeleton Cube of Square Dealing, enwedged with a cinder sacred to the stranger fire-god Loki and containing the essence of that alien god's being, to sling into the center of the Great Maelstrom after it had pulled under the Mingol picket ships and magically still forever its spinning whorls before they scuppered the rickety Rime fleet also. There the cube lay snuggled in sand and slickly slimed at whirlpool-maw's center seventeen fathoms down, a precious heavy handful, kernel for legends and bait for treasure seekers, locking the Maelstrom tight and prisoning a god.

Finally, that in place of swindling and abandoning Cif and Afreyt, as they'd been known to serve some earlier employers and lovers alike, the two disgustingly reformed rascals and rakes were busily courting the two freewomen, clearly with lasting relationships of mutual benefit in view.

These disquieting — nay, shocking — secondary rumors were what caused many to at last give credence to a widely disbelieved early report: that in the almost bloodless final battle with the Mingols, Fafhrd had somehow lost his left hand, eventually replacing it with a leather socket for his bow, fork, knife — a whole kit of tools. This was seen now as part of the working out of the old Nehwonian saw about the woes that afflict heroes who try to step down from their glorious and entertaining destinies. The luck of Fafhrd and the Gray Mouser had turned at last, it was said, and they were on the road to oblivion.

The ones who believed this — and they were many — were also quick to accept the report that the wizardly mentors of the Twain, Sheelba of the Eyeless Face and Ningauble of the Seven Eyes, had turned against them in disappointment and disgust and moved their no-account gods — spiderish Mog, limp-wristed Issek, and lousy Kos — to inflict upon them the curse of old age, turning them into cranky old men before their time. Likewise the secret news that figures no less illustrious and powerful than the Overlord of Lankhmar and the Grandmaster of its Thieves Guild had sent assassins to Rime Isle to wipe them out. Even when word came drifting southward that the two tarnished heroes had somehow thwarted their assassins at the last moment and wriggled out from under the old-age curse, detractors were quick to point out that this was not to their credit since it could hardly have been managed without a lot of help from Cif, Afreyt, and those two ladies’ Moon Goddess.

No, these detractors maintained, Fafhrd and Mouser were on the skids (as good as dead) for disdaining their proper hero-villain roles and seeking a snug harbor for their declining years, and as soon as some proper god (Kos, Mog, and Issek were nobodies!) got the ear of Death in his low castle in the Shadowland and spoke a word into it, they were forever done for.

Now, if these criticisms and dire forecasts had been referred to the two heroes at whom they were directed, Fafhrd might well have replied that he'd come north on a dare and great challenge, and that since then problems and menaces had been coming at him hot and heavy, and as for his hand, he'd lost that saving the necks of his mistress Afreyt and her three girl acolytes of the Moon Goddess and he was trying to make the best of his deficiency, so why the criticism? While the Gray Mouser might well have answered, “What did the fools expect?” He'd never worked as hard in his life at being a hero as he had up here in the shivery inclement arctic clime, taking responsibility not only for his twelve witless apprentice hero-thieves under their barely less imbecilic lieutenants Mikkidu and Pshawri and for his lady Cif and her dependents as well, but also from time to time for Fafhrd's berserks too, and half the dwellers of Rime Isle besides.

Yet despite these protests each of the Twain felt a gloomy shiver stiffen his short hairs now and again, for both knew well how cruelly and unreasonably demanding audiences can be and how unendingly bitter the enmity of gods as the two of them fumbled with their twisted, slowly unraveling destinies in a world that from time to time imitates that of fancy and romance most cunningly, so as to keep its creatures concerned and moving to prevent their sinking into black despair or bored inaction.

2

Pshawri, the Gray Mouser's slender young lieutenant, sat with head bowed and taking slow deep breaths on the aft thwart of the sailing dory Kringle, anchored in a dead calm two Lankhmar leagues east of Rime Isle above the dark center of the Great Maelstrom, quiescent now for an unprecedented seventeen moons, though when a-spin, a ridgy, ship-devouring, roaring water monster.

The noonday sun of late summer's Satyrs Moon beat down on his wiry nakedness as he studied the five smooth leadstone boulders, each big as his head, lying firm on the dory's bottom. From a snug thong low around his middle hung a scabbarded and well-greased dirk and a bag of stout fishnet, its mouth marked and held open by a circlet of reed. With each belly-bulging inhalation the thong indented his slim side just above where three grayish moles made an inconspicuous equilateral triangle on his left hip.

Against the gunwale opposite him sprawled his sworn-to-secrecy sailing comrade, Fafhrd's seven-foot second sergeant Skullick. This lean yet comically hulking one left off staring lazily yet doubtfully at Pshawri to turn half on his side and scan down through the near-pellucid saltwater at the sea floor seventeen fathoms below. It was mostly pale sand, green-tinged by depth. He could see Kringle's tiny shadow and her anchor line going down almost vertically toward the dark cluster of savage rocks marking the whirlpool's maw, and around that the dim shapes of gnawed wrecks waiting a long, long time now for storms and the whirlpool's own action to break them up and drive their waterlogged timbers ashore on the Beach of Bleached Bones, there to be salvaged by the wood-starved Rimers.

“All clear, as yet,” he called softly overshoulder. “Nary a tiger ray nor black hog-nose showing. No fish of size at all.

“Nonetheless,” he added, “if you take my rede, you'll try to spot and snag the gift you intend Captain Mouser on your first dive, before you've roiled the fine sand or roused a man-eater. Foot-steer for the likeliest wreck, scanning carefully ahead for treasure-glints, then swiftly snatch, were the best way. Anything metal'd be a fine memento for him of his scuppering the Sunwise Mingol fleet whilst saving the Rimer ships. Don't set your heart on finding the golden Whirlpool Queller itself—” his voice grew loving “—the twelve-edged skeleton cube small as a girl's fist, with the cindery black torch end wedged within it that holds all that's left in Nehwon of the stranger god Loki who maddened us Rimers a year and five moons ago when Maelstrom last time spumed and spun. Small swift profits are surest, as I've more than once heard your captain tell mine when he thinks Fafhrd's dreaming too big."

Pshawri replied to this glib palaver with never a word or sign, nor did aught else to break his measuredly deep breathing, his surfeit-feast of air. Finally he lifted his face to gaze tranquilly beyond Skullick at the Rime Isle coast, mostly low-lying, except to the north, where the volcano Darkfire faintly fumed and dimmer ice-streaked crags loomed beyond.