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Gurd pointed with his blade. "I'm going to hurt you before I let you die," he said.

"No you aren't," said Bern, quietly this time, for no one else's ears but their own—and the gods', if they were listening. "Ingavin and Thunir led me through the sea on this horse in the dark of a night. They are watching over me. You die here, little Gurd. You're in the way of my destiny." He surprised himself, again—hadn't any idea he would say that, or what it meant.

Gurd rapped his helm down hard, roared something wordless, and charged. More or less.

It is difficult to charge in surf at the best of times. Things are not as one expects, or as one's horse expects. Movements slow, there is resistance, footing shifts—and then, where sand and stones slide away, it disappears entirely, and one is swimming, or the horse is, wild-eyed. One cannot charge at all, swimming, wearing armour, heavy and unbalanced.

But this, on the other hand, was a Jormsvik fighter, a captain, and he was not—taunting aside—afraid of the sea, after all. He was quick, and his horse was good. The first angled blow was heavy as a battle-hammer and Bern barely got his own blade across his body and in front of it. His entire right side was jarred by the impact; Gyllir rocked with it, Bern gasped with the force, pulled the horse back to his right in the sea, by reflex, more than anything.

Gurd pushed farther forward, still roaring, took another huge downward swing. This one missed, badly. They were deeper now, both of them. Gurd nearly unhorsed himself in the waves, rocking wildly as his mount, legs thrashing, struggled beneath him.

Bern felt an improbable mixture of ice and fire within him: fury and a cold precision. He thought of his father. Ten years of lessons with all the weapons Thorkell knew. How to block a downward forearm slash. His inheritance?

He said, watching the other man struggle and then right himself, "If it makes you feel better, dying here, I'm not a farmboy, little Gurd. My father rowed with the Volgan for years. Thorkell Einarson. Siggur's companion. Know it. Won't get you to Ingavin's halls this morning, though." He paused; locked eyes with the other man. "The gods will have seen you steal that coin last night."

If he died now, the girl did too, because he'd said that. He wasn't going to die. He waited, saw awareness—of many things—flicker and ripple in the other man's blue eyes. Then he steered Gyllir forward at an angle with his knees and he stabbed Gurd's horse with a leaning, upward thrust just above the waterline.

Gurd cried out, pulled at reins uselessly, waved his sword—for balance more than anything—slipped from the tilting saddle.

Bern saw him, weighted with chain mail, up to his chest in water, fighting to stand. His dying horse thrashed again, kicked him. Bern actually had a moment to think about pitying the man. He waited until Gurd, fighting the weight of his armour, was almost upright in the waves, then he angled Gyllir again, smoothly in the sea, and he drove his sword straight into the captain's handsome, bearded face just below the nosepiece. The blade went through mouth and skull bone, banged hard against the metal of the helm at the back. Bern jerked it out, saw blood, sudden and vivid, in the water. He watched the other man topple into white, foaming surf. Dead already. Another angry ghost.

He dismounted. Grabbed for the drifting sword, better by far than his own. He took hold of Gurd by the ringed neckpiece of his armour and pulled him from the sea, blood trailing from the smashed-in face. He threw the two swords ahead of him, used both hands to drag the heavy body up on the strand. He stood above it, dripping, breathing hard. Gyllir followed. The other horse did not, a carcass now, in the shallow water. Bern looked at it a moment, then walked back into the sea. He bent and claimed the dead man's shield from the saddle. Walked back out onto the stones again.

He looked over at the crowd gathered between sea and walls, and then up at the soldiers on the ramparts above the open gates. Many of them up there this sunlit summer morning. A captain riding out, claiming the fight: worth watching, to see what he did to the challenger who'd offended him. They'd seen.

Two men were walking out through the gates. One lifted a hand in greeting. Bern felt the anger still within him, making a home, not ready to leave.

"This man's armour," he called, lifting his voice over the deeper voice of the tumbling sea behind him, "is mine, in Ingavin's name."

It wouldn't fit him but could be altered, or sold. That's what mercenaries did. That's what he was now.

At the margins of any tale there are lives that come into it only for a moment. Or, put another way, there are those who run quickly through a story and then out, along their paths. For these figures, living their own sagas, the tale they intersect is the peripheral thing. A moment in the drama of their own living and dying.

The metalsmith, Ralf Erlickson, elected to return to his birthplace on Rabady Isle at the end of that same summer after ten years on the Vinmark mainland, the last four of which had been spent in the town outside the walls of Jormsvik. He'd made (and saved) a decent sum, because the mercenaries had needed his services regularly. He'd finally decided it was time to go home, buy some land, choose a wife, beget sons for his old age.

His parents were dead, his brothers gone elsewhere—he wasn't certain where any more, after ten years. There were other changes on the isle, of course, but not so many, really. Some taverns had closed, some opened, people dead, people born. The harbour was bigger, room for more ships. Two governors had succeeded each other since he'd left. The new one—Sturla One-hand, of all people—had just begun serving. Ralf had a drink or three with One-hand just after arriving. They traded stories of a shared childhood and divergent lives after. Ralf had never gone raiding; Sturla had lost a hand overseas… and made a small fortune.

A hand was a fair trade for a fortune, in Ralf's estimation. Sturla had a big house, a wife, land, access to other women, and power. It was… unexpected. He kept quiet about that thought, though, even after several cups. He was coming home to live, and Sturla was the governor. You wanted to be careful. He asked about unmarried women, smiled at the predictable jests, made a mental note of the two names Sturla did mention.

Next morning he went out from the walls, walking through remembered fields to the women's compound. There was an errand he'd promised to do. No need to ask directions. The place wouldn't have moved.

It was in better repair than he recalled. Sturla had told him a bit about that: the stoning of the old volur, emergence of a new one. Relations, the governor had allowed, were good. The witch-women had even taken to bringing food and ale for the harvesters at end of day. They never spoke, Sturla had told him, shaking his head. Not a word. Just walked out, in procession, a line of them, carrying cheese or meat and drink, then walked back. In procession.

Ralf Erlickson had spat into the rushes on the governor's floor. "Women," he'd said. "Just their games."

One-hand had shrugged. "Less than before, maybe." Ralf got the feeling he was taking credit for it.

The details of the town's reciprocation were evident as he approached the compound. The fence was in good condition; the buildings looked sturdy, doors hanging properly; wood was stacked high already, well before winter. There were signs of construction, a new outbuilding of some kind going up.

A woman in a grey, calf-length tunic watched him approach, standing by the gate.

"Ingavin's peace on all here," Ralf said, routinely. "I have a message for one of you."

"All peace upon you," she replied, and waited. Didn't open the gate.