The overman stopped in the center of the taproom and looked around at the silent, terrified customers. A sudden feeling of anticlimax, like that following the Baron's collapse, washed over him as he realized that this peaceful tavern was the end of his adventure. It seemed inappropriate. But then, he reminded himself, was this really the end? He had yet to deal with the Baron, and it might be some time before he could return again to his home and family. Also, there was still the mystery of what the Forgotten King wanted with the basilisk. He sheathed his sword, crossed to the old man's table, and seated himself.
The Forgotten King, as usual, did nothing to acknowledge his existence.
"I have brought the basilisk."
"Where?" The hideous voice was a shock, as always.
"In the stable, as you suggested."
"Good." The old man began to rise, but Garth caught his arm. He immediately regretted it; even through the voluminous yellow sleeve he could distinctly feel every bone and tendon, as hard and tense as wire. The arm had none of the natural warmth Garth had expected. He snatched his fingers back, as if burnt.
"Wait."
The old man seated himself again, his head raised, apparently looking at Garth, though his eyes were invisible under his hood.
"Will you tell me why you want the basilisk?"
"No." The voice seemed even drier than usual, and was definitely lower in pitch.
Garth thought better of further argument. After a brief pause, the Forgotten King rose, and this time the overman made no move to stop him. Instead he started to rise himself, only to sit down abruptly after attempting to put weight on his left foot. The old man gave no obvious sign that he had seen the movement, but he paused, standing beside the table, and hissed something in a language Garth had never heard before, totally unlike either the speech used throughout the northern lands or the ancient dead tongues the overman had seen in books. Then he turned and moved silently across to the door as Garth, somewhat taken aback, sat and watched him go.
It was only when the door had swung shut behind the tattered figure that Garth realized the pain in his foot was gone.
CHAPTER SIXTEEN
By midafternoon Garth had given up wondering about the Forgotten King's purpose, and turned his thoughts instead to such practical matters as footwear. He did not care to go barefoot any longer than necessary; life without boots was proving thoroughly unpleasant. If his feet weren't being burned or stabbed, they were cold, or wet, or both, making his life miserable in any number of small ways. As the sunlight inched its way across the tavern floor, from early morning to noon, he had expected the old man's return at any moment and put off any real thought. As the bands of light beneath the windows swung past the vertical and began to lengthen, he had alternately worried lest the Forgotten King had accidentally perished and hoped that the old fool had indeed done so, all the while asking himself what use a basilisk could be. And now, as the light began to dim and the early diners arrived, he had turned to more worthwhile musings.
He had just decided that it would be perfectly reasonable to ask the innkeeper to recommend a good cobbler when the King at last reentered the taproom, as silent as ever but perhaps more stooped, as if dejected. Garth immediately surmised that whatever his goal might be, the old man had failed to attain it.
The yellow-robed figure slumped quietly into his usual chair, his head sunk low. Garth waited a polite moment before speaking, noticing that the ragged cloak the old man wore smelled faintly of basilisk venom.
"Greetings, O King."
The old man said nothing.
"What of the basilisk?"
"It lives." The dry voice was faint.
"What is to become of it now?"
"I care not."
"Has it served your purpose?"
There was a long pause, then what might have been a sigh. "No. No, it has not."
Before Garth could continue, something registered suddenly. For the past few seconds he had heard footsteps approaching the tavern, but had not paid any attention. A sudden realization catapulted that information to the conscious level and the center of his attention. The footsteps were those of several men, marching in step.
Soldiers!
There was a sudden blur of motion as the tavern door burst in, revealing a small crowd of the Baron's guards. Almost simultaneously, Garth jumped up and snatched up the heavy oaken table one-handed, to serve as a shield until he could draw his weapons. Two heavy crossbow quarrels thudded into the ancient tabletop, their barbed heads projecting from the solid wood in a direct line with Garth's chest.
Then, in shocking contrast to the flurry of activity, there was a long moment in which everything seemed frozen, suspended in time. Garth stood, his makeshift shield clutched in his left hand, his sword ready in his right, facing a dozen men-at-arms across half the width of the taproom. The crossbowmen seemed startled; they made no move to reload. The other guards were armed with swords-not their customary shortswords, but proper three-foot broadswords. The customers seemed paralyzed with astonishment, gaping at the battle tableau of a lone monster at bay holding off a dozen warriors.
And behind him, where the overman could not see him, the Forgotten King was grinning as he had not for centuries, his eye-sockets alight.
The silence was broken by a discordant screech from behind the soldiers, barely recognizable as the Baron's voice.
"Kill him, you fools!"
Hesitantly, the foremost trio of guards advanced, only to fall back again as Garth crouched, sword raised. Again, all movement ceased, save for the maniacal dancing and yelling of the Baron, who stood in the doorway haranguing his men. The tension in the room mounted, as each side awaited a move from the other. Garth knew that his best move would be a sudden assault followed by a quick retreat, but he also knew that that would kill at least one of his foes, and he had hopes, even now, of avoiding bloodshed. He could see familiar faces among the guards. Herrenmer stood in the second rank, his steel helmet freshly polished; Saram held a crossbow and stood to one side, unmoving; the young man who had led him to the dungeon stood behind his captain; and other faces were also recognizable, men he had encountered upon his arrival in Skelleth, men who had saved him from the mob, men who had helped to confiscate the basilisk, men he had fought in the palace basement. Now they all stood facing him, with orders to kill.
Behind them the Baron continued to rave, his words all but unintelligible. Then one phrase suddenly rang out clearly in the tension-filled room.
"Remember Arner!"
Garth could see that those two words affected the guards, though he was not sure how. Expressions changed, stances shifted. Saram turned toward his master, his face showing surprise. Garth was too busy watching the swordsmen to pay much attention, until there came a sudden clatter.
Saram had flung down his crossbow. Even the Baron fell silent. Garth waited for the man to draw his sword, but instead he announced loudly, "This is stupid. Innkeeper!"
The other men forgot their opponent, and turned to gape in astonishment as Saram crossed to where the terrified tavernkeeper stood beside the huge casks.
"Pour me an ale, you old fool," said Saram in a normal voice that seemed like a bellow in the sudden stillness. The innkeeper hurried to comply, as Saram lounged comfortably against the wall and declared, "You people can get yourselves slaughtered if you want to, but I don't intend to die on behalf of a mad baron. Luck to you all!" With this last he raised his just-delivered mug in sarcastic salute, then gulped down a large mouthful of the foaming brew.