Moving carefully around the room counterclockwise, Garth peered carefully through each doorway. The first led to an indoor privy with a complex array of plumbing, which Garth would have liked to study further but could not by the feeble light available. He considered lighting his torch, but decided it was an unnecessary risk. The second door revealed a storeroom of some sort; the third a hallway; the fourth, which had a line of light surrounding the rectangle of drapery, Garth bypassed temporarily; and the fifth and last led to what was apparently a dressing room, with racks of women's dresses along either side. Returning to the fourth doorway, Garth used all his stealth and caution in peering past the velvet curtain. It took his eyes a few seconds to adjust to the light.
He was looking at another room of approximately the same dimensions as the bedchamber, furnished with a desk and an assortment of chairs and couches-a sitting room, apparently. It was not lit itself, but on the far side a wooden double door stood wide open, revealing many-paned glass doors through which torchlight poured; they apparently opened onto one of the courtyard galleries.
He had two choices: the darkened hallway or the torchlit gallery. The decision was simple; having rejected the courtyard route once, he saw no reason to risk it now.
Cautiously, he slipped past the velvet drape into the darkness of the hallway beyond. He could see almost nothing of his surroundings. There were neither windows nor skylights; the faint trace of light, far too little to be of any use, seeped in from the rooms and chambers to either side. As best the overman could determine, the hallway extended for perhaps a dozen yards from where he stood. At least two other rooms opened off it, detectable from the pale-gray glimmer in the blackness made by their doorways. Inching almost soundlessly, his feet cushioned by rich carpet, Garth moved down the corridor.
When he had passed the last pale seepings of light and worked his way a yard or two into the stygian dark beyond, his forward foot suddenly missed the floor; he was at the head of a staircase. Finding his way entirely by feel now, he moved carefully, step-by-step down the spiral until he emerged, long minutes later, on the ground floor. He had bypassed the intermediate level without hesitation, and only regretted that the stairs did not continue into the cellars, or better still the crypts themselves.
The final step deposited him on soft carpeting again; by the feel of the air and the tiny echoes of the faint rattling of his armor and weapons, he knew himself to be in a large chamber. Although it did not yet seem the proper time to ignite the torch, he decided that it would be appropriate to risk a light; he had a few dry splinters of wood in his belt-pouch, as well as flint and steel, and carefully struck a spark to one of these. It caught almost immediately, to his relief, and smoldered a dull red, casting little light but enough for Garth's purposes.
The room he was in was indeed large, and richly furnished; although he could see little detail, he could see that the floor was lost beneath overlapping carpets, the walls shrouded in tapestries that caught the light where gold had been woven in, the great oaken table that stood in the center of the room elaborately carven and its chairs luxuriously upholstered. The room was apparently a dining chamber of some sort. Heavy wooden shutters covered what Garth decided must be openings into the courtyard, most likely equipped with outer doors of glass like the ones he had seen upstairs. A cavernous fireplace occupied the far end of the chamber, and to his left two large wooden doors led, presumably, to other parts of the palace. It was under the nearer of these portals that a light suddenly sprang up. Instantly Garth dropped his glowing twig and crushed it underfoot while reaching for his sword hilt with his other hand. He waited as footsteps sounded dimly through the closed door, approaching slowly and casually. When they paused he realized he was holding his breath, and let it out carefully. There came the sound of a cabinet opening, the sound of its latch and the squeal of its hinges too highpitched for a full-sized door. Something was moved about, then the cabinet was closed again. Through this Garth stood motionless, alert and ready for whatever should happen. At last the footsteps sounded again, retreating this time. The light grew dimmer, then went out, leaving Garth once again in utter darkness.
Slowly, the overman relaxed. That was as close as he cared to come to being discovered by Shang. He considered his next move carefully; he knew that Shang made use of the basilisk's venom in some way, from the wizard's own words, and he had just heard him either obtain something from storage or restore it to its place. Therefore it did not seem unlikely that the next room was where the basilisk venom was kept, for what could the wizard be moving about other than magical apparatus? Also, what point would there be in storing such a dangerous commodity further than necessary from its source? Quite possibly the entrance to the catacombs lay very near, beyond the door he now faced. If not, it was not unreasonable to think that a clue to where that entrance did lie might be found with the basilisk venom. It seemed plain that that room bore investigating. Shang had just visited it, and so would presumably not return immediately-though he might, of course; care was necessary-so that time should not be wasted. His decision made, Garth crossed to the doorway, finding his way by touch and memory, and groped for the door-handle. He found it and worked the latch. The door began to swing open of its own accord. It had apparently been hung badly. However, since it swung silently, Garth made no move to stop it; instead he stepped through when the opening was wide enough. After a moment's thought, he caught the door and swung it closed again, catching the latch and lowering it soundlessly in place; although this cut off one possible route of retreat, or at least put a delay in it, that seemed less important than leaving such an obvious proof of his presence should Shang investigate this room while Garth was elsewhere.
The room he was in was dark, though not so black as the dining hall; traces of light slipped in under half a dozen closed doors on two sides of the chamber and shuttered windows on a third. He was apparently very near indeed to that portion of the palace Shang used for his personal quarters. Garth's eyes were already adjusted to the dark; after closing the door and turning away from the lit cracks, he had little difficulty in discerning the contents of the room. He immediately realized how wrong his assumptions had been.
He was in a kitchen; Shang had merely been obtaining a snack. One wall was lined with cupboards and cabinets, with an open arch in their midst that must lead to the larder and pantry. Around a corner must be the scullery, to judge from the pans that lay near. One wall was taken up mostly with assorted ovens and a huge open hearth. Tables and counters were scattered around, and the air smelled of vegetables and cooked meat.
Garth accepted his error with a shrug; he should have expected the next room to a dining hall to be a kitchen, and he had not. It was a mistake, but it was past and would not be made again. He was where he was, and would have to make the best of it. In fact, he told himself, this was a good place to be. The crypts were, of course, under the palace; therefore the palace cellars were a likely place to find an entrance, and the kitchen was the natural place to find an entrance to the cellars. Unquestionably one, or maybe several, of the many doors opened on stairs to the cellars. The only question was, which door?
Well, it was a safe assumption that the cellars were not illuminated at the moment, which eliminated from consideration those doors that showed light; that left three doors in the main portion of the kitchen, and perhaps others in the pantries and scullery.