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Arnem’s gaze does not leave that leg: for the sight has brought with it understanding of his earlier uneasiness, as well as memories of his own days as a linnet, when he was part of more than a few escort parties that accompanied the priests of Broken to the Cat’s Paw river, where they performed, where they still perform, their sacred, bloody rites of punishment and exile. Although a post of honor, it was not a commission to which Arnem was suited, and he did not hold it long — long enough, however, to plant the seeds of his doubts about the faith of Kafra.

At length, he looks the old man in the eye again. “Have we met before?”

“You will remember my name at the appropriate time, Sentek,” the cripple answers.

“And how did you escape the Wood?”

Again the agèd lips curl grimly. “The unholy are often cunning. But should you not be concerned about something else?” The old man pauses, but Arnem says nothing. “I am here, Sentek — is it not against the laws of Broken for exiles to return to the city without permission? Have I been granted such?”

With the old man’s words making ever less sense, and his infernal tapping growing ever more relentless, Arnem approaches him one last time. “If you have endured the Denep-stahla, friend, then you have been given trouble enough for one lifetime — and ample reason for your madness. Leave the city — we will forget this encounter.”

But the old man only shakes his head slowly. “You will try, Sentek. But do not trust my word alone. Wait for another voice to sound, this night — to sound more times than it ever has before …”

Arnem tries to dismiss this latest riddle by lifting a stern finger; the movement is awkward and ineffective, however, and becomes instead a simple signal to Niksar. The two men move speedily down the Celestial Way once more. In the distance, however, they can still hear the steady tap of the old man’s staff against his makeshift wooden leg, prompting Niksar to say, a bit nervously, “Well — an attempt at murder and an insane heretic. Not the best of omens for this council, Sentek.”

“Have any officers been attacked in this area?” Arnem asks, wanting to forget the old man and, above all, hoping Niksar will not ask why the peculiar character believed Arnem might remember him.

“There have been a few incidents, but most have occurred within the Fifth District itself. It’s the newcomers — young people from the villages along the Meloderna, for the most part — who continue to pose the problem. They’re coming in increasing numbers, and when they arrive …”

“And when they arrive, they find no priests of Kafra handing out gold on the streets. They find they have to work, just as they did at home.”

“But most know nothing of the kinds of work to be found here,” Niksar says, nodding. “And so they pass their days begging, and their nights in taverns. Or at the Stadium.”

“They ought to pass them in the barracks,” Arnem declares. “A few years of campaigning would take the idiocy out of them.…”

Turning off of the Celestial Way, Arnem and Niksar enter a street that leads directly to the Fourth District, home to Broken’s army — and also Arnem’s only true sanctuary, of late, being as his own house is relentlessly filled with such turmoil as only a petulant youth doing hourly battle with his mother can generate. As soon as the two officers see the district’s massive pine palisade ahead, they quicken their march; and they grow visibly relaxed as they near an enormous gate flanked by square sentry towers, which, like the palisade, are constructed of mighty pine logs, neatly hewn, notched, and joined which, where upright, are narrowed to sharp points.† Together, these elements form an awe-inspiring main entryway to a world unlike all other parts of Broken, one that, no matter how often Arnem passes through it, has an exhilarating effect on his spirit. The groan of the iron-banded gate as it opens, the steady rhythm of booted feet on the upper walkway, the smell of horse dung and hay from the stables, and the eternal pall of dust raised by the ceaseless drilling of the city’s soldiers: these are finally enough to take Sixt Arnem’s mind from matters of family and faith, and to fix it on the calling that is his terrible passion:

“Kafra’s stones, Niksar,” Arnem says, as he puts a fist over his heart in salute to a sentry. “A war would do this kingdom good!”

The Fourth District of Broken is a series of open drilling and training quadrangles, each bounded on all sides by low wooden barracks. The quarters of the Talons are hard by the eastern gate of the city, traditionally the first point of attack, as the eastern face of the mountain is easiest to ascend (although even that approach presents a devilish set of problems). Yantek Korsar, as commander not merely of the Talons but of the entire army, keeps his headquarters and personal residence near this same gate, so that his gruff manner and eternal vigilance can be sensed by any soldier, no matter how humble. After passing through drilling courts where linnets bark orders at night patrols, keeping them moving and ready to respond to any sudden threat, Arnem and Niksar enter a wide, empty parade ground, at the end of which rises a log structure higher than the barracks around it. Making quickly for this building, the two officers bound onto its wooden stairs, Arnem’s doubts and concerns having transformed into the anticipation that he always feels with a new commission. The city must be in real danger, he allows himself to think; it is the only explanation that makes the list of worthies called to the Sacristy this night comprehensible. He shall get the “true” war he craves, a war that a professional soldier can be proud of, and one that will begin to finally purge the city of that mischievous idleness, the effects of which he himself witnessed only moments ago.

At the top of the stairs, a sentry must move with great agility to bring his right fist to his chest while using his left hand to get a nearby door open in time for the bustling Arnem and Niksar to pass through it without incident. Both officers return the salute without breaking stride; and once inside, they find Korsar’s enormous frame seated at a broad table, his weathered face and full white beard suspended over a parchment map of the kingdom: an encouraging sign, Arnem thinks—

But when Korsar looks up, the sentek needs only a brief glance to realize that Niksar’s earlier assessment was disturbingly accurate: although the oldest and most experienced commander in Broken, Korsar’s deep blue eyes — the right bent by an ancient scar across his brow — bear an unmistakable sense of doom, augmented by resignation.

“You’ve precious little to be excited about, Arnem,” the yantek says, standing and rolling his map. “It looks as if it’s the Bane, after all.”

As he lifts his fist to his chest in salute, Arnem notices that Yantek Korsar has donned his finest armor, meticulously worked leather embellished with elaborate silver embroidery. “But why all the secrecy, Yantek?” Arnem asks. “And at this hour? We saw torches in the Wood not long ago, and heard screaming — have Outragers gotten into the city?”

“So it seems,” Korsar replies, as a pair of aides fix to his shoulders a deep blue cloak edged with the fur of a Davon wolf, one that the yantek himself killed during a foray into the Wood many years ago. “And they’re growing extraordinarily audacious — to say nothing of powerful!”

“Yantek? What are you saying?”

“Only that they’ve tried to murder the God-King, Arnem. Or so say the Layzin and Baster-kin.”

Korsar’s flippancy is as unsettling as what he relates, and Arnem feels his own confidence draining still more. “The God-King? But how?”

“How does one murder a god?” Yantek Korsar picks up the foot-long wood and brass baton — topped by a small, sculpted image of Kafra with the body of a panther and the wings of an eagle — that is the emblem of his rank and office,† and taps Arnem’s shoulder with it. “Sorcery, my boy,” Korsar goes on, smiling for the first time; but the smile quickly transforms into a frown of skeptical distaste. “Sorcery …”